我想知道如何将CGRect绘制到UIImageView上。这是我得到的代码,但它似乎没有工作。有什么建议? touch1和touch2都是CGPoints,point是CGRect。
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
touch1 = [touch locationInView:self];
touch2 = [touch locationInView:self];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
touch2 = [touch locationInView:self];
point = CGRectMake(touch2.x, touch2.y, 50, 50);
[self setNeedsDisplay];
}
- (void) drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);
CGContextSetFillColorWithColor(context, pointColor.CGColor);
CGContextAddEllipseInRect(context, point);
CGContextDrawPath(context, kCGPathFillStroke);
}
答案 0 :(得分:1)
您认为实际发生了什么?
一些注意事项:
touchesBegan
中,您知道touch1
和touch2
将始终设置为相同的对象,对吗?你好像没有使用touch1。point
是一个误导性的变量名称,用于表示矩形。drawRect
并非不合理。什么是pointColor
?如果你正在绘制可能是问题的一部分的黑色黑色。答案 1 :(得分:0)
Listing 3-1通过将变换应用于圆圈来创建椭圆的代码
CGContextScaleCTM(context, 1,2);
CGContextBeginPath(context);
CGContextAddArc(context, 0, 0, 25, 0, 2*M_PI, false);
CGContextStrokePath(context);
中有更多示例代码
答案 2 :(得分:0)
我只接受了你的代码,它为我工作。看看吧。谢谢你的代码。在这个样本中,我正在绘制一个矩形。
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextAddRect(context, rectFrame);
CGContextDrawPath(context, kCGPathFillStroke);
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
startPoint = [touch locationInView:self];
rectFrame.origin.x = startPoint.x;
rectFrame.origin.y = startPoint.y;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
endPoint = [touch locationInView:self];
rectFrame.size.width = endPoint.y - startPoint.x;
rectFrame.size.height = endPoint.y - startPoint.x;
[self setNeedsDisplay];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
endPoint = [touch locationInView:self];
rectFrame.size.width = endPoint.y - startPoint.x;
rectFrame.size.height = endPoint.y - startPoint.x;
[self setNeedsDisplay];
}