我创建了简单的UDP套接字连接,以便在本地网络之间发送数据。连接有两种类型:对等和组广播。以下是我的课程: 点对点服务器:
public class CandyCaneUdpServer
{
Socket sck;
EndPoint LocalEP;
EndPoint RemoteEP;
int port = 80;
IAsyncResult oldAsyncResult;
public event EventHandler<MessageObject> RaiseMessageReceivedEvent;
public CandyCaneUdpServer()
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
sck.ExclusiveAddressUse = false;
LocalEP = new IPEndPoint(IPAddress.Parse(UdpUtility.GetLocalIP()), port);
RemoteEP = new IPEndPoint(IPAddress.Any, port);
}
public void Serve()
{
sck.Bind(LocalEP);
byte[] _buffer = new byte[1500];
oldAsyncResult = sck.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref RemoteEP, new AsyncCallback(MessageCallBack), _buffer);
}
private void MessageCallBack(IAsyncResult aResult)
{
int size = sck.EndReceiveFrom(aResult, ref RemoteEP);
if (size > 0)
{
byte[] receivedData;
receivedData = (byte[])aResult.AsyncState;
MessageObject obj;
IFormatter f = new BinaryFormatter();
using (MemoryStream s = new MemoryStream(receivedData))
{
obj = (MessageObject)f.Deserialize(s);
}
OnRaiseMessageReceivedEvent(obj);
}
var _buffer = new byte[1500];
oldAsyncResult = sck.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref RemoteEP, new AsyncCallback(MessageCallBack), _buffer);
}
protected virtual void OnRaiseMessageReceivedEvent(MessageObject e)
{
EventHandler<MessageObject> handler = RaiseMessageReceivedEvent;
if (handler != null)
{
handler(this, e);
}
}
}
以下是点对点客户端(发件人):
public class CandyCaneUdpClient
{
Socket sck;
EndPoint RemoteEP;
public CandyCaneUdpClient(string RemoteIP, int RemotePort)
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
sck.ExclusiveAddressUse = false;
RemoteEP = new IPEndPoint(IPAddress.Parse(RemoteIP), RemotePort);
}
public void Send(int MessageId, string Message, __MessageObjectType t = __MessageObjectType.P2P)
{
byte[] msg;
msg = Encoding.UTF8.GetBytes(Message);
var obj = new MessageObject()
{
Id = MessageId,
Type = t,
SourceIP = UdpUtility.GetLocalIP(),
TargetIP = ((IPEndPoint)RemoteEP).Address.ToString(),
SentTime = DateTime.Now,
Message = Message
};
IFormatter f = new BinaryFormatter();
using (MemoryStream ms = new MemoryStream())
{
f.Serialize(ms, obj);
var msgByte = ms.ToArray();
sck.SendTo(msgByte, msgByte.Length, SocketFlags.None, RemoteEP);
}
}
}
该代码适用于所有以太网机器。连接wifi客户端时,无线电脑可以发送数据但不能接收数据。当我检查IP时,以太网客户端的IP为192.168.211 .---。而无线电脑的IP为192.168.0 .---。我想知道DHCP地址是否会导致问题。群聊工作正常。
public class CandyCaneUdpGroupChatListener
{
UdpClient listener;
IPAddress routerBindIP;
readonly int routerBindPort = UdpUtility.GroupChatDefinedPort();
EndPoint routerEP, senderEP;
public event EventHandler<MessageObject> RaiseMessageReceivedEvent;
public CandyCaneUdpGroupChatListener()
{
routerBindIP = IPAddress.Parse(UdpUtility.GroupChatRouterBindAddress());
routerEP = new IPEndPoint(routerBindIP, routerBindPort);
senderEP = new IPEndPoint(IPAddress.Parse(UdpUtility.GetLocalIP()), routerBindPort);
listener = new UdpClient();
listener.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
listener.ExclusiveAddressUse = false;
listener.Client.Bind(senderEP);
listener.JoinMulticastGroup(routerBindIP);
var _buffer = new byte[1500];
listener.Client.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref routerEP,
new AsyncCallback(ReceiveMessage), _buffer);
}
private void ReceiveMessage(IAsyncResult result)
{
if (listener == null) return;
if (listener.Client == null) return;
int size = listener.Client.EndReceiveFrom(result, ref routerEP);
if (size > 0)
{
byte[] receivedData;
receivedData = (byte[])result.AsyncState;
MessageObject obj;
IFormatter f = new BinaryFormatter();
using (MemoryStream s = new MemoryStream(receivedData))
{
obj = (MessageObject)f.Deserialize(s);
//if (obj.SourceIP == UdpUtility.GetLocalIP()) return;
}
MessageReceived(obj);
}
var _buffer = new byte[1500];
listener.Client.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref routerEP,
new AsyncCallback(ReceiveMessage), _buffer);
}
protected virtual void MessageReceived(MessageObject e)
{
EventHandler<MessageObject> handler = this.RaiseMessageReceivedEvent;
if (handler != null)
{
handler(this, e);
}
}
public void Disconnect()
{
listener.DropMulticastGroup(routerBindIP);
}
}
答案 0 :(得分:1)
查看如何布置有线和无线网络子网。看起来你在这里有两个不同的DHCP服务器 - 一个用于有线网络,另一个用于无线网络。
确保配置网络路由器,以便一个子网上的主机可以与另一个子网上的主机通信。
要确定一个子网上的主机是否可以与另一个子网上的主机通信,您可以使用网络跟踪路由实用程序或ping实用程序。
在Windows上,跟踪路由实现为tracert.exe
应用程序,您应该在C:\Windows\System32
目录中找到该应用程序。
假设您在以太网连接的客户端上,可以使用以下命令行执行它以尝试跟踪到无线PC的路由(假设它具有地址192.168.0.104):
C:> \Windows\System32\tracert.exe 192.168.0.104
您应该看到类似于此的输出:
Tracing route to 192.168.0.104
over a maximum of 30 hops:
1 1 ms 1 ms <1 ms 192.168.211.54
... (possibly other entries her)
2 1 ms 1 ms 1 ms 192.168.0.104
Trace complete.
如果跟踪无法完成,则表明您的网络流量无法到达您尝试跟踪的计算机。
请注意,如果tracert
失败,则表示连接失败并非100%。这可能表示ICMP流量被防火墙阻止,或者目标计算机没有响应ICMP请求。