我一直试图掌握PyYAML,因为我喜欢它的可读性,并希望在一些开源项目中使用它,我正在替代JSON。
但是,我很难理解如何使用合成来构造对象。我打开了这个问题:PyYAML - how to deal with compositon它似乎在阅读信息方面起作用,但不是在完整程序的上下文中。
以下是我正在尝试YAMLify的一个简单示例:
import yaml
import data
class DungeonObject(yaml.YAMLObject):
yaml_tag = u'!DungeonObject'
def __init__(self, x, y, char, name, blocks=False, fighter=None):
self.x = x
self.y = y
self.char = char
self.name = name
self.blocks = blocks
self.fighter = fighter
if self.fighter:
self.fighter.owner = self
def __repr__(self):
return "%s(x=%r, y=%r, char=%r, name=%r, blocks=%r fighter=%r)" % (self.__class__.__name__, self.x, self.y, self.char, self.name, self.blocks, self.fighter)
class Fighter(yaml.YAMLObject):
yaml_tag = u'!Fighter'
#combat-related properties and methods (monster, player, NPC).
def __init__(self, hp, defense, strength):
self.hp = hp
self.base_defense = defense
self.base_strength = strength
def __repr__(self):
return "%s(hp=%r, defense=%r, strength=%r)" % (self.__class__.__name__, self.hp, self.defense, self.strength)
monsters = {DungeonObject.name : DungeonObject for DungeonObject in yaml.load_all(data.monsterdata)}
print (monsters)
我的YAML文件:
monsterdata = """
---
!Fighter &fighter_component
hp: 20
defense: 0
strength: 4
!DungeonObject
x: x
y: y
char: 'o'
name: 'orc'
blocks: True
fighter: fighter_component
---
!Fighter &fighter_component
hp: 9
defense: 0
strength: 10
!DungeonObject
x: x
y: y
char: 't'
name: 'troll'
blocks: True
fighter: fighter_component
"""
有了这个,我收到了错误: 第32行,in monsters = {DungeonObject.name:DungeonObject中的DungeonObject,位于yaml.load_all(data.monsterdata)} AttributeError:'Fighter'对象没有属性'name'
答案 0 :(得分:1)
每个文档都应包含由Fighter
和DungeonObject
组成的序列/列表。前者没有名称,所以你应该过滤DungeonObjects,它们是DungeonObject类型而不是Fighter类型。
有点令人困惑的是你也使用变量DungeonObject,所以尝试使用dungeon_object
作为变量:
from ruamel import yaml
monsterdata = """
---
- !Fighter &fighter_component
hp: 20
defense: 0
strength: 4
- !DungeonObject
x: x
y: y
char: 'o'
name: 'orc'
blocks: True
fighter: fighter_component
---
- !Fighter &fighter_component
hp: 9
defense: 0
strength: 10
- !DungeonObject
x: x
y: y
char: 't'
name: 'troll'
blocks: True
fighter: fighter_component
"""
class DungeonObject(yaml.YAMLObject):
yaml_tag = u'!DungeonObject'
def __init__(self, x, y, char, name, blocks=False, fighter=None):
self.x = x
self.y = y
self.char = char
self.name = name
self.blocks = blocks
self.fighter = fighter
if self.fighter:
self.fighter.owner = self
def __repr__(self):
return "{}(x={!r}, y={!r}, char={!r}, name={!r}, blocks={!r} fighter={!r})".format(
self.__class__.__name__, self.x, self.y, self.char, self.name,
self.blocks, self.fighter)
class Fighter(yaml.YAMLObject):
yaml_tag = u'!Fighter'
# combat-related properties and methods (monster, player, NPC).
def __init__(self, hp, defense, strength):
self.hp = hp
self.base_defense = defense
self.base_strength = strength
def __repr__(self):
return "{}(hp={!r}, defense={!r}, strength={!r})".format(
self.__class__.__name__, self.hp, self.defense, self.strength)
monsters = {}
for doc in yaml.load_all(monsterdata, Loader=yaml.Loader):
for dungeon_object in doc:
if isinstance(dungeon_object, DungeonObject):
monsters[dungeon_object.name] = dungeon_object
print (monsters)
给出了:
{'orc': DungeonObject(x='x', y='y', char='o', name='orc', blocks=True fighter='fighter_component'), 'troll': DungeonObject(x='x', y='y', char='t', name='troll', blocks=True fighter='fighter_component')}
我更新了__repr__
以使用更现代的.format()
方法。由于我使用的是ruamel.yaml(它是PyYAML功能的超集并向后兼容),我需要明确指定Loader以在使用默认加载器时禁止load_all
不安全的警告。 (免责声明:我是该软件包的开发者)