我有一点问题,有时工作或不工作drawimage,我试图从绘制背景开始,如果绘制然后接下来绘制9图像(有时图像是相同或不相同)。
var c = document.getElementById('myCanvas');
var ctx = c.getContext("2d");
$('button').on('click',function(){
var img = new Image();
var img1 = new Image();
var img2 = new Image();
var img3 = new Image();
var img4 = new Image();
var img5 = new Image();
var img6 = new Image();
var img7 = new Image();
var img8 = new Image();
var img9 = new Image();
img.src = $(location).attr('href')+'/img/frames/'+$('#frames option:selected').val();
img1.src = $(location).attr('href')+'/img/mercmain/'+$('#merc1 option:selected').val();
img2.src = $(location).attr('href')+'/img/mercmain/'+$('#merc2 option:selected').val();
img3.src = $(location).attr('href')+'/img/mercmain/'+$('#merc3 option:selected').val();
img4.src = $(location).attr('href')+'/img/mercmain/'+$('#merc4 option:selected').val();
img5.src = $(location).attr('href')+'/img/mercmain/'+$('#merc5 option:selected').val();
img6.src = $(location).attr('href')+'/img/mercmain/'+$('#merc6 option:selected').val();
img7.src = $(location).attr('href')+'/img/mercmain/'+$('#merc7 option:selected').val();
img8.src = $(location).attr('href')+'/img/mercmain/'+$('#merc8 option:selected').val();
img9.src = $(location).attr('href')+'/img/mercmain/'+$('#merc9 option:selected').val();
img.onload = function(){
ctx.clearRect(0, 0, c.width, c.height);
ctx.drawImage(img, 0, 0,307,382);
img1.onload = function(){
ctx.drawImage(img1,$xyframe[0][0],$xyframe[0][1],$xyframe[0][2],$xyframe[0][3]);
};
img2.onload = function(){
ctx.drawImage(img2,$xyframe[1][0],$xyframe[1][1],$xyframe[1][2],$xyframe[1][3]);
};
img3.onload = function(){
ctx.drawImage(img3,$xyframe[2][0],$xyframe[2][1],$xyframe[2][2],$xyframe[2][3]);
};
img4.onload = function(){
ctx.drawImage(img4,$xyframe[3][0],$xyframe[3][1],$xyframe[3][2],$xyframe[3][3]);
};
img5.onload = function(){
ctx.drawImage(img5,$xyframe[4][0],$xyframe[4][1],$xyframe[4][2],$xyframe[4][3]);
};
img6.onload = function(){
ctx.drawImage(img6,$xyframe[5][0],$xyframe[5][1],$xyframe[5][2],$xyframe[5][3]);
};
img7.onload = function(){
ctx.drawImage(img7,$xyframe[6][0],$xyframe[6][1],$xyframe[6][2],$xyframe[6][3]);
};
img8.onload = function(){
ctx.drawImage(img8,$xyframe[7][0],$xyframe[7][1],$xyframe[7][2],$xyframe[7][3]);
};
img9.onload = function(){
ctx.drawImage(img9,$xyframe[8][0],$xyframe[8][1],$xyframe[8][2],$xyframe[8][3]);
};
};
});
并链接到测试脚本https://tajkjs-olszam.c9users.io/genform/
如果我从img1-9.onload中删除,请保留ctx.drawimage(img1-9)并将settimeout设置为3到5秒然后它可以,但我想要没有settimeout。
setTimeout(function(){
//img.onload = function(){
ctx.drawImage(img, 0, 0,307,382);
// };
ctx.drawImage(img1,$xyframe[0][0],$xyframe[0][1],$xyframe[0][2],$xyframe[0][3]);
ctx.drawImage(img2,$xyframe[1][0],$xyframe[1][1],$xyframe[1][2],$xyframe[1][3]);
ctx.drawImage(img3,$xyframe[2][0],$xyframe[2][1],$xyframe[2][2],$xyframe[2][3]);
ctx.drawImage(img4,$xyframe[3][0],$xyframe[3][1],$xyframe[3][2],$xyframe[3][3]);
ctx.drawImage(img5,$xyframe[4][0],$xyframe[4][1],$xyframe[4][2],$xyframe[4][3]);
ctx.drawImage(img6,$xyframe[5][0],$xyframe[5][1],$xyframe[5][2],$xyframe[5][3]);
ctx.drawImage(img7,$xyframe[6][0],$xyframe[6][1],$xyframe[6][2],$xyframe[6][3]);
ctx.drawImage(img8,$xyframe[7][0],$xyframe[7][1],$xyframe[7][2],$xyframe[7][3]);
ctx.drawImage(img9,$xyframe[8][0],$xyframe[8][1],$xyframe[8][2],$xyframe[8][3]);
},100);
这段代码很有用,但不幸的是我使用了settimeout
答案 0 :(得分:1)
尽量不要在每个图像加载上绘图。使用计数器加载图像并在上次加载时运行绘图功能。还有Pablo说的正确的事情 - 在set source之前设置onload listener。此代码应在您的单击侦听器函数
中运行
var img;
var counter = 0;
var imagesLength = 9;
var images = [];
var backgroundImage = new Image();
var imgFolder = location.href+'/img/mercmain/';
function drawImages(){
ctx.clearRect(0, 0, c.width, c.height);
ctx.drawImage(backgroundImage, 0, 0,307,382); //draw background
for ( var i=0; i<imagesLength ; i++ ){ //draw images
ctx.drawImage(images[i],$xyframe[i][0],$xyframe[i][1],$xyframe[i][2],$xyframe[i][3]);
}
}
function onLoad(){
counter++;
if( counter === imagesLength + 1 ){ // +1 - we must count also background image
drawImages(); // draw all the images at once
}
}
for ( var i=0; i<imagesLength ; i++ ){
img = new Image();
images.push( img ); // push in array before src,
// onload should not fire while image is not in array
img.onload = onLoad; // set onload before src,
// image should not load before onload listener is set
img.src = imgFolder + $('#merc'+ (i+1) +' option:selected').val();
}
// do not forget to set the same for background image
backgroundImage.onload = onLoad;
backgroundImage.src = location.href + '/img/frames/' + $('#frames option:selected').val();
答案 1 :(得分:0)
您有竞争条件:您正在同时加载所有图像,但如果背景图像不是第一个要加载的图像,则在图像加载后添加onload
个侦听器,所以事件已经发生,绘图逻辑永远不会执行。
解决方案? imgN.onload=function() {...}
分配应在img.onload
函数之外:
$('button').on('click',function(){
var img = new Image();
var imgArr=[];
for (var i=0;i<9;i++) {
imgArr[i]=new Image();
}
img.src = $(location).attr('href')+'/img/frames/'+$('#frames option:selected').val();
for (var i=0;i<9;i++) {
imgArr[i].src=$(location).attr('href')+'/img/mercmain/'+$('#merc'+i+' option:selected').val();
}
img.onload = function(){
ctx.clearRect(0, 0, c.width, c.height);
ctx.drawImage(img, 0, 0,307,382);
}
//Here, instead in the previous function
for (var i=0;i<9;i++) {
imgArr[i].onload = function(){
ctx.drawImage(img1,$xyframe[i][0],$xyframe[i][1],$xyframe[i][2],$xyframe[i][3]);
};
}
});