我想使用脚本修改材料的TintColor
,但在执行此操作时,错误如下:
材料没有颜色属性' _TintColor'
我用Google搜索,但所有的努力都徒劳无功。
我阅读了this post,并说它可以使用脚本进行修改。
我使用的着色器是Sprites/Default
public Color[] colors = { new Color(42/255.0f, 246/255.0f, 229/255.0f,1),new Color(20/255.0f, 127/255.0f, 255/255.0f,1),new Color(73/255.0f, 3/255.0f, 198/255.0f,1);
Debug.Log(renderer.material.GetColor("_TintColor"));
//renderer.material.SetColor("_TintColor", colors[2]); /*This eventually I want to use */
我尝试使用alpha值,但它没有工作
我不知道自己做错了什么。如果有人可以指出我的错误或让我如何更改材料的TintColor
,那将会非常有帮助。
答案 0 :(得分:2)
着色器dplyr::count
没有library(tidyverse)
df %>% separate_rows(Words) %>%
count(Words,
Letters = substr(Letters, 1, 1), # use regex if more than one letter
Frequency = cut(Frequency, breaks = seq(0, 1, .25)))
## Source: local data frame [11 x 4]
## Groups: Frequency, Words [?]
##
## Frequency Words Letters n
## <fctr> <chr> <chr> <int>
## 1 (0,0.25] flower a 1
## 2 (0,0.25] flower b 1
## 3 (0,0.25] planet a 1
## 4 (0,0.25] tree a 1
## 5 (0.25,0.5] planet c 1
## 6 (0.25,0.5] tree c 1
## 7 (0.5,0.75] flower b 1
## 8 (0.5,0.75] planet b 1
## 9 (0.5,0.75] tree a 1
## 10 (0.75,1] planet b 1
## 11 (0.75,1] tree a 1
,而是Sprites/Default
属性。所以你要做的就是改变
"_TintColor" property
到
"_Color"