我的目标是在NSOperation子类中使用调度组管理异步任务的串行下载队列。
我将maxConcurrentOperationCount设置为1
我已经定义了我的队列
var GlobalDownloadQueue: DispatchQueue {
return DispatchQueue.global(qos: DispatchQoS.QoSClass.background)
}
然后在NSOperation子类的main()里面我定义了我的调度组,有3个进入和3个叶子,然后是一个通知块。
通知块似乎在正确的时间运行,但是仍然有多个NSOperation实例同时运行。
当我选择2次下载时,这就是控制台正在打印的内容。
[0, 3] : Enter : 1
[0, 2] : Enter : 2
[0, 3] : Enter : 2
[0, 2] : Enter : 3
[0, 2] : Leave : 1
[0, 2] : Leave : 2
QUEUE FINISHED
[0, 2] : Leave : 3
[0, 3] : Enter : 3
[0, 3] : Leave : 1
[0, 3] : Leave : 2
[0, 3] : Leave : 3
QUEUE FINISHED
这是我选择1下载时的样子:
[0, 0] : Enter : 1
[0, 0] : Enter : 2
[0, 0] : Enter : 3
[0, 0] : Leave : 1
[0, 0] : Leave : 2
[0, 0] : Leave : 3
QUEUE FINISHED
所以它至少使线程同步,它仍然只允许一次运行多于1个操作。我以为maxConcurrentOperationCount = 1只允许1个操作从队列运行,直到NSOperation子类的main()函数完成为止?
这就是我向队列添加项目的方式
self.downloadQueue.addOperation(DownloadOperation(index: indexPath))
然后我在NSOperation中的main()函数:
override func main() {
// this is async because using the enter and leave should make it essentially serial??
GlobalDownloadQueue.async() {
let downloadGroup = DispatchGroup()
let downloadedAudio = PFObject(className: "downloadedAudio")
let selectedObjectId = GlobalOperationStore.sharedInstance.globalMultiPartArray[self.collectionView.tag][self.indexPath.item].id
let selectedPartName = GlobalOperationStore.sharedInstance.globalMultiPartArray[self.collectionView.tag][self.indexPath.item].name
downloadGroup.enter() // add task 1
print("\(self.indexPath) : Enter : 1")
let query = PFQuery(className: "Part")
query.whereKey("objectId", equalTo: selectedObjectId)
query.getFirstObjectInBackground { (object, error) in
if error != nil || object == nil {
print("No object for the index selected.")
//downloadGroup.leave() // remove task 1 if error with query
} else {
//print("there is an object, getting the file.")
downloadedAudio.add(object?.object(forKey: "partAudio") as! PFFile, forKey: selectedPartName)
let downloadedFile = object?.object(forKey: "partAudio") as! PFFile
downloadGroup.enter() // add task 2
print("\(self.indexPath) : Enter : 2")
// get the data first so we can track progress
downloadedFile.getDataInBackground({ (success, error) in
if (success != nil) {
downloadGroup.enter() // add task 3
print("\(self.indexPath) : Enter : 3")
// pin the audio if there is data
downloadedAudio.pinInBackground(block: { (success, error) in
if success {
//if (DownloadCollectionController().isViewLoaded && (DownloadCollectionController().view.window != nil)) {
// viewController is visible
/// maybe has to be operation main queue
self.mainQueue.addOperation {
// reload the cell
self.collectionView.reloadItems(at: [self.indexPath])
self.collectionCell.isUserInteractionEnabled = true
}
downloadGroup.leave() // remove task 1 when complete
print("\(self.indexPath) : Leave : 1")
downloadGroup.leave() // remove task 2 when complete
print("\(self.indexPath) : Leave : 2")
downloadGroup.leave() // remove task 3 when complete
print("\(self.indexPath) : Leave : 3")
//}
}
})
}
}, progressBlock: { (percent) in
self.mainQueue.addOperation {
//print("\(downloadedFile.name)::::\(percent)")
//self.activityIndicatorView.stopAnimating()
if let downloadingCell = self.collectionView.cellForItem(at: self.indexPath) as? InnerCollectionCell {
downloadingCell.progressBar.isHidden = false
downloadingCell.contentView.bringSubview(toFront: downloadingCell.progressBar)
downloadingCell.progressBar.setProgress(Float(percent) / Float(100), animated: true)
downloadingCell.setNeedsDisplay()
downloadingCell.isUserInteractionEnabled = false
}
}
})
}
}
downloadGroup.notify(queue: GlobalDownloadQueue, execute: {
print("QUEUE FINISHED")
})
} // async
}