我希望能够在HTML5画布上向鼠标定位某些东西。但是当我使用Math.atan2和其他trig函数时,方向会搞砸。它以与它应该相反的方向旋转,通常偏离90度。
如果您亲眼看到它可能会更容易。这是javascript:
var mouseX=0;
var mouseY=0;
var canvas = document.getElementById("world");
var context = canvas.getContext("2d");
function mouseMoveHandler(event) {
mouseX = event.clientX;
mouseY = event.clientY;
}
function windowResizeHandler() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
function loop() {
// Clear Screen
context.clearRect(0,0,canvas.width,canvas.height);
// Calculate the angle to the mouse
a = Math.atan2(mouseX-canvas.width/2,mouseY-canvas.height/2);
// Draw a line in the direction of the mouse
context.beginPath();
context.fillStyle = "#000000";
context.moveTo(canvas.width/2+10, canvas.height/2);
context.lineTo(canvas.width/2-10, canvas.height/2);
context.lineTo(canvas.width/2+Math.cos(a)*100, canvas.height/2+Math.sin(a)*100);
context.fill();
}
document.addEventListener('mousemove', mouseMoveHandler, false);
window.addEventListener('resize', windowResizeHandler, false);
windowResizeHandler();
setInterval(this.loop, 1000 / 30 );
这是HTML:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
</head>
<body>
<canvas id='world'></canvas>
<script type="text/javascript" src="test.js"></script>
</body>
</html>
您可以在此处看到它:http://sidefofx.com/projects/stackOverflowQuestion/
如何使线条指向鼠标方向?
答案 0 :(得分:5)
我重新检查了,你做错了什么(我自己做了几次这个错误)是atan2首先接受y坐标,然后接受x坐标。
MDC说:
请注意,此函数的参数首先传递y坐标,然后传递x坐标。
所以
a = Math.atan2(mouseX-canvas.width/2,mouseY-canvas.height/2);
应该是
a = Math.atan2(mouseY-canvas.height/2, mouseX-canvas.width/2);