从我之前的帖子中偷来了,这就是这篇文章的目的。
具有用于引脚输入的触觉数字键盘的银行金库系统容易被小偷误用。窃贼可以使用相机,自己或其他人来查看输入时4位数针脚所产生的图案;因此,他们不需要知道您的引脚的实际值,只需按下按钮的顺序就可以进入系统。为了克服这个致命的缺陷,可以使用带有数字键盘GUI的触摸屏显示器,每次输入引脚时,键都会被洗牌,无论它是否正确。
我每次收到'E'时都试图改变键盘矩阵(这是有效的),但GUI拒绝更新。我试图在用户输入引脚的任何时候让数字和字母进行随机播放。任何帮助表示赞赏。
#!/usr/bin/env python3
import Tkinter as tk
import random
def code(value):
# inform function to use external/global variable
global pin
if value == 'D':
# remove last element from `pin`
pin = pin[:-1]
# remove all from `entry` and put new `pin`
e.delete('0', 'end')
e.insert('end', pin)
elif value == 'E':
# check pin
if pin == "3529":
print("PIN OK")
else:
print("PIN ERROR!")
# clear pin
pin = ''
e.delete('0', 'end')
else:
# add number to `pin`
pin += value
# add number to `entry`
e.insert('end', value)
print("Current:", pin)
# --- main ---
# keypad description
keys = [
['1', '2', '3'],
['4', '5', '6'],
['7', '8', '9'],
['D', '0', 'E'],
]
for key in keys:
random.shuffle(key)
random.shuffle(keys)
print(keys)
# create global variable
pin = '' # empty string
# init
root = tk.Tk()
# create `entry` to display `pin`
e = tk.Entry(root, justify='right')
e.grid(row=0, column=0, columnspan=3, ipady=5)
# create `buttons` using `keys
for y, row in enumerate(keys, 1):
for x, key in enumerate(row):
# `lambda` inside `for` have to use `val=key:code(val)`
# instead of direct `code(key)`
b = tk.Button(root, text=key, command=lambda val=key:code(val))
b.grid(row=y, column=x, ipadx=20, ipady=20)
# start program
root.mainloop()
答案 0 :(得分:0)
将enumerate(keys, 1)
更改为enumerate(keys)
,将b.grid(row=y, column=x, ipadx=20, ipady=20)
更改为b.grid(row=y+1, column=x, ipadx=20, ipady=20)
,以便显示该条目。
完整代码:
import tkinter as tk
import random
def code(position):
global pin
b = buttons[position]
value = b['text']
if value == 'D':
# remove last element from `pin`
pin = pin[:-1]
# remove all from `entry` and put new `pin`
e.delete('0', 'end')
e.insert('end', pin)
elif value == 'E':
# check pin
if pin == "3529":
print("PIN OK")
else:
print("PIN ERROR!")
# clear pin
pin = ''
e.delete('0', 'end')
else:
# add number to `pin`
pin += value
# add number to `entry`
e.insert('end', value)
print("Current:", pin)
shuffle_buttons()
def shuffle_buttons():
for key in keys:
random.shuffle(key)
random.shuffle(keys)
for y, row in enumerate(keys):
for x, key in enumerate(row):
b = buttons[(x, y)]
b['text'] = key
# --- main ---
# keypad description
keys = [
['1', '2', '3'],
['4', '5', '6'],
['7', '8', '9'],
['D', '0', 'E'],
]
buttons = {}
# create global variable
pin = '' # empty string
# init
root = tk.Tk()
# create `entry` to display `pin`
e = tk.Entry(root, justify='right')
e.grid(row=0, column=0, columnspan=3, ipady=5)
# create `buttons` using `keys
for y, row in enumerate(keys):
for x, key in enumerate(row):
position = (x, y)
b = tk.Button(root, text= key, command= lambda val=position: code(val))
b.grid(row=y+1, column=x, ipadx=20, ipady=20)
buttons[position] = b
shuffle_buttons()
root.mainloop()