我试图在javascript中制作绘画游戏,但似乎无法改变'PaintBrush'组件的颜色。我想通过一个函数来完成它,并有一个按钮执行该功能onclick。除了如何让画笔改变颜色外,我把它全部整理好了。这很复杂所以请帮忙。这是我的代码: HTML:
<html>
<body onload="startGame()">
<br>
<button onclick="ThickRed()">Thick Red</button>
<button onclick="ThinRed()">Thin Red</button>
<button onclick="ThickYellow()">Thick Yellow</button>
<button onclick="ThinYellow()">Thin Yellow</button>
</html>
CSS:
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
使用Javascript:
document.onkeydown = checkKey;
function startGame() {
GameArena.start();
}
var PaintBrush;
var GameArena = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 1280;
this.canvas.height = 480;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function startGame() {
GameArena.start();
PaintBrush = new component(30, 30, "red", 10, 320);
}
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.color = color;
this.update = function(){
ctx = GameArena.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
PaintBrush.newPos();
PaintBrush.update();
}
function checkKey(e) {
if (e.keyCode == '38') {
// up arrow
PaintBrush.speedY -= 1;
}
else if (e.keyCode == '40') {
// down arrow
PaintBrush.speedY += 1;
}
else if (e.keyCode == '37') {
// left arrow
PaintBrush.speedX -= 1;
}
else if (e.keyCode == '39') {
// right arrow
PaintBrush.speedX += 1;
}
}
function ThickYellow() {
PaintBrush.color = Yellow;
}
请帮忙!
答案 0 :(得分:2)
我尝试按照面向对象的方式组织代码,遵循您的代码。
您还可以在JSfiddle中找到正在运行的示例 https://jsfiddle.net/rj1405/qa7q0b9m/
为简单起见,我有一个启动游戏的按钮(可以用文档加载替换)和2个按钮,红色和黄色。
<button id="btn">StartGame</button>
<button id="btnRed" >Thick Red</button>
<button id="btnYellow">Thick Yellow</button>
你的CSS,
canvas { border: 1px solid #d3d3d3; background-color: #f1f1f1; }
这是主要的javascript。
document.onkeydown = checkKey;
// Global variables
var btn = document.getElementById('btn');
var btnYellow = document.getElementById('btnYellow');
var btnRed = document.getElementById('btnRed');
var paintBrush;
// Main GameArena object
var GameArena = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 1280;
this.canvas.height = 480;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas,document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
},
clear : function() {
this.context.clearRect(0,0,this.canvas.width,this.canvas.height);
}
};
// Paint Brush Constructor
var PaintBrush = function (width, height, color, x, y) {
this.width = width;
this.height = height;
this.x = x;
this.y = y;
this.color = color;
this.speedX = 0;
this.speedY = 0;
this.update = function(){
ctx = GameArena.context;
ctx.fillStyle = this.color;
ctx.fillRect(this.x, this.y, this.width, this.height);
};
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
};
}
PaintBrush.prototype.setColor = function(color){
this.color = color;
this.update();
};
// On click Button events
btn.onclick = function(e) {
GameArena.start();
paintBrush = new PaintBrush(30, 30, "red", 10, 320);
};
btnYellow.onclick = function(e) {
paintBrush.setColor('yellow');
};
btnRed.onclick = function(e) {
paintBrush.setColor('red');
};
// Other methods
function updateGameArea() {
paintBrush.newPos();
paintBrush.update();
}
function checkKey(e) {
if (e.keyCode == '38') {
paintBrush.speedY -= 1;
}
else if (e.keyCode == '40') {
paintBrush.speedY += 1;
}
else if (e.keyCode == '37') {
paintBrush.speedX -= 1;
}
else if (e.keyCode == '39') {
paintBrush.speedX += 1;
}
}
请注意,我使用了全局变量。这段代码解决了你的问题,但它可以通过多种方式进行即兴创作。
答案 1 :(得分:1)
使用字符串"yellow"
代替Yellow
或在文件顶部定义var Yellow = "yellow"
。
要反映具有所选颜色的context.fillStyle
,请修改您的update
功能,如下所示。差异为ctx.fillStyle = this.color
,而不仅仅是color
。
this.update = function () {
ctx = GameArena.context;
ctx.fillStyle = this.color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}