我需要将maxColumns
的值传递给将被其他项重复使用的方法。如何在这种情况下传递maxColumns
?
public partial class ValResults : Form
{
public ValResults()
{
InitializeComponent();
this.Table1Requirements();
}
private void Table1Requirements()
{
int maxColumns = 6;
this.table1LayoutPanelPrime.CellPaint += new TableLayoutCellPaintEventHandler(tableLayoutPaint);
}
void tableLayoutPaint(object sender, TableLayoutCellPaintEventArgs e)
{
for (int i = 0; i < maxColumns; i++)
{
if (e.Row == 0 && e.Column == i)
{
Graphics g = e.Graphics;
Rectangle r = e.CellBounds;
g.FillRectangle(Brushes.LightGray, r);
}
}
}
}
答案 0 :(得分:1)
如果它在同一个类中,只需在类级别定义变量。
private int _maxColumns;
public ValResults()
{
InitializeComponent();
this.Table1Requirements();
SetColumnCount();
}
private void SetColumnCount(){
_maxColumns= 6;
}
void tableLayoutPaint(object sender, TableLayoutCellPaintEventArgs e)
{
for (int i = 0; i < _maxColumns; i++)
{
if (e.Row == 0 && e.Column == i)
{
Graphics g = e.Graphics;
Rectangle r = e.CellBounds;
g.FillRectangle(Brushes.LightGray, r);
}
}
}
答案 1 :(得分:0)
你基本上可以使用lambdas构建一个函数...
private void Table1Requirements()
{
int maxColumns = 6;
this.table1LayoutPanelPrime.CellPaint += new TableLayoutCellPaintEventHandler(tableLayoutPaint(maxColumns));
}
Action<object,TableLayoutCellPaintEventArgs> tableLayoutPaint(int columns)
return (sender, e) =>
{
for (int i = 0; i < columns; i++)
{
if (e.Row == 0 && e.Column == i)
{
Graphics g = e.Graphics;
Rectangle r = e.CellBounds;
g.FillRectangle(Brushes.LightGray, r);
}
}
}
通过这种方式,您可以使用不同的最大列设置生成不同的事件句柄