我希望我的应用程序具有多个状态的侧面菜单,并且它们之间有平滑过渡。为了做到这一点,我将PagerView
实例设置为导航抽屉。我的活动xml:
<?xml version="1.0" encoding="utf-8"?>
<android.support.v4.widget.DrawerLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/drawer"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="net.rhyboo.com.drawer_test.MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
</LinearLayout>
<net.rhyboo.com.drawer_test.PuzzlePagerView
android:layout_gravity="start"
android:layout_height="match_parent"
android:layout_width="240dp"
android:background="@android:color/white"
android:id="@+id/pager">
</net.rhyboo.com.drawer_test.PuzzlePagerView>
它适用于空PagerView
。但是如果我为PagerView
设置适配器,我会遇到堆栈溢出异常。这是我的活动类:
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
DrawerLayout drawer=(DrawerLayout) findViewById(R.id.drawer);
drawer.setScrimColor(getResources().getColor(R.color.gameMenuDim));
PuzzlePagerView pager=(PuzzlePagerView)findViewById(R.id.pager);
GameMenuPagerAdapter menuAdapter=new GameMenuPagerAdapter(getSupportFragmentManager());
pager.setAdapter(menuAdapter);
}
}
适配器:
public class GameMenuPagerAdapter extends FragmentPagerAdapter {
private GameMenuFragment gameMenu;
public GameMenuPagerAdapter(FragmentManager fm) {
super(fm);
gameMenu=new GameMenuFragment();
}
@Override
public Fragment getItem(int position) {
Log.d("pager",position+"");
switch (position) {
case 0:
return gameMenu;
}
return null;
}
@Override
public int getCount() {
return 1;
}
}
ViewPager:
package net.rhyboo.com.drawer_test;
import android.content.Context;
import android.support.v4.view.ViewPager;
import android.util.AttributeSet;
import android.view.MotionEvent;
public class PuzzlePagerView extends ViewPager {
private boolean touchEnabled;
public PuzzlePagerView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (this.touchEnabled) {
return super.onTouchEvent(event);
}
return false;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
if (this.touchEnabled) {
return super.onInterceptTouchEvent(event);
}
return false;
}
public void setPagingEnabled(boolean enabled) {
this.touchEnabled = enabled;
}
}
片段:
public class GameMenuFragment extends Fragment {
@Nullable
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
return inflater.inflate(R.layout.game_menu,container);
}
}
堆栈追踪:
E / AndroidRuntime:致命异常:主要
流程:net.rhyboo.com.drawer_test,PID:14588
java.lang.StackOverflowError:堆栈大小8MB
在android.view.ViewGroup.jumpDrawablesToCurrentState(ViewGroup.java:6274)
在android.view.ViewGroup.jumpDrawablesToCurrentState(ViewGroup.java:6278)
在android.view.ViewGroup.jumpDrawablesToCurrentState(ViewGroup.java:6278)
在android.view.ViewGroup.jumpDrawablesToCurrentState(ViewGroup.java:6278)
....
答案 0 :(得分:0)
问题在于我如何给片段视图充气 而不是
<!doctype html>
<html><head>
<meta charset="UTF-8">
<title>Multiple Map Points</title>
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<title>Google Maps Multiple Markers</title>
<script src="http://maps.google.com/maps/api/js?sensor=false"
type="text/javascript"></script>
</head>
<body>
<div id="map" style="width: 800px; height: 800px;" position="relative;"></div>
<script type="text/javascript">
var locations = [
['EMS', 32.575258, -117.061613, 4],
['FIRE', 32.958337, -117.096112, 3],
['HAZMAT', 32.728588, -117.100064, 2],
['MVA', 32.556325, -117.055856, 1]
];
var map = new google.maps.Map(document.getElementById('map'), {
zoom: 10,
center: new google.maps.LatLng(32.7157, -117.1611),
mapTypeId: google.maps.MapTypeId.ROADMAP
});
var infowindow = new google.maps.InfoWindow();
var marker, i;
for (i = 0; i < locations.length; i++) {
marker = new google.maps.Marker({
position: new google.maps.LatLng(locations[i][1], locations[i][2]),
map: map
});
google.maps.event.addListener(marker, 'click', (function(marker, i) {
return function() {
infowindow.setContent(locations[i][0]);
infowindow.open(map, marker);
}
})(marker, i));
}
</script>
</body>
</html>
应该是
return inflater.inflate(R.layout.game_menu,container);
我认为它不会将我的布局添加到视图层次结构中,但是由于布局是空的&gt;没有可见的线索它在那里