ClientCredentials.UserName是否意味着基本身份验证?

时间:2017-02-08 11:05:21

标签: c# wcf authentication soap

请参阅链接网页中的代码:https://msdn.microsoft.com/en-us/library/system.servicemodel.description.clientcredentials.username(v=vs.110).aspx以及以下示例代码:

import pygame
from pygame.locals import *
import random
import sys


pygame.init()

FPS = 30
fpsClock = pygame.time.Clock()

WIN_WIDTH = 680 #width of window
WIN_HEIGHT = 500 #height of window

DISPLAY = (WIN_WIDTH, WIN_HEIGHT) #variable for screen display
DEPTH = 32 #standard
FLAGS = 0 #standard
BLACK = (0, 0, 0) #black
RED = (255, 0, 0) #red
GOLD = (255, 215, 0)
LOL = (14, 18, 194)

screen = pygame.display.set_mode(DISPLAY, FLAGS, DEPTH)
pygame.display.set_caption('Snaek')                                      

snake_parts = [1]
Score = 0
speed = 10
snakex = 125
snakey = 70
size = 20


# --- classes ---
class Snake(pygame.Rect):
    def __init__(self, x, y, screen, size, colour):
        pygame.Rect.__init__(self, x, y, size, 20)
        self.screen = screen
        self.colour = colour
        self.x = x
        self.y = y


    def draw(self, screen):
        pygame.draw.rect(self.screen, self.colour, self)

    def coordinates(self):
        return self.x, self.y

class Food(pygame.Rect):
    def __init__(self, x, y, screen):
        pygame.Rect.__init__(self, x, y, 20, 20)
        self.screen = screen

    def draw(self, screen):
        pygame.draw.rect(self.screen, GOLD, self)

class Barrier(pygame.Rect):

    def __init__(self, x, y, screen):
        pygame.Rect.__init__(self, x, y, 40, 20)
        self.screen = screen 
    def draw(self, screen):
        pygame.draw.rect(self.screen, LOL, self)


# --- functions ---
def get_food_pos(WIN_WIDTH, WIN_HEIGHT):
    WIN_WIDTH = random.randint(100, WIN_WIDTH-150)
    WIN_HEIGHT = random.randint(100, WIN_HEIGHT-150)
    return WIN_WIDTH, WIN_HEIGHT

eaten = True
pressed_right = True
pressed_left = False
pressed_up = False
pressed_down = False
pygame.key.set_repeat(10,10)

level = [
        "PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP", 
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "P                                          P",
        "PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP",
]


while True:
    screen.fill(BLACK)

    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

        elif event.type == pygame.KEYDOWN:          # check for key presses          
            if event.key == pygame.K_LEFT:
                if pressed_right:
                    pressed_right = True# left arrow turns left
                else:
                    pressed_left = True
                    pressed_right = False
                    pressed_up = False
                    pressed_down = False
            elif event.key == pygame.K_RIGHT:
                if pressed_left:
                    pressed_left = True# right arrow turns right
                else: 
                    pressed_right = True
                    pressed_left = False
                    pressed_up = False
                    pressed_down = False
            elif event.key == pygame.K_UP:
                if pressed_down:# up arrow goes up
                    pressed_down = True
                else:
                    pressed_up = True
                    pressed_right = False
                    pressed_left = False
                    pressed_down = False
            elif event.key == pygame.K_DOWN:
                if pressed_up:
                    pressed_up = False
                else:
                    pressed_down = True
                    pressed_right = False
                    pressed_up = False
                    pressed_left = False

    x = snakex
    y = snakey




    if pressed_left:
        snakex -= speed
    elif pressed_right:
        snakex += speed
    elif pressed_up:
        snakey -= speed
    elif pressed_down:
        snakey += speed

    snake_parts[0] = Snake(snakex, snakey, screen, int(size), RED)
    snake_parts[0].draw(screen)



    if eaten:
        foodx, foody = get_food_pos(WIN_WIDTH, WIN_HEIGHT)
        eaten = False

    my_food = Food(foodx, foody, screen)
    my_food.draw(screen)

    if snake_parts[0].colliderect(my_food):
        eaten = True
        screen.fill(BLACK)
        a_snake = Snake(snakex, snakey, screen, int(size), RED)
        snake_parts.append(a_snake)


    for i in range(1, len(snake_parts)):
        tempx, tempy = snake_parts[i].coordinates()
        snake_parts[i] = Snake(x, y, screen, int(size), RED)
        if snake_parts[0].colliderect(snake_parts[i]):
            print("Self collision")
        snake_parts[i].draw(screen)
        x, y = tempx, tempy



    platform_x = 0
    platform_y = 0

    for row in level:
        for col in row:
            if col == "P":
                col = Barrier(platform_x, platform_y, screen)
                col.draw(screen)
                if snake_parts[0].colliderect(col):
                    print("Barrier collision")

            platform_x += 15
        platform_y += 20
        platform_x = 0        



    pygame.display.update()
    fpsClock.tick(FPS)     

如果我想使用Windows身份验证,请使用:public partial class Form1 : Form { public Form1() { InitializeComponent(); ServiceReference1.Service1Client s1 = new ServiceReference1.Service1Client(); s1.ClientCredentials.UserName.UserName = "TestUser"; s1.ClientCredentials.UserName.Password = "TestPassword"; string str = s1.GetData(1); } }

如果您分别使用:ClientCredentials.UserName.UserName和ClientCredentials.UserName.Password提供用户名和密码,那么客户端是否始终与基本身份验证通信?

这个问题来自这个问题:Basic Authentication appears to have no security header。我很困惑,为什么我在Authorization标头中看不到基本的身份验证凭据。

我在这里阅读了文档,但我没有找到答案:https://msdn.microsoft.com/en-us/library/system.servicemodel.description.clientcredentials.username(v=vs.110).aspx

0 个答案:

没有答案
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