如何确保我们在加载插件之前不会访问它们

时间:2017-02-20 04:54:14

标签: swift null fatal-error optional unwrap

我制作了一个互动故事应用。 PageController:UIViewController控制故事,第一页加载正常,但当我做出选择时,应用程序崩溃与致命错误Unexpectedly在打开时发现nil。在线:

firstChoiceButton.setTitle(firstChoice.title, for: UIControlState())

抬起头来看,它似乎是可选的...也许它没有与我的Story.swift文件通信?

也许它是@IBOutlet firstChoiceButton?但我认为我所有的@ IBOutlets /动作都是正确的...帮助?

import UIKit
class PageController: UIViewController {

    @IBOutlet weak var storyLabel: UILabel!
    @IBOutlet weak var firstChoiceButton: UIButton!
    @IBOutlet weak var secondChoiceButton: UIButton!
    @IBOutlet weak var backdrop2: UIImageView!

    var page: Page?

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)}

    init(page: Page) {
        self.page = page
        super.init(nibName: nil, bundle: nil)}

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()}
    override func viewDidLoad() {
        super.viewDidLoad()


    if let page = page {

            let attributedString = NSMutableAttributedString(string:    page.story.text)

            let paragraphStyle = NSMutableParagraphStyle()

            paragraphStyle.lineSpacing = 5

            attributedString.addAttribute(NSParagraphStyleAttributeName, value: paragraphStyle, range: NSMakeRange(0, attributedString.length))

    if let firstChoice = page.firstChoice {

        firstChoiceButton.setTitle(firstChoice.title, for: UIControlState())

            firstChoiceButton.addTarget(self, action: #selector(PageController.loadFirstChoice), for: .touchUpInside)

            } else {

                firstChoiceButton.setTitle("Meep", for: UIControlState())
                firstChoiceButton.addTarget(self, action: #selector(PageController.playAgain), for: .touchUpInside)
            }

            if let secondChoice = page.secondChoice {

                secondChoiceButton.setTitle(secondChoice.title, for: UIControlState())

               secondChoiceButton.addTarget(self, action: #selector(PageController.loadSecondChoice), for: .touchUpInside)
            }
        storyLabel.attributedText = attributedString
    }
    }

    @IBAction func loadFirstChoice() {
        if let page = page, let firstChoice = page.firstChoice {
            let nextPage = firstChoice.page
            let pageController = PageController(page: nextPage)

            //    playSound(nextPage.story.soundEffectURL as URL)
            navigationController?.pushViewController(pageController, animated: true)
        }
    }

    @IBAction func loadSecondChoice() {
        if let page = page, let secondChoice = page.secondChoice {
            let nextPage = secondChoice.page
            let pageController = PageController(page: nextPage)

          //  playSound(nextPage.story.soundEffectURL as URL)
            navigationController?.pushViewController(pageController, animated: true)
        }
    }

    @IBAction func playAgain() {
        navigationController?.popToRootViewController(animated: true)
    }
}

1 个答案:

答案 0 :(得分:0)

您应该以编程方式实例化视图控制器并将其推送到导航控制器堆栈。这里有一些代码可以帮助您入门。

func loadFirstChoice() {
        if let page = page, let firstChoice = page.firstChoice {
            let nextPage = firstChoice.page
            //let pageController = PageController(page: nextPage)

            //    playSound(nextPage.story.soundEffectURL as URL)
            let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)

            if let newPage = mainStoryboard.instantiateViewController(withIdentifier: "newpage") as? PageController { //newpage is the storyboard id of the view controller
                newPage.page = nextPage
                navigationController?.pushViewController(newPage, animated: true)
            }
        }
    }