在我的应用程序中,我有一个非常小的UIButton
,所以我考虑增加它的命中区域。
我找到了一个扩展名:
fileprivate let minimumHitArea = CGSize(width: 100, height: 100)
extension UIButton {
open override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// if the button is hidden/disabled/transparent it can't be hit
if self.isHidden || !self.isUserInteractionEnabled || self.alpha < 0.01 { return nil }
// increase the hit frame to be at least as big as `minimumHitArea`
let buttonSize = self.bounds.size
let widthToAdd = max(minimumHitArea.width - buttonSize.width, 0)
let heightToAdd = max(minimumHitArea.height - buttonSize.height, 0)
let largerFrame = self.bounds.insetBy(dx: -widthToAdd / 2, dy: -heightToAdd / 2)
// perform hit test on larger frame
return (largerFrame.contains(point)) ? self : nil
}
}
但是当我使用它时,我的应用中的每个按钮都有一个更大的命中区域。我想将其增加到只有一个specialButton
- 我该怎么做?
答案 0 :(得分:0)
如果要启用这样的匹配区域,您可以在扩展程序中添加computed property
,您可以在控制器中设置该扩展程序:
fileprivate let minimumHitArea = CGSize(width: 100, height: 100)
extension UIButton {
var isIncreasedHitAreaEnabled: Bool {
get {
// default value is false, so you can easily handle from outside when to enable the increased hit area of your specific button
return false
}
set {
}
}
open override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// if the button is hidden/disabled/transparent it can't be hit
if self.isHidden || !self.isUserInteractionEnabled || self.alpha < 0.01 { return nil }
// only if it's true the hit area can be increased
if isIncreasedHitAreaEnabled {
// increase the hit frame to be at least as big as `minimumHitArea`
let buttonSize = self.bounds.size
let widthToAdd = max(minimumHitArea.width - buttonSize.width, 0)
let heightToAdd = max(minimumHitArea.height - buttonSize.height, 0)
let largerFrame = self.bounds.insetBy(dx: -widthToAdd / 2, dy: -heightToAdd / 2)
// perform hit test on larger frame
return (largerFrame.contains(point)) ? self : nil
}
return self
}
}
然后在您的视图控制器中将isIncreasedHitAreaEnabled
设置为true
,如果您想为特定按钮(例如在viewDidLoad
中)增加它,那么:
override func viewDidLoad() {
super.viewDidLoad()
specialButton.isIncreasedHitAreaEnabled = true
}
更新:
首先,您使用的方法不能像预期的那样工作。我对computed property
的态度也不像我想象的那样有效。因此,即使该方法不能按预期工作,我只想用computed property
更新我的方法。
因此,要从外部设置属性,您可以使用Associated Objects。还要看here。现在使用此解决方案,您可以从控制器处理Bool
属性isIncreasedHitAreaEnabled
:
fileprivate let minimumHitArea = CGSize(width: 100, height: 100)
private var xoAssociationKey: UInt8 = 0
extension UIButton {
var isIncreasedHitAreaEnabled: Bool {
get {
return (objc_getAssociatedObject(self, &xoAssociationKey) != nil)
}
set(newValue) {
objc_setAssociatedObject(self, &xoAssociationKey, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN)
}
}
open override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// if the button is hidden/disabled/transparent it can't be hit
if self.isHidden || !self.isUserInteractionEnabled || self.alpha < 0.01 { return nil }
if isIncreasedHitAreaEnabled {
// increase the hit frame to be at least as big as `minimumHitArea`
let buttonSize = self.bounds.size
let widthToAdd = max(minimumHitArea.width - buttonSize.width, 0)
let heightToAdd = max(minimumHitArea.height - buttonSize.height, 0)
let largerFrame = self.bounds.insetBy(dx: -widthToAdd / 2, dy: -heightToAdd / 2)
// perform hit test on larger frame
return (largerFrame.contains(point)) ? self : nil
}
return self
}
}
答案 1 :(得分:0)
不要扩大命中区域;缩小绘图区域。使按钮成为UIButton的子类,并在该子类中,按照以下方式实现rect
方法:
class MyButton : UIButton {
override func contentRect(forBounds bounds: CGRect) -> CGRect {
return bounds.insetBy(dx: 30, dy: 30)
}
override func backgroundRect(forBounds bounds: CGRect) -> CGRect {
return bounds.insetBy(dx: 30, dy: 30)
}
}
现在按钮可以在可见背景外点30点。
答案 2 :(得分:0)
创建一个自定义UIButton类并覆盖pointInside:(CGPoint)点方法,如下所示。然后从viewController设置这些属性值。
#import <UIKit/UIKit.h>
@interface CustomButton : UIButton
@property (nonatomic) CGFloat leftArea;
@property (nonatomic) CGFloat rightArea;
@property (nonatomic) CGFloat topArea;
@property (nonatomic) CGFloat bottomArea;
@end
#import "CustomButton.h
@implementation CustomButton
-(BOOL) pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
CGRect newArea = CGRectMake(self.bounds.origin.x - _leftArea, self.bounds.origin.y - _topArea, self.bounds.size.width + _leftArea + _rightArea, self.bounds.size.height + _bottomArea + _topArea);
return CGRectContainsPoint(newArea, point);
}
@end