GDI的StrokePath API可以让您模拟"抚摸"使用this method的文本。我将它复制到这里:
void CCanvas::DrawOutlineText( CDC& dc, const CString& Text )
{
const int RestorePoint = dc.SaveDC();
// Create new font
CFont NewFont;
NewFont.CreatePointFont( 700, TEXT( "Verdana" ), &dc );
// Use this font
dc.SelectObject( &NewFont );
// Brush for pen
LOGBRUSH lBrushForPen = { 0 };
lBrushForPen.lbColor = RGB( 200, 150, 100 );
lBrushForPen.lbHatch = HS_CROSS;
lBrushForPen.lbStyle = BS_SOLID;
// New pen for drawing outline text
CPen OutlinePen;
OutlinePen.CreatePen( PS_GEOMETRIC | PS_SOLID, 2, &lBrushForPen, 0, 0 );
// Use this pen
dc.SelectObject( &OutlinePen );
dc.SetBkMode( TRANSPARENT );
dc.BeginPath();
// This text is not drawn on screen, but instead each action is being
// recorded and stored internally as a path, since we called BeginPath
dc.TextOut( 20, 20, Text );
// Stop path
dc.EndPath();
// Now draw outline text
dc.StrokePath();
dc.RestoreDC( RestorePoint );
}
就我而言,我使用GDI +中的DrawString函数来绘制文字。
是否有人知道GDI +中是否有替代BeginPath
,EndPath
和StrokePath
来模拟文字抚摸?
编辑: 根据以下jschroedl
的建议,我尝试了以下内容:
CString str = L"Text";
Graphics grpx(dc.GetSafeHdc());
SolidBrush gdiBrush(Color(0xFF, 0xFF, 0, 0));
StringFormat gdiSF;
gdiSF.SetAlignment(StringAlignmentNear);
gdiSF.SetFormatFlags(StringFormatFlagsNoWrap | StringFormatFlagsNoFitBlackBox |
StringFormatFlagsNoFontFallback | StringFormatFlagsNoClip);
gdiSF.SetHotkeyPrefix(HotkeyPrefixNone);
gdiSF.SetTrimming(StringTrimmingNone);
grpx.SetTextRenderingHint(TextRenderingHintAntiAlias);
grpx.SetPixelOffsetMode(PixelOffsetModeNone);
grpx.SetInterpolationMode(InterpolationModeHighQualityBicubic);
GraphicsPath dd;
FontFamily gdiFF(L"Segoe UI");
const PointF pntF(0, 0);
dd.AddString(str, str.GetLength(), &gdiFF, FontStyleRegular, 58.0f, pntF, &gdiSF);
Pen penFF(Color(0xFF, 0xFF, 0, 0), 1.0f);
grpx.DrawPath(&penFF, &dd);
产生了一个锯齿状的轮廓(放大的截图):
知道如何使用抗锯齿进行渲染吗?