JS svg画。如何降低线绘制频率(mousemove事件)?

时间:2017-02-14 21:08:14

标签: javascript svg svg-path

我正在编写一个简单的SVG绘图应用程序,现在我正在尝试优化线条绘图。原始变体是在每个mousemove事件上绘制每个'lineTo'。它会产生不好的清晰度。

我使用全局变量 testInt 来模拟lineTo的动作之间的延迟,它提供了非常好的平滑线,但看起来不好练习。有谁能建议更好的解决方案?

这是我的drawLine函数代码(正如我所说,它基本上修改了现有的< path>元素):

drawLine: function(id, X, Y){
    var path = document.getElementById(id);
    if(path.getAttribute('d'))
    {
        testInt++;
        if(testInt>=6)
        {
            PathHelper.addLineTo(path, X, Y);
            testInt = 0;
        }
    }
    else
    {
        PathHelper.moveTo(path, X, Y);
    }
}

PathHelper只生成正确的字符串并将其插入已创建的路径中。

1 个答案:

答案 0 :(得分:0)

这是一种解决方案,它会在每条线的绘制之间引入延迟。请注意,canDrawLine标志存在于闭包中,因此不使用全局变量。每次绘制一条线后,我都会使用setTimeout将标记切换为true。

drawLine: drawLineFactory();

function drawLineFactory() {

  var canDrawLine = true;

  //Decrease to draw lines more often; increase to draw lines less often
  var TIME_BETWEEN_LINES_MS = 100;

  function drawLine(id, X, Y) {

    //If a line was recently drawn, we won't do anything
    if (canDrawLine) {
      var path = document.getElementById(id);
      if (path.getAttribute('d')) {
        PathHelper.addLineTo(path, X, Y);

        //We won't be able to draw another line until the delay has passed
        canDrawLine = false;
        setTimeout(function() {
          canDrawLine = true;
        }, TIME_BETWEEN_LINES_MS);

      } else {
        PathHelper.moveTo(path, X, Y);
      }
    }
  }

  return drawLine;
}