所以我只想在坠落的物体和玩家精灵之间进行简单的碰撞。它没什么复杂的。
我试图使用game.physics.arcade.overlap()函数。
这是我的代码:
玩家类 - >
<?php
if (!empty($_POST["mstid "])) {
echo $_POST['mstid '];
}
?>
坠落物体类 - &gt;
export class Player{
game: Phaser.Game;
player: Phaser.Sprite;
constructor(game:Phaser.Game){
this.game = game;
this.player = this.game.add.sprite(400, 520, "Player");
this.game.physics.arcade.enable(this.player);
}
create(){
}
update(){
if (this.game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
if(this.player.x >= -10){
this.player.x -= 7;
}
}
else if (this.game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
if(this.player.x <= 830){
this.player.x += 7;
}
}
}
}
我使用重叠功能的主游戏文件 - &gt;
export class Rock {
game:Phaser.Game;
rocks: Phaser.Group;
constructor(game:Phaser.Game){
this.game = game;
}
create(){
this.rocks = this.game.add.physicsGroup(Phaser.Physics.ARCADE);
this.game.physics.arcade.enable(this.rocks);
var x = 10;
for(var i = 0; i < 9; i++){
var rock = this.rocks.create(x, this.game.rnd.between(-30,-5), "Rock");
rock.body.velocity.y = this.game.rnd.between(240,300);
x += 105;
}
}
update(player){
this.rocks.forEach(this.checkPos, this);
}
checkPos(rock) {
if (rock.y > 800)
{
rock.y = -100;
}
}
}
答案 0 :(得分:1)
我在打字稿中遇到了几个相位函数的问题。我能够使用内联lambda函数来处理这些事情。
this.game.physics.arcade.overlap(this.player,this.rocks,(p,r)=&gt; {console.log(&#34;它有效吗?!&#34;);} ,null,this);