我做了一个while循环并且.blit()工作正常,但当它到达if语句时,我的加载符号出现,似乎没有任何效果。我做错了吗?我还希望我的menu1 == False
触发下一个while循环。
#Importing Stuff
import pygame
import sys
import time
import random
from pygame.locals import*
pygame.init()
#Naming Variables
menu = 0
color = (65,105,225)
tcolor = (255,255,255)
pcolor = (255,255,255)
hcolor = (255,255,255)
width, height = 1920, 1080
screen = pygame.display.set_mode((width, height))
hecolor = (255,255,255)
sys_font = pygame.font.SysFont \
("None", 60)
menu1 = True
#Initializing Screen
pygame.display.set_caption("TSA Trend Game")
screen.fill(((color)))
pygame.display.update()
#Making Menu
while 1 == 1 and menu == 0:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
#More Variables
rendered = sys_font.render \
("Welcome to Trends of 2016!", True, ((tcolor)))
play = sys_font.render \
("Play Game", True, ((pcolor)))
help = sys_font.render \
("Help", True, ((hcolor)))
play_r = play.get_rect()
play_r.x, play_r.y = 710, 500
help_r = help.get_rect()
help_r.x, help_r.y = 1170, 500
render_r = play.get_rect()
render_r.x, render_r.y = 710, 500
#Display Text
while menu1 == True:
screen.blit(rendered, (710, 440))
screen.blit(help, (1170, 500))
screen.blit(play, (710, 500))
pygame.display.update()
if render_r.collidepoint(pygame.mouse.get_pos()):
pcolor = (255,255,0)
else:
pcolor = (255,255,255)
if help_r.collidepoint(pygame.mouse.get_pos()):
hcolor = (255,255,0)
else:
hcolor = (255,255,255)
if event.type == pygame.MOUSEBUTTONDOWN and help_r.collidepoint(pygame.mouse.get_pos()):
menu1 == False
while menu1 == False:
screen.fill(color)
pygame.display.update()
pygame.display.update()
答案 0 :(得分:0)
你需要
=
代替==
menu1 = False
if menu1 == True
代替while menu1 == True
但是你可以更好地组织代码(或者使用单独的mainloop
来获取菜单,游戏和帮助。)
import pygame
# --- constants --- (UPPER_CASE names)
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
WIDTH = 1920
HEIGHT = 1080
# --- main --- (lower_case namse)
bg_color = (65,105,225)
text_color = WHITE
play_color = WHITE
help_color = WHITE
menu_background = ( 65, 105, 225)
play_background = (255, 0, 0)
help_background = ( 0, 255, 255)
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
screen_rect = screen.get_rect()
pygame.display.set_caption("TSA Trend Game")
sys_font = pygame.font.SysFont(None, 60)
# create only once
render = sys_font.render("Welcome to Trends of 2016!", True, text_color)
render_rect = render.get_rect(x=710, y=440)
play = sys_font.render("Play Game", True, play_color)
play_rect = play.get_rect(x=710, y=500)
help = sys_font.render("Help", True, help_color)
help_rect = help.get_rect(x=1170, y=500)
other = sys_font.render("click mouse in any place", True, WHITE)
other_rect = other.get_rect(center=screen_rect.center)
# - mainloop -
state_menu = True
state_play = False
state_help = False
running = True
while running:
# - events -
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
if state_menu:
if event.type == pygame.MOUSEBUTTONDOWN:
if help_rect.collidepoint(event.pos):
print("Help")
state_menu = False
state_help = True
elif play_rect.collidepoint(event.pos):
print("Play")
state_menu = False
state_play = True
elif state_play:
if event.type == pygame.MOUSEBUTTONDOWN:
state_menu = True
state_play = False
elif state_help:
if event.type == pygame.MOUSEBUTTONDOWN:
state_menu = True
state_help = False
# - updates -
if state_menu:
mouse_pos = pygame.mouse.get_pos()
if play_rect.collidepoint(mouse_pos):
play_color = (255,255,0)
else:
play_color = WHITE
if help_rect.collidepoint(mouse_pos):
help_color = (255,255,0)
else:
help_color = WHITE
play = sys_font.render("Play Game", True, play_color)
help = sys_font.render("Help", True, help_color)
elif state_play:
pass
# do something
elif state_help:
pass
# do something
# - draws -
if state_menu:
screen.fill(menu_background)
screen.blit(render, render_rect)
screen.blit(help, help_rect)
screen.blit(play, play_rect)
elif state_play:
screen.fill(play_background)
screen.blit(other, other_rect)
elif state_help:
screen.fill(help_background)
screen.blit(other, other_rect)
pygame.display.update()
# - end -
pygame.quit()
exit()