我开始在socket.io和节点js。 我正在尝试制作一款多人“摇滚剪刀”游戏。 这是我的server.js
var app = require('express')(),
server = require('http').createServer(app)
io = require('socket.io').listen(server),
fs = require('fs');
app.get('/', function (req, res) {
res.sendfile(__dirname + '/index.html');
});
function GameServer(){
this.p1 = ""
this.p2 = "";
this.choice1 = "";
this.choice2 = "";
this.countPlayer = 0;
}
GameServer.prototype = {
addPlayer: function(player){
if(this.countPlayer < 1)
this.p1 = player.name;
else
this.p2 = player.name;
},
addChoice: function(player){
if(this.p1 == player.name)
this.choice1 = player.choice;
else if(this.p2 == player.name)
this.choice2 = player.choice;
},
getData: function(data){
//var gameData = {};
if(this.p1 =="")
this.p1 = data.p1;
else if(this.p1 !="" && this.p2=="")
this.p2 = data.p2;
if(this.choice1 =="")
this.choice1 = data.choice1;
else if(this.choice1 !="" && this.choice2=="")
this.choice2 = data.choice2;
}
}
var game = new GameServer();
/* Connection events */
io.on('connection', function(client) {
client.on('ClientInfoGame', function(player){
console.log('User '+player.name+' connected');
console.log('he chose '+player.choice);
game.getData(player);
});
console.log("on passe au emit")
client.emit('ServerInfoGame', {p1:game.p1,p2:game.p2,choice1:game.choice1,choice2:game.choice})
});
server.listen(8888);
这是我的index.html和我的javascript代码
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Super Chat temps réel !</title>
<style>
#zone_chat strong {
color: white;
background-color: black;
padding: 2px;
}
</style>
</head>
<body>
<h1>JANKEN GAME</h1>
<form action="/" method="post">
<input type="submit" id="r" value="Rock" />
<input type="submit" id="p" value="Paper" />
<input type="submit" id="s" value="Sissor" />
</form>
<h2 class="result"> Make a choice</h2>
<section id="zone_chat">
</section>
<script src="http://code.jquery.com/jquery-1.10.1.min.js"></script>
<script src="/socket.io/socket.io.js"></script>
<script>
function player(nom,choix,socket){
this.name=nom;
this.choice = choix;
this.opponentChoice=""
this.socket=socket
}
player.prototype.sendDataToServer = function() {
//we send data from client to server
//var data = this;
this.socket.emit("ClientInfoGame",{name:this.name,choice:this.choice});
};
player.prototype.getDataFromServer = function() {
//we get data from server
this.socket.on("ServerInfoGame",function(dataFromServer){
var data = dataFromServer;
if(data.p1 == this.name)
this.opponentChoice = data.choice2;
else if (data.p2 == this.name)
this.opponentChoice = data.choice1;
})
};
player.prototype.winnerIs = function() {
console.log("opponnent choice ..."+ this.opponentChoice)
if(this.choice == "Rock" && this.opponentChoice == "Rock" || this.choice == "Paper" && this.opponentChoice == "Paper" || this.choice == "Sissor" && this.opponentChoice == "Sissor" )
return "Draaaaww , try again";
else if(this.choice == "Rock" && this.opponentChoice == "Sissor" || this.choice == "Paper" && this.opponentChoice == "Rock" || this.choice == "Sissor" && this.opponentChoice == "Paper" )
return " YOU WIIIIIINNN ";
else if(this.opponentChoice == "Rock" && this.choice == "Sissor" || this.opponentChoice == "Paper" && this.choice == "Rock" || this.opponentChoice == "Sissor" && this.choice == "Paper" )
return " YOU LOOOOOOSE ";
};
function end(p){
$('h1.result').empty();
$('h1.result').text(p.winnerIs()).html();
}
var choice = "";
$('#r').on('click', function(){choice = "Rock"; p.choice = choice;})
$('#p').on('click', function(){choice = "Paper"; p.choice = choice;})
$('#s').on('click', function(){choice = "Sissor"; p.choice = choice;})
var pseudo = prompt('What's your name?');
// Connexion à socket.io
var socket = io.connect('http://localhost:8888');
var p = new player(pseudo,choice,socket);
//document.title = pseudo + ' - ' + document.title;
// socket.emit('choice', choice)
//socket.emit("infoPlayer",p)
p.sendDataToServer();
p.getDataFromServer();
end(p);
</script>
</body>
在我的客户端(index.html),我创建一个具有名称和选择属性(摇滚,纸张或剪刀)的玩家对象。 当玩家点击一个按钮时,它会改变选择值,然后将玩家对象发送到服务器。
在我的服务器端,我从每个客户端获取值,将其添加到我的gameServer对象并将其发送给所有客户端,然后客户端将应用游戏逻辑来确定谁输赢。
当我与用户连接时,我的服务器上有一条日志消息,但我在浏览器上收到了此消息。 “不能POST /”。 我不知道为什么我得到这个,在我的服务器上我的gameServer属性是空的,我不明白为什么我从客户端发出的数据没有保存在我的服务器中。
你有什么想法吗?