在实施一个项目时,使用超级动力的Android音频效果,如flunge,echo,reverb等,我能够通过本机和写入文件在外部存储中进行录制,然后使用超级交叉推子示例我打开该文件并对其应用效果工作良好。
现在我需要使用应用效果在外部存储中编写输出文件,但不知道如何执行此操作。 像SuperpoweredOfflineProcessingExample这样的iOS示例, 但我没有找到它的Android文件解决方案。任何帮助将非常感谢使音频输出wav文件与效果。
答案 0 :(得分:3)
我要求对录制的音频应用效果(因此我有原始的wav并对其应用效果)。 这是一个方法的shapshot,它对原始文件应用效果并将其保存到单独的文件中:
applyEffect(const char *input, const char *output, int effectId) {
SuperpoweredDecoder *decoder = new SuperpoweredDecoder();
const char *openError = decoder->open(input, false);
if (openError) {
delete decoder;
return false;
};
FILE *fd = createWAV(output, decoder->samplerate, 2);
if (!fd) {
delete decoder;
return false;
};
float effectMix = 0.5f;
SuperpoweredFX *effect = NULL;
if (effectId == 0) {
effect = new SuperpoweredEcho(decoder->samplerate);
((SuperpoweredEcho *) effect)->setMix(effectMix);
} else if (effectId == 1) {
effect = new SuperpoweredReverb(decoder->samplerate);
((SuperpoweredReverb *) effect)->setMix(effectMix);
}
if (effect == NULL) {
delete decoder;
return false;
}
effect->enable(true);
// Create a buffer for the 16-bit integer samples coming from the decoder.
short int *intBuffer = (short int *)malloc(decoder->samplesPerFrame * 2 * sizeof(short int) + 16384);
// Create a buffer for the 32-bit floating point samples required by the effect.
float *floatBuffer = (float *)malloc(decoder->samplesPerFrame * 2 * sizeof(float) + 1024);
// Processing.
while (true) {
// Decode one frame. samplesDecoded will be overwritten with the actual decoded number of samples.
unsigned int samplesDecoded = decoder->samplesPerFrame;
if (decoder->decode(intBuffer, &samplesDecoded) == SUPERPOWEREDDECODER_ERROR) {
break;
}
if (samplesDecoded < 1) {
break;
}
// Apply the effect.
// Convert the decoded PCM samples from 16-bit integer to 32-bit floating point.
SuperpoweredShortIntToFloat(intBuffer, floatBuffer, samplesDecoded);
effect->process(floatBuffer, floatBuffer, samplesDecoded);
// Convert the PCM samples from 32-bit floating point to 16-bit integer.
SuperpoweredFloatToShortInt(floatBuffer, intBuffer, samplesDecoded);
}
// Write the audio to disk.
fwrite(intBuffer, 1, samplesDecoded * 4, fd);
};
// Cleanup.
closeWAV(fd);
delete decoder;
delete effect;
free(intBuffer);
free(floatBuffer);
return true;
}
将使用应用效果创建新文件。 希望它会以某种方式帮助你!