我正在开发一个项目,允许你选择一种类型的忍者并四处走动并攻击敌人。我完成了忍者选择,但我不确定如何移动所有创建忍者的对象。我已将多个对象放入c.move函数中,但我收到此错误:
c.move(self.hair,self.hair2,self.head,self.neck,self.chest,self.leg1,self.leg2,self.arm1,self.arm2,0,-5)
File "C:\Users\mrden\AppData\Local\Programs\Python\Python35\lib\tkinter\__init__.py", line 2431, in move
self.tk.call((self._w, 'move') + args)
_tkinter.TclError: wrong # args: should be ".2417470327664 move tagOrId xAmount yAmount
这是我的示例代码:
#Ninja Game
from tkinter import *
root = Tk()
c=Canvas(width=800,height=600)
c.pack()
d = ""
class Ninja:
def __init__(self,clan,):
self.clan = clan
if self.clan == "Uchiha":
self.hair = c.create_polygon(52,485,52,452,99,452,99,485)
self.head=c.create_rectangle(55,455,95,495,fill="white")
self.hair2= c.create_polygon(74,452,83,477,99,452,fill="black")
if self.clan == "Uzamaki":
self.hair = c.create_polygon(52,485,52,452,99,452,99,485,fill="#FF3232")
self.head=c.create_rectangle(55,455,95,495,fill="white")
self.neck = c.create_rectangle(59,495,91,499)
self.chest= c.create_rectangle(55,499,95,555)
self.leg1 = c.create_rectangle(55,555,71,599)
self.leg2 = c.create_rectangle(78,555,95,599)
self.arm1=c.create_rectangle(42,499,55,555)
self.arm2=c.create_rectangle(95,499,108,555)
def move(self):
if d == "U":
if self.clan == "Uzamaki":
c.move(self.hair,self.head,self.neck,self.chest,self.leg1,self.leg2,self.arm1,self.arm2,0,-5)
if self.clan == "Uchiha":
c.move(self.hair,self.hair2,self.head,self.neck,self.chest,self.leg1,self.leg2,self.arm1,self.arm2,0,-5)
n = Ninja("Uchiha")
def move_p(event):
global d
if event.keysym == "Up":
d = "U"
n.move()
c.bind_all("<KeyPress-Up>",move_p)
答案 0 :(得分:0)
画布允许您向项目添加标签,以便您可以将整组项目视为一个。为此,请创建标记,将该标记添加到每个项目,然后在移动项目时使用该标记。
例如:
class Ninja:
def __init__(self,clan,):
self.clan = clan
self.name = "ninja %d" % id(self)
if self.clan == "Uchiha":
self.hair = c.create_polygon(52,485,52,452,99,452,99,485, tags=[self.name, "ninja"])
self.head=c.create_rectangle(55,455,95,495,fill="white", tags=[self.name, "ninja"])
self.hair2= c.create_polygon(74,452,83,477,99,452,fill="black", tags=[self.name, "ninja"])
if self.clan == "Uzamaki":
self.hair = c.create_polygon(52,485,52,452,99,452,99,485,fill="#FF3232", tags=[self.name, "ninja"])
self.head=c.create_rectangle(55,455,95,495,fill="white", tags=[self.name, "ninja"])
self.neck = c.create_rectangle(59,495,91,499, tags=[self.name, "ninja"])
self.chest= c.create_rectangle(55,499,95,555, tags=[self.name, "ninja"])
self.leg1 = c.create_rectangle(55,555,71,599, tags=[self.name, "ninja"])
self.leg2 = c.create_rectangle(78,555,95,599, tags=[self.name, "ninja"])
self.arm1=c.create_rectangle(42,499,55,555, tags=[self.name, "ninja"])
self.arm2=c.create_rectangle(95,499,108,555, tags=[self.name, "ninja"])
def move(self):
if d == "U":
c.move(self.name, 0, -5)
如果你还给每个忍者一个共同的标签(例如:“忍者”),你可以立刻移动所有的忍者。标签是一个列表,因此您可以同时提供一个通用标签和一个特定于此忍者的标签。
例如:
c.create_polygon(..., tags=[self.name, "ninja"])
立即移动所有忍者
c.move("ninja", 0, -5)
移动特定的忍者:
c.move(n.name, 0, -5)