我按照反应主页here中的教程进行操作。我想修改x-o游戏代码以在游戏中前进和后退。我包括下面的代码。
历史记录记录在历史列表中,pos是列表中当前选择的索引。
如您所见,我有三个按钮:重置,向上,向下。按Reset时我重置状态。当你按下时,我增加了pos。当你按下时,我减少了pos。我也在展示pos来检查。
问题是pos正在更新,但组件没有重新渲染。为了便于使用,我包括了heroku here
我在这里缺少什么?
addElements :: [Int] -> [Int] -> [Int]
addElements [] [] = []
addElements x:xs [] = x:xs
addElements [] y:ys = y:ys
addElements x:xs y:ys = [x+y] ++ addElements xs ys
编辑:
在handleClick()中更改了
import React, { Component } from 'react';
import './App.css';
function Square(props){
return (
<div className="square" onClick={() => props.onClick()}>
{props.value}
</div>
);
}
function calculateWinner(squares){
const winners = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 4, 8],
[2, 4, 6],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8]
];
for(let i = 0; i < winners.length; i++){
const [a, b, c] = winners[i];
if(squares[a] && squares[b] === squares[a] && squares[c] === squares[a]){
return squares[a];
}
}
return null;
}
class Board extends Component{
constructor() {
super();
this.state = {
history: [Array(9).fill(null)],
pos : 0,
xIsNext: true
}
}
handleClick(i){
const current = this.state.history[this.state.pos];
if (current[i] || calculateWinner(current)) {
} else {
const history = this.state.history.slice();
const squares = history[this.state.pos].slice();
squares[i] = this.state.xIsNext ? "X" : "O";
history[this.state.pos + 1] = squares;
this.setState({
history: history,
pos: this.state.pos + 1,
xIsNext: !this.state.xIsNext
});
}
}
clickReset(){
this.setState(
{
history: [Array(9).fill(null)],
pos : 0,
xIsNext: true
}
);
}
clickUp(){
let pos = this.state.pos;
if(pos < this.state.history.length) {
pos += 1;
this.setState(
{
pos: pos,
xIsNext: !this.state.xIsNext
}
);
}
}
clickDown(){
let pos = this.state.pos;
if(pos > 0) {
pos -= 1;
this.setState(
{
pos: pos,
xIsNext: !this.state.xIsNext
}
);
}
}
renderSquare(i){
let current = this.state.history[this.state.pos];
return (
<Square value={current[i]} onClick={() => this.handleClick(i)}/>
)
}
render() {
let status ;
const pos = this.state.pos;
const current = this.state.history[pos];
const winnerCal = calculateWinner(current);
if (winnerCal){
status = "Winner : " + winnerCal;
} else {
status = "Next Play : " + (this.state.xIsNext ? "X" : "O");
}
return (
<div className="col">
<div className="row justify-content-center">
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="w-100"></div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="w-100"></div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
<div className="row justify-content-center">
{status} pos: {pos}
</div>
<div className="row-fluid">
<button type="button" className="col-md-4 btn btn-warning" onClick={() => this.clickReset()}>Reset</button>
<button type="button" className="col-md-4 btn btn-danger" onClick={() => this.clickUp()}>up</button>
<button type="button" className="col-md-4 btn btn-info" onClick={() => this.clickDown()}>down</button>
</div>
</div>
)
}
}
class App extends Component {
renderHeader(){
return (
<div className="row justify-content-center">
<div className="col"></div>
<div className="col">
<h3 className="row justify-content-center"> Lets build a xo game </h3>
</div>
<div className="col"></div>
</div>
)
}
renderBoard(){
return (
<div className="row">
<div className="col"></div>
<Board className="col"/>
<div className="col"></div>
</div>
)
}
render() {
return (
<div className="container">
{this.renderHeader()}
{this.renderBoard()}
</div>
);
}
}
export default App;
到
const squares = history[this.state.pos]
..
history[history.length] = squares;
答案 0 :(得分:1)
您的方法很可能运作良好。问题是你的历史被覆盖了
const squares = history[this.state.pos];
squares[i] = this.state.xIsNext ? "X" : "O";
history[history.length] = squares;
导致历史[history.length]引用与历史[history.length - 1]相同的对象,依此类推至历史[0]
尝试使用
const squares = history[this.state.pos].slice();