有没有办法检查using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class score : MonoBehaviour
{
public Slider energieSlider;
public static int points = 0;
public static int level = 1;
public static int stars = 0;
public static int die = 0;
public static int tap = 0;
public static int start = 0;
public static int Score = 0;
public static int share = 0;
public static int login = 0;
public static int energie = 100;
public Text scoreText;
public Text levelText;
public Text starsText;
public static int totalpoints = 0;
public void addhealth()
{
energieSlider.value += 100;
}
public void removehealth()
{
energieSlider.value -= 10;
energie -= 10;
points = 0;
}
// Use this for initialization
//public void onClickScoreButton ()
//{
//points++;
//}
// Update is called once per frame
void Update()
{
scoreText.text = "Score: " + points;
levelText.text = "Level: " + level;
starsText.text = "Stars: " + stars;
totalpoints += points;
PlayerPrefs.SetInt("totalpoints", + totalpoints);
PlayerPrefs.SetInt("score", totalpoints);
if (points >= 1000)
{
totalpoints += points;
PlayerPrefs.SetInt("totalpoints", + totalpoints);
PlayerPrefs.SetInt("score", totalpoints);
stars += 1;
Invoke("removehealth", 0f);
points = 0;
//energieSlider.value = energie;
}
if (stars == 3)
{
level += 1;
//call archiment scene
//points = 0;
totalpoints = points;
PlayerPrefs.SetInt("totalpoints", totalpoints);
PlayerPrefs.SetInt("score", points);
Application.LoadLevel("Cristals Scores");
}
//if (totalpoints == 1001)
//{
//energie -= 10;
//PlayerPrefs.SetInt("tap", tap);
//}
if (energieSlider.value <= 0)
{
die += 1;
PlayerPrefs.SetInt("die", die);
//wait 3 secs
System.Threading.Thread.Sleep(3000);
//game over scene
Application.LoadLevel("gameover");
}
}
void Start()
{
energieSlider.value = 1000;
//if (energieSlider != null)
//{
//energieSlider.IsActive();
//}
totalpoints = PlayerPrefs.GetInt("totalpoints");
tap = PlayerPrefs.GetInt("tap");
die = PlayerPrefs.GetInt("die");
start = PlayerPrefs.GetInt("start");
stars = PlayerPrefs.GetInt("stars");
//totalpoints = PlayerPrefs.GetInt("score");
energie = PlayerPrefs.GetInt("energie");
}
}
是否已使用特定FusedLocationApi
调用FusedLocationApi.requestLocationUpdates()
?