检查FusedLocationApi是否有PendingIntent

时间:2017-02-25 05:43:18

标签: android location google-play-services

有没有办法检查using UnityEngine; using System.Collections; using UnityEngine.UI; public class score : MonoBehaviour { public Slider energieSlider; public static int points = 0; public static int level = 1; public static int stars = 0; public static int die = 0; public static int tap = 0; public static int start = 0; public static int Score = 0; public static int share = 0; public static int login = 0; public static int energie = 100; public Text scoreText; public Text levelText; public Text starsText; public static int totalpoints = 0; public void addhealth() { energieSlider.value += 100; } public void removehealth() { energieSlider.value -= 10; energie -= 10; points = 0; } // Use this for initialization //public void onClickScoreButton () //{ //points++; //} // Update is called once per frame void Update() { scoreText.text = "Score: " + points; levelText.text = "Level: " + level; starsText.text = "Stars: " + stars; totalpoints += points; PlayerPrefs.SetInt("totalpoints", + totalpoints); PlayerPrefs.SetInt("score", totalpoints); if (points >= 1000) { totalpoints += points; PlayerPrefs.SetInt("totalpoints", + totalpoints); PlayerPrefs.SetInt("score", totalpoints); stars += 1; Invoke("removehealth", 0f); points = 0; //energieSlider.value = energie; } if (stars == 3) { level += 1; //call archiment scene //points = 0; totalpoints = points; PlayerPrefs.SetInt("totalpoints", totalpoints); PlayerPrefs.SetInt("score", points); Application.LoadLevel("Cristals Scores"); } //if (totalpoints == 1001) //{ //energie -= 10; //PlayerPrefs.SetInt("tap", tap); //} if (energieSlider.value <= 0) { die += 1; PlayerPrefs.SetInt("die", die); //wait 3 secs System.Threading.Thread.Sleep(3000); //game over scene Application.LoadLevel("gameover"); } } void Start() { energieSlider.value = 1000; //if (energieSlider != null) //{ //energieSlider.IsActive(); //} totalpoints = PlayerPrefs.GetInt("totalpoints"); tap = PlayerPrefs.GetInt("tap"); die = PlayerPrefs.GetInt("die"); start = PlayerPrefs.GetInt("start"); stars = PlayerPrefs.GetInt("stars"); //totalpoints = PlayerPrefs.GetInt("score"); energie = PlayerPrefs.GetInt("energie"); } } 是否已使用特定FusedLocationApi调用FusedLocationApi.requestLocationUpdates()

0 个答案:

没有答案