我正在为我的应用程序的socket类工作,它将在QT框架中介绍我。当我尝试构建时,我收到此错误:'this'不适用于静态成员函数。 这是我的班级.h和.cpp
#pragma once
#include <QObject>
class QTcpSocket;
namespace Ps{
class InstSocket : public QObject
{
Q_OBJECT
public:
InstSocket(QObject *parent=0);
bool Connect();
bool isOpen();
void Disconnect();
//Geters
QString GetHostName() const {return m_hostName;}
quint16 GetPort() const {return m_port;}
//seters
void SetHostName(const QString& value);
void SetPort(quint16 value);
void SetLongWaitMs(int value){m_longWaitMs = value;}
void SetShortWaitMs(int value){m_shortWaitMs = value;}
void WriteData(const QString &data) const;
~InstSocket();
QString ReadData() const;
signals:
static void NotifyConnected();
static void NotifyDisconnected();
private slots:
void onConnected();
void onDisconnected();
private:
//this holds a reference to QtcpSocket
QTcpSocket& m_socket;
QString m_hostName;
quint16 m_port;
int m_shortWaitMs;
int m_longWaitMs;
explicit InstSocket(const InstSocket& rhs) = delete;
InstSocket& operator= (const InstSocket& rhs) = delete;
};
}
和cpp:
#include "instsocket.h"
#include "QTcpSocket"
#include "QDebug"
#include "utils.h"
namespace Ps
{
InstSocket::InstSocket(QObject *parent) :
QObject(parent),
m_socket(*new QTcpSocket(this)),
m_hostName(""),
m_port(0),
m_shortWaitMs(0),
m_longWaitMs(0)
{
/* my signals are wired to the undelying socket signals, the signal connected is triggered, when a conection
* is established. This will be wired to onConnected and Disconnected slots*/
connect(&m_socket, &QTcpSocket::connected, this, &InstSocket::onConnected);
connect(&m_socket, &QTcpSocket::disconnected, this, &InstSocket::onDisconnected);
}
bool InstSocket::Connect()
{
qDebug() << "attempting to connect to "<< m_hostName << "on port" << m_port << "with wait time: "<<m_longWaitMs;
m_socket.connectToHost(m_hostName, m_port, QTcpSocket::ReadWrite);
return m_socket.waitForConnected(m_longWaitMs);
}
bool InstSocket::isOpen()
{
return m_socket.isOpen();
}
void InstSocket::Disconnect()
{
if(!isOpen()) return;
m_socket.disconnectFromHost();
}
void InstSocket::onConnected()
{
emit NotifyConnected();
}
void InstSocket::onDisconnected()
{
emit NotifyDisconnected();
}
void InstSocket::SetHostName(const QString &value)
{
m_hostName = value;
}
void InstSocket::SetPort(quint16 value)
{
m_port = value;
}
void InstSocket::WriteData(const QString &data) const
{
/*support for writeing to socket. The write metod of the socket will return the number of bites writen*/
int bytes_written = m_socket.write(qPrintable(data));
qDebug() << "Bytes written: "<<bytes_written;
}
QString InstSocket::ReadData() const
{
if(!m_socket.isReadable())
{
return "ERROR: Socket is unreadable.";
}
QString result;
//until the socket reports there is no data available
while(!m_socket.atEnd())
{
result.append(m_socket.readAll());
/*since typically a PC would be much faster at reading than an instrument might be at writing
* instrument must have a chance to queue up more data in case the message it's sending us is long.*/
m_socket.waitForReadyRead(m_shortWaitMs);
}
return result;
}
InstSocket::~InstSocket()
{
Utils::DestructorMsg(this);
}
}
这是错误:
Qt Projects\build-Vfp-Desktop_Qt_5_7_0_MSVC2015_64bit-Debug\debug\moc_instsocket.cpp:-1: In static member function 'static void Ps::InstSocket::NotifyConnected()':
error: 'this' is unavailable for static member functions
QMetaObject::activate(this, &staticMetaObject, 0, Q_NULLPTR); In static member function 'static void Ps::InstSocket::NotifyDisconnected()':
error: 'this' is unavailable for static member functions
QMetaObject::activate(this, &staticMetaObject, 1, Q_NULLPTR);
当我点击它们时,QT创建者把我带到了moc_instsocket.cpp(这是在build文件夹中并且对此有所帮助:
// SIGNAL 0
void Ps::InstSocket::NotifyConnected()
{
QMetaObject::activate(this, &staticMetaObject, 0, Q_NULLPTR);
}
// SIGNAL 1
void Ps::InstSocket::NotifyDisconnected()
{
QMetaObject::activate(this, &staticMetaObject, 1, Q_NULLPTR);
}
我无法弄清楚该做什么,我多次检查了所有代码。由于只有一些调试消息,因此无需了解utils类。有谁知道如何解决它?
答案 0 :(得分:-1)
静态信号是什么意思?在Qt中,信号和插槽用于对象级别。
signals:
static void NotifyConnected();
static void NotifyDisconnected();
从QObject或其子类之一(例如,QWidget)继承的所有类都可以包含信号和插槽。当对象以可能对其他对象感兴趣的方式改变其状态时,由对象发出信号。这是沟通的所有对象。它不知道或关心是否有任何东西正在接收它发出的信号。这是真正的信息封装,并确保该对象可以用作软件组件。 Signal Slots documentation