我有一个612x864维度的精灵表,有5行5列。我的问题是如何加载它并为其设置动画?我想只在y轴上移动猫精灵。我已经尝试但我的代码不能正常工作。这是我的代码。
在GameView.java中
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class GameView extends SurfaceView {
private Bitmap bmp;
private SurfaceHolder holder;
private GameLoopThread gameLoopThread;
private Sprite sprite;
public GameView(Context context) {
super(context);
gameLoopThread = new GameLoopThread(this);
holder = getHolder();
holder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
gameLoopThread.setRunning(false);
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
}
});
bmp = BitmapFactory.decodeResource(getResources(), R.drawable.catsprite);
sprite = new Sprite(this,bmp);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
sprite.onDraw(canvas);
}
}
GameLoopThread.java
import android.graphics.Canvas;
public class GameLoopThread extends Thread {
static final long FPS = 10;
private GameView view;
private boolean running = false;
public GameLoopThread(GameView view) {
this.view = view;
}
public void setRunning(boolean run) {
running = run;
}
@Override
public void run() {
long ticksPS = 1000 / FPS;
long startTime;
long sleepTime;
while (running) {
Canvas c = null;
startTime = System.currentTimeMillis();
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHolder()) {
view.onDraw(c);
}
} finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
sleepTime = ticksPS-(System.currentTimeMillis() - startTime);
try {
if (sleepTime > 0)
sleep(sleepTime);
else
sleep(10);
} catch (Exception e) {}
}
}
}
Sprite.java
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
public class Sprite {
private static final int BMP_ROWS = 5;
private static final int BMP_COLUMNS = 5;
private int x = 0;
private int y = 0;
private int ySpeed = 3;
private GameView gameView;
private Bitmap bmp;
private int currentFrame = 1;
private int width;
private int height;
public Sprite(GameView gameView, Bitmap bmp) {
this.gameView = gameView;
this.bmp = bmp;
this.width = bmp.getWidth() / BMP_COLUMNS;
this.height = bmp.getHeight() / BMP_ROWS;
}
private void update() {
if (y > gameView.getWidth() - width - y) {
ySpeed = -5;
}
if (y + y < 0) {
ySpeed = 5;
}
y = y + ySpeed;
currentFrame = ++currentFrame % BMP_COLUMNS;
}
public void onDraw(Canvas canvas) {
update();
int srcX = currentFrame * width;
int srcY = 1 * height;
Rect src = new Rect(srcX, srcY, srcX + width, srcY + height);
Rect dst = new Rect(x, y, x + width, y + height);
canvas.drawBitmap(bmp, src, dst, null);
}
}
答案 0 :(得分:3)
我建议您使用this库。这对于Sprite
动画来说非常棒。但它有一些限制,但它工作正常。
以下是我如何完成的代码。
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.runningcat);
int width = bitmap.getWidth();
int height = bitmap.getHeight();
int frameWidth = width / 5; //you have 5 columns
int frameHeight = height / 5; //and 5 rows
int frameNum = 25; //there would be 25 images
SpriteSheetDrawer spriteSheetDrawer = new SpriteSheetDrawer(
bitmap,
frameWidth,
frameHeight,
frameNum)
.spriteLoop(true)
.frequency(2); //change it as per your need
DisplayObject displayObject = new DisplayObject();
displayObject
.with(spriteSheetDrawer)
.tween()
.tweenLoop(true)
.transform(0, 0) //I have changed it according to my need, you can also do this by changing these values
.toX(4000, 0) //this one too.
.end();
//In actual example, it's set as animation starts from one end of the screen and goes till the other one.
FPSTextureView textureView = (FPSTextureView) findViewById(R.id.fpsAnimation);
textureView.addChild(displayObject).tickStart();
答案 1 :(得分:3)
问题在于您在方法中使用的src值。 canvas.drawBitmap(bmp, src, dst, null);
srcY应为零。我在这里测试过。
private Bitmap character;
private counter,charFrame;
private RectF annonymousRectF;
private Rect annonymousRect;
public Sprite() {
character=BitmapFactory.decodeResource(context.getResources(), R.drawable.flipchar2);
annonymousRect=new Rect();
annonymousRectF=new RectF();
}
public void update() {
counter++;
if(counter%5==0)
if(charFrame<NO_CHAR_FRAME-1)
charFrame++;
else
charFrame=0;
}
public void draw(){
annonymousRect.set(charFrame*character.getWidth()/NO_CHAR_FRAME,0,(charFrame+1)*character.getWidth()/NO_CHAR_FRAME,character.getHeight());
annonymousRectF.set(-width*.015f,height*.35f,width*.5f,height*.58f); //set value according to where you want to draw
canvas.drawBitmap(character, annonymousRect,annonymousRectF, null);
}