我需要允许用户通过按下额外的相机按钮约1.5秒来开始直播视频给他们的朋友。然而,目前他们必须在整个时间内保持它,并且当他们从additionalCameraButton移开他们的手指时,cameraView被取消。
我正在使用我刚从Swift 2.2转换到Swift 3的旧代码,我看到了他们做了什么,但是当我稍微修改它以获得longTap手势的minimumDuration时,我会遇到致命的错误。
你们怎么会改变代码以允许1.5秒longTap而不是无限期地保持它?在第58行,我有代码为longTap添加minimumDuration但添加它会导致各种错误,就像放开按钮一样,即使实时流已经开始,cameraView仍然会被取消。
import UIKit
import AVFoundation
protocol CameraViewDelegate {
func startStopRecordingVideo(_ isStart: Bool)
func startStopStream(_ isStart: Bool)
func cancelCameraView()
func changeCamera()
func chooseVideo()
}
class CameraView: UIView, UIGestureRecognizerDelegate {
@IBOutlet weak var flashBtn: UIButton!
@IBOutlet weak var screenView: UIView!
@IBOutlet weak var shootBtn: UIButton!
@IBOutlet weak var changeCameraBtn: UIButton!
@IBOutlet weak var cancelBtn: UIButton!
@IBOutlet weak var alphaView: UIView!
@IBOutlet weak var shootBtnContainerView: UIView!
var delegate : CameraViewDelegate?
var isRecording : Bool = false
var isStreaming: Bool = false
var circleLayer: CAShapeLayer?
var timer: Timer?
//MARK: SYSTEMS METHODS
class func instanceFromNib() -> CameraView {
return UINib(nibName: "View", bundle: nil).instantiate(withOwner: nil, options: nil)[0] as! CameraView
}
override func awakeFromNib() {
layoutIfNeeded()
shootBtnContainerView.layer.cornerRadius = shootBtnContainerView.frame.size.width/2
shootBtn.layer.cornerRadius = shootBtn.frame.size.width/2
let tap = UITapGestureRecognizer(target: self, action: #selector(doubleTapped))
tap.numberOfTapsRequired = 2
shootBtn.addGestureRecognizer(tap)
let hideTap = UITapGestureRecognizer(target: self, action: #selector(hideTapped))
hideTap.delegate = self
alphaView.addGestureRecognizer(hideTap)
let hold = UILongPressGestureRecognizer(target: self, action: #selector(longTap))
shootBtn.addGestureRecognizer(hold)
//hold.minimumPressDuration = 1.5
if Defaults.sharedDefaults.userKnowAboutCamera {
alphaView.isHidden = true
}
let alert = UIAlertController(title: "Testing!", message: nil, preferredStyle: .alert)
let action = UIAlertAction(title: "Thank You", style: .default, handler: nil)
alert.addAction(action)
}
//MARK: - CIRcLE ANIMATION
func createCirclePath() {
let circlePath = UIBezierPath(arcCenter: shootBtnContainerView.center, radius: shootBtnContainerView.frame.size.width/2, startAngle: 0.0, endAngle: CGFloat(.pi * 2.0), clockwise: true)
circleLayer = CAShapeLayer()
circleLayer!.path = circlePath.cgPath
circleLayer!.fillColor = UIColor.clear.cgColor
circleLayer!.strokeColor = UIColor.red.cgColor
circleLayer!.lineWidth = 3.0;
circleLayer!.strokeEnd = 0.0
layer.addSublayer(circleLayer!)
}
func animateCircle(_ duration: TimeInterval) {
circleLayer?.removeFromSuperlayer()
createCirclePath()
circleLayer!.strokeEnd = 0.0
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.duration = duration
animation.fromValue = 0
animation.toValue = 1
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
circleLayer!.strokeEnd = 1.0
circleLayer!.add(animation, forKey: "animateCircle")
}
// SHOW HIDE ALPHA VIEW
func showHideAlphaView(_ isHide: Bool){
Defaults.sharedDefaults.userKnowAboutCamera = true
var alpha: Float = 0.0
if isHide { alpha = 0.0 } else { alpha = 0.6 }
UIView.animate(withDuration: 1.5, animations: {
self.alphaView.alpha = CGFloat(alpha)
}, completion: nil)
}
// ACTIONS
func hideTapped(){
showHideAlphaView(true)
}
func doubleTapped() {
delegate?.chooseVideo()
}
func longTap(_ sender: UILongPressGestureRecognizer) {
print("tapping")
if sender.state == .began {
SSContact.shared.isStreaming(public: true, to: nil, verification: { (error) in
if error != nil {
print(error!.localizedDescription)
}
}, live: { (live, views) in
print("Live: \(live) :: With \(views) Views!")
})
isRecording = !isRecording
delegate?.startStopRecordingVideo(isRecording)
isStreaming = !isStreaming
delegate?.startStopStream(isStreaming)
} else if sender.state == .ended {
SSContact.shared.stopStreaming()
isRecording = !isRecording
delegate?.startStopRecordingVideo(isRecording)
isStreaming = !isStreaming
delegate?.startStopStream(isStreaming)
delegate?.cancelCameraView()
}
}
func updateTimer() {
isRecording = !isRecording
delegate?.startStopRecordingVideo(isRecording)
timer?.invalidate()
}
@IBAction func shootVideo(_ sender: AnyObject) {
if !isRecording{
timer = Timer.scheduledTimer(timeInterval: 20.0, target: self, selector: #selector(CameraView.updateTimer), userInfo: nil, repeats: true)
animateCircle(20)
} else {
timer?.invalidate()
circleLayer?.removeAnimation(forKey: "animateCircle")
circleLayer!.strokeEnd = 0.0
}
isRecording = !isRecording
delegate?.startStopRecordingVideo(isRecording)
}
@IBAction func cancelPressed(_ sender: AnyObject) {
delegate?.cancelCameraView()
}
@IBAction func changeCameraPressed(_ sender: AnyObject) {
delegate?.changeCamera()
}
@IBAction func flashBtnPressed(_ sender: AnyObject) {
let device = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)!
if (device.hasTorch) {
do {
try device.lockForConfiguration()
if device.torchMode == .on {
device.torchMode = .off
flashBtn.setImage(UIImage(named: "Flash"), for: UIControlState())
} else {
flashBtn.setImage(UIImage(named: "NoFlash"), for: UIControlState())
do {
try device.setTorchModeOnWithLevel(1.0)
} catch {
print(error.localizedDescription)
}
}
device.unlockForConfiguration()
} catch {
print(error.localizedDescription)
}
}
}
@IBAction func loadVideoPressed(_ sender: AnyObject) {
}
}
答案 0 :(得分:0)
您的UILongPressGestureRegonizer
目标是longTap(_:)
。只要手势识别器触发事件,就会执行此方法。让我们看一下这个方法的实现:
func longTap(_ sender: UILongPressGestureRecognizer) {
print("tapping")
if sender.state == .began {
// ...
delegate?.startStopStream(isStreaming)
} else if sender.state == .ended {
SSContact.shared.stopStreaming()
// ...
}
}
我用// ...
替换了一些代码,专注于此处的重点。如您所见,UILongPressGestureReconizer
可以有多个状态(另请参阅API Reference)。在您的代码中,您正在处理其中两个:.began
和.ended
。
一旦您的手势被识别(即用户已执行长按),手势识别器状态将为.began
。在这个if
分支中,您正在开始摄像机录制以及您的流。另一方面,在.ended
分支中,您将停止流式传输。当手势结束时(即,当用户抬起手指时,当长按已经结束时),状态将为.ended
。
如果您希望在长按后继续播放流,只需删除.ended
分支。
答案 1 :(得分:0)
查看longTap
的{{1}}方法,您说UILongPressGestureRecognizer
基本停止流式传输,因此每当用户释放触摸时,它都会停止:
if sender.state == .ended
我建议可能有一种方法可以根据您的func longTap(_ sender: UILongPressGestureRecognizer) {
if sender.state == .began {
// Start the stream
} else if sender.state == .ended {
SSContact.shared.stopStreaming()
isRecording = !isRecording
delegate?.startStopRecordingVideo(isRecording)
isStreaming = !isStreaming
delegate?.startStopStream(isStreaming)
delegate?.cancelCameraView()
}
}
布尔值管理启动和停止流,并更改isRecording
声明使用isRecording
的方式:
didSet
现在您可以使用longPress识别器来启动和停止流式传输:
var isRecording: Bool = false {
didSet{
// Manage the stream based on how the variable is set
self.manageStream(start: isRecording)
}
}
func manageStream(start: Bool) {
if start {
// Start the stream
SSContact.shared.isStreaming(public: true, to: nil, verification: { (error) in
if error != nil {
print(error!.localizedDescription)
}
}, live: { (live, views) in
print("Live: \(live) :: With \(views) Views!")
})
isRecording = !isRecording
delegate?.startStopRecordingVideo(isRecording)
isStreaming = !isStreaming
delegate?.startStopStream(isStreaming)
}
else {
// Stop the stream
SSContact.shared.stopStreaming()
isRecording = !isRecording
delegate?.startStopRecordingVideo(isRecording)
isStreaming = !isStreaming
delegate?.startStopStream(isStreaming)
delegate?.cancelCameraView()
}
}
您甚至可以更改印刷机的持续时间,例如您希望最小印刷持续时间远远少于关闭流而不是将其打开:
func longTap(_ sender: UILongPressGestureRecognizer) {
isRecording = !isRecording
}