我需要帮助制作歌曲Shuffle(混音)但我不知道如何以及我希望它每次都能转到另一种音乐而不重复。
public class MusicMix {
private Music music1, music2, music3, music4, music5,music6,music7,music8,music9,music10,music11,music12,music13,music14,music15,music16,music17;
music1 = Gdx.audio.newMusic(Gdx.files.internal("musicA.mp3"));
music2 = Gdx.audio.newMusic(Gdx.files.internal("musicB.mp3"));
music3 = Gdx.audio.newMusic(Gdx.files.internal("musicC.mp3"));
music4 = Gdx.audio.newMusic(Gdx.files.internal("musicD.mp3"));
music5 = Gdx.audio.newMusic(Gdx.files.internal("musicE.mp3"));
music6 = Gdx.audio.newMusic(Gdx.files.internal("musicF.mp3"));
music7 = Gdx.audio.newMusic(Gdx.files.internal("musicG.mp3"));
music8 = Gdx.audio.newMusic(Gdx.files.internal("musicH.mp3"));
music9 = Gdx.audio.newMusic(Gdx.files.internal("musicJ.mp3"));
music10 = Gdx.audio.newMusic(Gdx.files.internal("musicK.mp3"));
music11 = Gdx.audio.newMusic(Gdx.files.internal("musicL.mp3"));
music12 = Gdx.audio.newMusic(Gdx.files.internal("musicM.mp3"));
music13 = Gdx.audio.newMusic(Gdx.files.internal("musicN.mp3"));
music14 = Gdx.audio.newMusic(Gdx.files.internal("musicO.mp3"));
music15 = Gdx.audio.newMusic(Gdx.files.internal("musicP.mp3"));
music16 = Gdx.audio.newMusic(Gdx.files.internal("musicQ.mp3"));
music17 = Gdx.audio.newMusic(Gdx.files.internal("musicR.mp3"));
}
答案 0 :(得分:1)
首先创建一个应该让您的生活更轻松的数组。而不是一个一个地手动完成。
Array<Music> musics = new Array<Music>();
for (int i = 65; i < 25; i++) {
//The ascii of 65 = A
char ascii = (char) i;
Music music = Gdx.audio.newMusic(Gdx.files.internal("music" + ascii + ".mp3"));
musics.add(music);
}
然后在那之后调用这个方法。它是Libgdx中的内置方法。这种方法应该回答你的问题。
musics.shuffle();
答案 1 :(得分:0)
我试图以这种方式实现您的要求。
public class TestGame extends Game {
private Array<String> musicName;
private Array<Music> musicList;
private IntArray intArray;
@Override
public void create() {
musicName=new Array<String>(new String[]{"sound/x1.ogg","sound/x2.ogg","sound/x3.ogg","sound/x4.ogg","sound/x5.ogg"});
musicList=new Array<Music>();
intArray=new IntArray();
for (String path:musicName) {
Music music=Gdx.audio.newMusic(Gdx.files.internal(path));
musicList.add(music);
intArray.add(musicName.indexOf(path,true));
music.setOnCompletionListener(new OnComplete(this));
}
int value=MathUtils.random(musicList.size-1);
intArray.removeValue(value);
musicList.get(value).play();
}
public class OnComplete implements Music.OnCompletionListener {
private TestGame testGame;
public OnComplete(TestGame game){
testGame=game;
}
@Override
public void onCompletion(Music music) {
testGame.playUnPlayedMusic();
}
}
public void playUnPlayedMusic(){
int value ;
if(intArray.size>0) {
value = intArray.get(MathUtils.random(intArray.size - 1));
intArray.removeValue(value);
}else {
for (int i=0;i<musicList.size;i++)
intArray.add(i);
value = intArray.get(MathUtils.random(intArray.size - 1));
intArray.removeValue(value);
}
Music music= musicList.get(value);
music.play();
}
@Override
public void render() {
}
}