如何添加可显示的高分变量?

时间:2017-02-15 14:52:28

标签: python python-3.x pygame

在我的游戏中,我创建了一个评分系统,但我很难找到一种方法来存储在gameloop再次运行时不会重置的高分。这是代码:

import pygame
import time
import random
import timeit


pygame.init()

display_width = 1600
display_height = 850
speed = [1, -1]

black = (0,0,0)
white = (255,255,255)
red = (255, 0, 0)
grey = (177,177,177)
blue = (0,0,255)
green = (0,255,0)

gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Kill hitler before he gets trump')

clock = pygame.time.Clock()

crosshairImg = pygame.image.load('crosshair.PNG')
hitlerImg = pygame.image.load('hitler.png')
donaldImg = pygame.image.load('donald.png')

def crosshair(x, y):
    gameDisplay.blit(crosshairImg, (x,y))

def enemy(x, y):
    gameDisplay.blit(hitlerImg, (x,y))

def friendly(x, y):
    gameDisplay.blit(donaldImg, (x,y))
def message_display(text):
    largeText = pygame.font.Font('freesansbold.ttf',45)
    TextSurf, TextRect = text_objects(text, largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)

    pygame.display.update()

def text_objects(text, font):
    textSurface = font.render(text, True, red)
    return textSurface, textSurface.get_rect()

def status(total, enemy_kills):
    if total == 0:
        status = 0
    else:
        status = round((enemy_kills/total)*100, 2)

    font = pygame.font.SysFont(None, 25)
    text = font.render('Status:'+str(status)+'%', True, blue)
    gameDisplay.blit(text,(0,30))

def score(count):
    font = pygame.font.SysFont(None,25)
    text = font.render('Confirmed Enemy Kills:'+str(count), True, blue)
    gameDisplay.blit(text,(0,0))

def timer(count):
    count = round(count, 1)
    font = pygame.font.SysFont(None,25)
    text = font.render('time left:'+str(count), True, blue)
    gameDisplay.blit(text,(0,45))

def friend_kill(count):
    font = pygame.font.SysFont(None,25)
    text = font.render('Confirmed Friendly Kills:'+str(count), True, blue)
    gameDisplay.blit(text,(0,15))

我认为以下部分代码需要编辑。我向你展示了以前的内容,希望能让下一部分更容易阅读。

def gameloop():
    thing_startx = (display_width/2)
    thing_starty = (display_height/2)
    thing_xspeed = 0
    thing_yspeed = 0

    enemy_startx = random.randrange(0, (display_width-20))
    enemy_starty = random.randrange(0, (display_height-20))
    enemy_xspeed = 0
    enemy_yspeed = 0

    friend_startx = random.randrange(0, (display_width-40))
    friend_starty = random.randrange(0, (display_height-40))
    friend_width = 40
    friend_height = 40
    friend_xspeed = 0
    friend_yspeed = 0

    ammo = 5

    kills = 0

    total_kills = 0

    friendly_kills = 0

    gameExit = False

    start = time.time()

    elapsed = 0

    while not gameExit and elapsed < 30:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

            if event.type == pygame.MOUSEMOTION:
                thing_startx = event.pos[0]-37
                thing_starty = event.pos[1]-37

        thing_startx += thing_xspeed
        thing_starty += thing_yspeed

        gameDisplay.fill (grey)
        score(kills)
        status(total_kills, kills)
        friend_kill(friendly_kills)
        timer((30-elapsed))

        enemy(enemy_startx, enemy_starty)
        friendly(friend_startx, friend_starty)
        crosshair(thing_startx, thing_starty)
        pygame.display.update()
        pygame.mouse.set_visible(0)


        if event.type == pygame.MOUSEBUTTONDOWN:
            if (event.pos[0] > enemy_startx and event.pos[0] < enemy_startx+45) and event.pos[1] > enemy_starty and event.pos[1] < enemy_starty+60:
                enemy_startx = random.randrange(0, (display_width-45))
                enemy_starty = random.randrange(0, (display_height-60))
                friend_startx = random.randrange(0,(display_width-40))
                friend_starty = random.randrange(0,(display_height-40))
                kills += 1
                total_kills += 1



        if event.type == pygame.MOUSEBUTTONDOWN:
            if (event.pos[0] > friend_startx and event.pos[0] < friend_startx+60) and event.pos[1] > friend_starty and event.pos[1] < friend_starty+80:
                friend_startx = random.randrange(0,(display_width-40))
                friend_starty = random.randrange(0,(display_height-40))
                enemy_startx = random.randrange(0, (display_width-45))
                enemy_starty = random.randrange(0, (display_height-60))
                friendly_kills += 1
                total_kills += 1
                message_display('you killed a friendly')
                time.sleep(1)

        if (kills>=5 and kills<10) or (kills>=15 and kills<20):
            if enemy_startx+45<display_width and enemy_xspeed not in (1, -1):
                enemy_xspeed += 1
            if friend_startx+60<display_width and friend_xspeed not in (1,-1):
                friend_xspeed += 1

            if enemy_startx>0 and enemy_xspeed not in (-1, 0):
                enemy_xspeed = 1
            if friend_startx>0 and friend_xspeed not in (-1, 0):
                friend_xspeed = 1


        elif kills>=10 and kills<20:
            if enemy_starty+60<display_height and enemy_yspeed not in (1, -1):
                enemy_yspeed += 1
            if friend_starty+80<display_width and friend_yspeed not in (1,-1):
                friend_yspeed += 1

            if enemy_starty>0 and enemy_yspeed not in (-1, 0):
                enemy_yspeed = 1
            if friend_starty>0 and friend_yspeed not in (-1, 0):
                friend_yspeed = 1

        elif kills>=20:
            if enemy_startx+45<display_height and enemy_xspeed not in (2, -2):
                enemy_xspeed = 2
            if friend_startx+60<display_height and friend_xspeed not in (2, -2):
                friend_xspeed = 2


            if enemy_starty>0 and enemy_yspeed not in (2, -2):
                enemy_yspeed = -2
            if friend_starty>0 and friend_yspeed not in (2, -2):
                friend_yspeed = -2

        else:
            enemy_xspeed = 0
            enemy_yspeed = 0
            friend_xspeed = 0
            friend_yspeed = 0





        if enemy_startx+45>display_width or enemy_startx<0:
            enemy_xspeed *= -1
        if enemy_starty+60>display_height or enemy_starty<0:
            enemy_yspeed *= -1

        if friend_startx+40>display_width or friend_startx<0:
            friend_xspeed *= -1
        if friend_starty+40>display_height or friend_starty<0:
            friend_yspeed *= -1



        enemy_starty += enemy_yspeed        
        enemy_startx += enemy_xspeed
        friend_startx += friend_xspeed
        friend_starty += friend_yspeed

        pygame.display.update()
        clock.tick(100)
        elapsed = time.time() - start
        msg = 'you got',kills,'enemy kills amd',friendly_kills,'enemy kills'
    message_display('you got '+str(kills)+' enemy kills and '+str(friendly_kills)+' friendly kills')
    time.sleep(2)
    gameloop()



gameloop()

2 个答案:

答案 0 :(得分:1)

修改:之前的回答无法回答问题。

在文件顶部导入pickle模块:

import pickle

在game_loop()函数的开头写下以下代码:

try:
    with open("var.pickle", "rb") as file:
        high = pickle.load(file)
except (OSError, IOError) as e:
    high = 0
    with open("var.pickle", "wb") as file:
        pickle.dump( high, file)

最后在行

之前
message_display('you got '+str(kills)+' enemy kills and '+str(friendly_kills)+' friendly kills')
    time.sleep(2)

添加以下内容:

if high < kills:
    with open("var.pickle", "wb") as file:
        pickle.dump(high, open("var.pickle", "wb"))
    message_display("New High-score!")

如果存在高分,或者得分为0,则会得到高分。一旦你完成游戏循环,如果分数高于高分,你将高分改为新分数。值。

答案 1 :(得分:0)

将高分存储在名为highscore.txt的单独.txt文件中。 .txt文件是可以存储字符串但也可以用作不被删除的数据的文件。确保您的.txt文件与游戏文件位于同一目录中。要启动它,请写下&#39; 0&#39; 0在没有撇号的第一行。不需要下载或额外导入。创建.txt文件并在游戏循环中执行此操作:

File = open(highscore.txt, 'r') #Out of game Loop
HighScore = int(File.read())       

if kills > HighScore:              #In game loop
    File.truncate()
    File.close()
    File = open(highscore.txt, 'w')
    File.write(kills)
    File.close()
    File = open(highscore.txt, 'r')