我将附近的播放服务更新为版本&#;; 10.2.0',它将EndpointDiscoveryListener和ConnectionRequestListener从接口更改为抽象类,我使用EndpointDiscoveryListener扩展NearbyClient并声明内部类ConnectionRequestListener,现在我看到了AppIdentifier也被弃用,我在谷歌搜索了很多,但我找不到任何新的例子, 这是我从github playgameservices更改的代码:
public class NearbyClient extends Connections.EndpointDiscoveryListener implements
GoogleApiClient.ConnectionCallbacks,
GoogleApiClient.OnConnectionFailedListener,
Connections.MessageListener {
private class OnConnectionRequest extends Connections.ConnectionRequestListener {
private NearbyClient mNearbyClient;
OnConnectionRequest(NearbyClient nearbyClient)
{
this.mNearbyClient = nearbyClient;
}
@Override
public void onConnectionRequest(final String remoteEndpointId, final String remoteEndpointName, byte[] payload) {
Log.d(TAG, "onConnectionRequest:" + remoteEndpointId +
":" + remoteEndpointName);
if (mIsHost) {
// The host accepts all connection requests it gets.
byte[] myPayload = null;
Nearby.Connections.acceptConnectionRequest(mGoogleApiClient, remoteEndpointId,
myPayload, mNearbyClient).setResultCallback(new ResultCallback<Status>() {
@Override
public void onResult(Status status) {
Log.d(TAG, "acceptConnectionRequest:" + status + ":" + remoteEndpointId);
if (status.isSuccess()) {
Toast.makeText(mContext, "Connected to " + remoteEndpointName,
Toast.LENGTH_SHORT).show();
// Record connection
HeroParticipant participant = new HeroParticipant(remoteEndpointId, remoteEndpointName);
mConnectedClients.put(remoteEndpointId, participant);
// Notify listener
mListener.onConnectedToEndpoint(remoteEndpointId, remoteEndpointName);
} else {
Toast.makeText(mContext, "Failed to connect to: " + remoteEndpointName,
Toast.LENGTH_SHORT).show();
}
}
});
} else {
// Clients should not be advertising and will reject all connection requests.
Log.w(TAG, "Connection Request to Non-Host Device - Rejecting");
Nearby.Connections.rejectConnectionRequest(mGoogleApiClient, remoteEndpointId);
}
}
}
其余代码与示例相同。
实施新版本的最佳方式是什么?
它告诉我&#34;不幸的是,谷歌播放服务已经停止了#34;当我想作为客户端连接时,
什么是弃用新版本?
答案 0 :(得分:1)
在NearbyClient类的上下文中最简单的方法是向实现抽象类的类添加两个新字段,并简单地调用现有的onConnectionRequest和onEndpointFound / Lost。
当不再公开device id参数时,引入了10.2中的混淆。在大多数情况下,这是应用程序必须执行的无意义的簿记,因此现在在10.2中您不必跟踪设备ID!
private Connections.ConnectionRequestListener myConnectionRequestListener =
new Connections.ConnectionRequestListener() {
@Override
public void onConnectionRequest(String remoteEndpointId, String
remoteEndpointName, byte[] bytes) {
NearbyClient.this.onConnectionRequest(remoteEndpointId,
remoteEndpointName, bytes);
}
};
private Connections.EndpointDiscoveryListener myEndpointDiscoveryListener =
new Connections.EndpointDiscoveryListener() {
@Override
public void onEndpointFound(String endpointId,
String serviceId,
String name) {
NearbyClient.this.onEndpointFound(endpointId,serviceId,
name);
}
@Override
public void onEndpointLost(String remoteEndpointId) {
NearbyClient.this.onEndpointLost(remoteEndpointId);
}
};
我将在本周晚些时候试用8位艺术家来更新它以使用10.2。同时,如果你先让它工作,请随时提交拉取请求:)。