我已经在stackoverflow上检查了有关此问题的所有答案,但仍然无法弄清楚如何解决这个问题。 我的模型看起来像这样
protocol Commandable: Equatable {
var condition: Condition? {get set}
func execute() -> SKAction
}
实施该协议的3个结构
struct MoveCommand: Commandable {
var movingVector: CGVector!
//MARK: - Commandable
var condition: Condition?
func execute() -> SKAction {
...
}
}
extension MoveCommand {
// MARK:- Equatable
static func ==(lhs: MoveCommand, rhs: MoveCommand) -> Bool {
return lhs.movingVector == rhs.movingVector && lhs.condition == rhs.condition
}
}
struct RotateCommand: Commandable {
var side: RotationSide!
// MARK: - Commandable
var condition: Condition?
func execute() -> SKAction {
...
}
}
extension RotateCommand {
// MARK: - Equatable
static func ==(lhs: RotateCommand, rhs: RotateCommand) -> Bool {
return lhs.side == rhs.side && lhs.condition == rhs.condition
}
}
当我尝试创建具有[Commandable]数组的第三个结构时,问题就开始了:
struct FunctionCommand: Commandable {
var commands = [Commandable]()
编译器输出:Protocol 'Commandable' can only be used as a generic constraint because it has Self or associated type requirements
。然后我用这种方式重写了我的结构:
struct FunctionCommand<T : Equatable>: Commandable {
var commands = [T]()
我解决了这个问题但是出现了新的问题。现在我无法使用旋转和移动命令的实例创建FunctionCommand
,只能使用其中一个实例:(:
let f = FunctionCommand(commands: [MoveCommand(movingVector: .zero, condition: nil),
RotateCommand(side: .left, condition: nil)], condition: nil)
任何帮助都将不胜感激。
更新:那篇文章帮我弄明白了 - https://krakendev.io/blog/generic-protocols-and-their-shortcomings
答案 0 :(得分:6)
您需要做的是使用类型擦除,就像Swift标准库中的AnyHashable
一样。
你做不到:
var a: [Hashable] = [5, "Yo"]
// error: protocol 'Hashable' can only be used as a generic constraint because it has Self or associated type requirements
您需要做的是使用类型删除类型AnyHashable
:
var a: [AnyHashable] = [AnyHashable(5), AnyHashable("Yo")]
a[0].hashValue // => shows 5 in a playground
因此,您的解决方案是首先将协议拆分为较小的部分,并将Equatable
提升为Hashable
(以重用AnyHashable
)
protocol Conditionable {
var condition: Condition? { get set }
}
protocol Executable {
func execute() -> SKAction
}
protocol Commandable: Hashable, Executable, Conditionable {}
然后创建一个AnyCommandable
结构,如下所示:
struct AnyCommandable: Commandable, Equatable {
var exeBase: Executable
var condBase: Conditionable
var eqBase: AnyHashable
init<T: Commandable>(_ commandable: T) where T : Equatable {
self.condBase = commandable
self.exeBase = commandable
self.eqBase = AnyHashable(commandable)
}
var condition: Condition? {
get {
return condBase.condition
}
set {
condBase.condition = condition
}
}
var hashValue: Int {
return eqBase.hashValue
}
func execute() -> SKAction {
return exeBase.execute()
}
public static func ==(lhs: AnyCommandable, rhs: AnyCommandable) -> Bool {
return lhs.eqBase == rhs.eqBase
}
}
然后你可以像这样使用它:
var a = FunctionCommand()
a.commands = [AnyCommandable(MoveCommand()), AnyCommandable(FunctionCommand())]
您可以轻松访问commands
的属性,因为AnyCommandable
实现了Commandable
a.commands[0].condition
您需要记住现在为所有命令添加Hashable
和Equatable
。
我使用这些实现进行测试:
struct MoveCommand: Commandable {
var movingVector: CGVector!
var condition: Condition?
func execute() -> SKAction {
return SKAction()
}
var hashValue: Int {
return Int(movingVector.dx) * Int(movingVector.dy)
}
public static func ==(lhs: MoveCommand, rhs: MoveCommand) -> Bool {
return lhs.movingVector == rhs.movingVector
}
}
struct FunctionCommand: Commandable {
var commands = [AnyCommandable]()
var condition: Condition?
func execute() -> SKAction {
return SKAction.group(commands.map { $0.execute() })
}
var hashValue: Int {
return commands.count
}
public static func ==(lhs: FunctionCommand, rhs: FunctionCommand) -> Bool {
return lhs.commands == rhs.commands
}
}
答案 1 :(得分:2)
我认为通过引入您自己的CustomEquatable
协议可以轻松完成。
protocol Commandable: CustomEquatable {
var condition: String {get}
}
protocol CustomEquatable {
func isEqual(to: CustomEquatable) -> Bool
}
然后,您的对象必须符合此协议,此外它还应符合Equitable。
struct MoveCommand: Commandable, Equatable {
let movingVector: CGRect
let condition: String
func isEqual(to: CustomEquatable) -> Bool {
guard let rhs = to as? MoveCommand else { return false }
return movingVector == rhs.movingVector && condition == rhs.condition
}
}
struct RotateCommand: Commandable, Equatable {
let side: CGFloat
let condition: String
func isEqual(to: CustomEquatable) -> Bool {
guard let rhs = to as? RotateCommand else { return false }
return side == rhs.side && condition == rhs.condition
}
}
您现在需要做的就是通过通用扩展将 CustomEquatable 协议连接到Swift Equatable :
extension Equatable where Self: CustomEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
return lhs.isEqual(to: rhs)
}
}
这不是一个完美的解决方案,但现在,您可以将对象存储在一组协议对象中,并将 == 运算符与您的对象一起使用。例如(我简化了一些对象):
let move = MoveCommand(movingVector: .zero, condition: "some")
let rotate = RotateCommand(side: 0, condition: "some")
var array = [Commandable]()
array.append(move)
array.append(rotate)
let equal = (move == MoveCommand(movingVector: .zero, condition: "some"))
let unequal = (move == MoveCommand(movingVector: .zero, condition: "other"))
let unequal = (move == rotate) // can't do this, compare different types
PS。在结构上使用var不是一个好习惯,特别是出于性能原因。
答案 2 :(得分:0)
我认为这里的问题是等同协议有自我要求。因此,您可以通过从Commandable协议中删除equatable协议来解决您的问题,并使您的结构相等。这当然会限制你的协议,但也许这是一个合理的权衡吗?