如何在android中使用superpowered SDK将文件写入外部存储?

时间:2017-02-18 14:18:18

标签: android audio android-ndk audio-recording superpowered

在实施一个项目时,使用超级动力的Android音频效果,如flunge,echo,reverb等,我能够通过本机和写入文件在外部存储中进行录制,然后使用超级交叉推子示例我打开该文件并对其应用效果工作良好。

现在我需要使用应用效果在外部存储中编写输出文件,但不知道如何执行此操作。 像SuperpoweredOfflineProcessingExample这样的iOS示例, 但我没有找到它的Android文件解决方案。任何帮助将非常感谢使音频输出wav文件与效果。

1 个答案:

答案 0 :(得分:3)

我要求对录制的音频应用效果(因此我有原始的wav并对其应用效果)。 这是一个方法的shapshot,它对原始文件应用效果并将其保存到单独的文件中:

applyEffect(const char *input, const char *output, int effectId) {

SuperpoweredDecoder *decoder = new SuperpoweredDecoder();

const char *openError = decoder->open(input, false);
if (openError) {
    delete decoder;
    return false;
};

FILE *fd = createWAV(output, decoder->samplerate, 2);
if (!fd) {
    delete decoder;
    return false;
};

float effectMix = 0.5f;
SuperpoweredFX *effect = NULL;
if (effectId == 0) {
    effect = new SuperpoweredEcho(decoder->samplerate);
    ((SuperpoweredEcho *) effect)->setMix(effectMix);
} else if (effectId == 1) {
    effect = new SuperpoweredReverb(decoder->samplerate);
    ((SuperpoweredReverb *) effect)->setMix(effectMix);
}

if (effect == NULL) {
    delete decoder;
    return false;
}

effect->enable(true);

// Create a buffer for the 16-bit integer samples coming from the decoder.
short int *intBuffer = (short int *)malloc(decoder->samplesPerFrame * 2 * sizeof(short int) + 16384);
// Create a buffer for the 32-bit floating point samples required by the effect.
float *floatBuffer = (float *)malloc(decoder->samplesPerFrame * 2 * sizeof(float) + 1024);

// Processing.
while (true) {
    // Decode one frame. samplesDecoded will be overwritten with the actual decoded number of samples.
    unsigned int samplesDecoded = decoder->samplesPerFrame;
    if (decoder->decode(intBuffer, &samplesDecoded) == SUPERPOWEREDDECODER_ERROR) {
        break;
    }
    if (samplesDecoded < 1) {
        break;
    }

    // Apply the effect.

    // Convert the decoded PCM samples from 16-bit integer to 32-bit floating point.
    SuperpoweredShortIntToFloat(intBuffer, floatBuffer, samplesDecoded);

    effect->process(floatBuffer, floatBuffer, samplesDecoded);

    // Convert the PCM samples from 32-bit floating point to 16-bit integer.
    SuperpoweredFloatToShortInt(floatBuffer, intBuffer, samplesDecoded);
    }

    // Write the audio to disk.
    fwrite(intBuffer, 1, samplesDecoded * 4, fd);

};

// Cleanup.
closeWAV(fd);
delete decoder;
delete effect;
free(intBuffer);
free(floatBuffer);
return true;

}

将使用应用效果创建新文件。 希望它会以某种方式帮助你!