我有一个用于管理AVPlayer
和ViewController
的课程,显示AVPlayer
。在ViewController
我有3 IBOutlets
:
@IBOutlet weak var playButton: UIButton!
@IBOutlet weak var progressBar: UIProgressView!
@IBOutlet weak var timerLabel: UILabel!
问题是我无法弄清楚如何将IBOutlets
从ViewController
传递到我的玩家管理类。我总是得到nil
和
初始化致命错误:在解包可选值时意外发现nil
progressBar
,timerLabel
或playButton
时。
以下是我的播放器管理课程中的一些代码:
import UIKit
import AVFoundation
class RecordsAudioPlayer: NSObject
{
var player = AVPlayer()
var timerUpdateAudioProgressView = Timer()
var timerUpdateTime = Timer()
var isPlaying: Bool = false
...
func updateAudioProgressView()
{
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewController(withIdentifier: "callRecords") as! CallRecordsViewController
let progressBar = vc.progressBar!
print("method fired: updateAudioProgressView ", NSDate.init(timeIntervalSinceNow: 0).description)
if isPlaying
{
let currentPlayerItem = player.currentItem
let duration = Float((currentPlayerItem?.asset.duration.value)!)/Float((currentPlayerItem?.asset.duration.timescale)!)
let currentTime = Float(player.currentTime().value)/Float(player.currentTime().timescale)
progressBar.setProgress(Float(currentTime/duration), animated: false)
}
}
func updateTime()
{
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewController(withIdentifier: "callRecords") as! CallRecordsViewController
let timerLabel: UILabel! = vc.timerLabel! //***I get exception here
print("method fired: updateTime ", NSDate.init(timeIntervalSinceNow: 0).description)
let currentTime = Int64(player.currentTime().value)/Int64(player.currentTime().timescale)
let minutes = currentTime / 60
let seconds = currentTime - minutes * 60
timerLabel.text = String(format: "%02d : %02d", Int(minutes), Int(seconds))
}
答案 0 :(得分:1)
一旦加载视图,就会建立出口连接 - 这通常会延迟到呈现视图之前。
您可以通过调用vc.loadViewIfNeeded()
强制执行此操作(其中vc
是您的视图控制器)
但如果您的updateAudioProgressView
和updateTime
的实现确实符合您的预期,那就不太可能了:他们总是创建新的视图控制器并更新其子视图/插座。这些新创建的视图控制器甚至无法显示(或者您只是跳过了演示代码)。如果您的目的是更新现有的视图控制器,则必须执行其他操作(例如,手动更改视图控制器)。
只是一句话:强烈建议你不要像你那样做。视图控制器应该是唯一一个更新它的插座的人。其他人应该只更新视图控制器的属性(如设置当前进度,时间值等),然后通知视图控制器更新自身。视图控制器将以其想要的方式更新它的出口。
答案 1 :(得分:1)
在这种情况下,代表们来救我们。为RecordsAudioPlayer
类创建委托方法。并使用它们来更新进度条和计时器标签。
protocol RecordsAudioPlayerDelegate
{
func audioplayerProgressUpdated(time:CGFloat) // change the method as your wish
}
class RecordsAudioPlayer: NSObject
{
var delegate:RecordsAudioPlayerDelegate?
var player = AVPlayer()
var timerUpdateAudioProgressView = Timer()
var timerUpdateTime = Timer()
var isPlaying: Bool = false
...
...
...
//Call the delegate method from where you get the player current time
self.delegate.audioplayerProgressUpdated(playerTime)
//For controlling play/pause using play button
func playButtonClicked()
{
//play/pause player based on player status
}
}
在ViewController
内/创建RecordsAudioPlayer
对象后委托作为自我
class YourViewController : UIViewController, RecordsAudioPlayerDelegate
{
var recordsAudioPlayer : RecordsAudioPlayer!
// set delegate where you create object for RecordsAudioPlayer
self.recordsAudioPlayer.delegate = self
//Now implement the delegate function
func audioplayerProgressUpdated(time:CGFloat)
{
//update progress view and timer label
}
//And inside from the play button action method
@IBAction func playButtonClicked(sender: UIButton)
{
self.recordsAudioPlayer.playButtonClicked()
}
}