这是星期四我猜的理论。
Main()不应该访问_XLocal& _YLocal?
using System;
namespace HelloGoodbyeOperator {
public abstract class HGOperator {
public string _greeting { get; set; }
public bool _x { get; internal set; }
public bool _y { get; internal set; }
public static implicit operator HGOperator(bool mode) {
object ret = new object();
if (mode)
ret = new HGOperator_Hello { _greeting = "hello", _XLocal = 10 };
else
ret = new HGOperator_Goodbye { _greeting = "goodbye", _YLocal = 20 };
return (HGOperator)ret;
}
}
public class HGOperator_Hello : HGOperator {
public int _XLocal { get; set; }
public HGOperator_Hello() { _x = true; Console.WriteLine("HGOperator_Hello //" + _XLocal.ToString() + "\\\\"); }
}
public class HGOperator_Goodbye : HGOperator {
public int _YLocal { get; set; }
public HGOperator_Goodbye() { _y = false; Console.WriteLine("HGOperator_Goodbye //", _YLocal, "\\\\"); }
}
class Program {
static void Main(string[] args) {
HGOperator hg = true;
Console.WriteLine(hg._greeting);
test(hg);
Console.WriteLine("");
hg = false;
Console.WriteLine(hg._greeting);
test(hg);
Console.ReadKey();
}
static void test(HGOperator hg) {
if (hg is HGOperator_Hello) {
Console.WriteLine(hg._x);
//Console.WriteLine(hg._XLocal);
} else {
Console.WriteLine(hg._y);
//Console.WriteLine(hg._YLocal);
}
}
}
}
这是输出
HGOperator_Hello // 0 \
您好
真
HGOperator_Goodbye //
再见
假
我可以理解如何尝试访问HGOperator_Hello类型的hg._YLocal将是一场噩梦&反之亦然。但我仍然认为我可以谨慎对待各自的成员。
另外,我打赌这是真的。这两个具体的构造函数没有_XLocal&的值。在Console.Writeline()上的_YLocal。没有.ToString()只打印一个“”。为什么不? 感谢。
答案 0 :(得分:2)
问题是编译器不知道hg
是HGOperator_Hello
或HGOperator_Goodbye
的派生类型。因此,在if
内,您需要创建另一个变量并进行转换:
if (hg is HGOperator_Hello)
{
var helloHg = (HGOperator_Hello)hg;
Console.WriteLine(helloHg._x);
Console.WriteLine(helloHg._XLocal);
}
else
{
var goodbyeHg = (HGOperator_Goodbye)hg;
Console.WriteLine(goodbyeHg._y);
Console.WriteLine(goodbyeHg._YLocal);
}