我试图录制输入并将其与歌曲合并(不连接)。我有一把吉他,我在听一首歌时录制,我想把吉他放在歌曲上(如音响)。 这样做有什么办法吗?如果实时混音不可能 - 我可以在录制后将它们合并吗?就像我录制吉他后,现在它是一个wav文件,我想把两个wav文件混合在一起。 那是输入设备:
private void Capture()
{
input = new WasapiCapture((MMDevice)inputCombo.SelectedItem);
bufferedWaveProvider = new BufferedWaveProvider(input.WaveFormat);
input.DataAvailable += WaveInOnDataAvailable;
input.StartRecording();
write = new WaveFileWriter(System.IO.Path.GetTempFileName(), input.WaveFormat);
}
private void WaveInOnDataAvailable(object sender, WaveInEventArgs e)
{
bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded);
write.Write(e.Buffer, 0, e.BytesRecorded);
write.Flush();
}
不是将其写入空白文件,而是将其写入已存在的wav文件中,而不是覆盖它。是否可以使用MixingSampleProvider?
答案 0 :(得分:3)
这应该可以使用WaveMixerStream32
,例如像
var mixer = new WaveMixerStream32 { AutoStop = true};
var wav1 = new WaveFileReader(@"c:\...\1.wav");
var wav2 = new WaveFileReader(@"c:\...\2.wav");
mixer.AddInputStream(new WaveChannel32(wav1));
mixer.AddInputStream(new WaveChannel32(wav2));
WaveFileWriter.CreateWaveFile("mixed.wav", new Wave32To16Stream(mixer));
答案 1 :(得分:2)
要使用ISampleProvider
混合多个MixingSampleProvider
来源,您可以执行以下操作:
此处SignalGenerator
具有Gain
属性,可以指定混音中应该有多大声。
using System;
using NAudio.Wave;
using NAudio.Wave.SampleProviders;
namespace ConsoleApplication1
{
internal class Program
{
private static void Main(string[] args)
{
ISampleProvider provider1 = new SignalGenerator
{
Frequency = 1000.0f,
Gain = 0.5f
};
ISampleProvider provider2 = new SignalGenerator
{
Frequency = 1250.0f,
Gain = 0.5f
};
var takeDuration1 = TimeSpan.FromSeconds(5); // otherwise it would emit indefinitely
var takeDuration2 = TimeSpan.FromSeconds(10);
var sources = new[]
{
provider1.Take(takeDuration1),
provider2.Take(takeDuration2)
};
var mixingSampleProvider = new MixingSampleProvider(sources);
var waveProvider = mixingSampleProvider.ToWaveProvider();
WaveFileWriter.CreateWaveFile("test.wav", waveProvider);
}
}
}