所以我一直试图让这个音频文件在游戏的所有场景中播放,但它在MenuScene之后被切断了。我从MenuScene
GameViewController
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'MenuScene.sks'
if let scene = SKScene(fileNamed: "MenuScene") {
// Set the scale mode to scale to fit the window
然后在MenuScene中,我通过这样做来启动音乐。
class MenuScene: SKScene {
var starfield:SKEmitterNode!
var newGameButtonNode:SKSpriteNode!
var difficultyButtonNode:SKSpriteNode!
var difficultyLabelNode:SKLabelNode!
var backgroundMusic:SKAudioNode!
override func didMove(to view: SKView) {
let backgroundMusic = SKAudioNode(fileNamed: "Snap.mp3")
backgroundMusic.autoplayLooped = true
addChild(backgroundMusic)
音乐开始播放。然后我在touchesBegan ()
中,如果触摸了GameScene按钮,它将加载该场景。我进行了很长时间的转换,以找出音乐何时停止并且在整个过渡期间播放,但是当GameScene
加载时它停止。
if nodesArray.first?.name == "newGameButton" {
let transition = SKTransition.fade(withDuration: 5.0)
run(SKAction.wait(forDuration: 5.0), completion: {
self.backgroundMusic = SKAudioNode(fileNamed: "Snap.mp3")
self.backgroundMusic.autoplayLooped = true
self.addChild(self.backgroundMusic)
})
let gameScene = GameScene(size: self.size)
self.view!.presentScene(gameScene, transition: transition)
我希望它能够在整个游戏和GameOver场景中继续播放并永远循环播放。
答案 0 :(得分:1)
确保您的主要SKScene和
您可以这样做:
self.runAction(SKAction.playSoundFileNamed("YourFileName.extension", waitForCompletion: false))
重复音乐:
SKAction.repeatForever(SKAction.playSoundFileNamed("YourFileName.extension", waitForCompletion: true))
你的音乐将继续播放..
使用AVFoundation
我做过的一个代码。
import AVFoundation
var backgroundMusicPlayer: AVAudioPlayer!
func playBackgroundMusic(filename: String) {
let url = NSBundle.mainBundle().URLForResource(
filename, withExtension: nil)
if (url == nil) {
print("Could not find file: \(filename)")
return
}
var error: NSError? = nil
backgroundMusicPlayer =
AVAudioPlayer(contentsOfURL: url, error: &error)
if backgroundMusicPlayer == nil {
print("Could not create audio player: \(error!)")
return
}
backgroundMusicPlayer.numberOfLoops = -1
backgroundMusicPlayer.prepareToPlay()
backgroundMusicPlayer.play()
}
import SpriteKit