C#:使用不同的键同时移动两个矩形

时间:2017-02-01 23:12:05

标签: c# .net winforms keydown

我正在制作一个小程序,其中两个矩形围绕赛车跑道行驶。当我运行程序时,一切都按计划进行,我可以使用一个箭头键和另一个A,S,D,W移动轨道周围的矩形。问题是,如果我用箭头键移动一个,我试着按D同时向右移动另一个矩形,用箭头键移动的那个停止。目标是让他们能够同时移动。我该怎么办?

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;

namespace Race_Game
{
        public partial class Form1 : Form
        {
            private int x1 = 24;
            private int y1 = 16;
            private int size1 = 115;
            private int size2 = 50;
            private Rectangle _rect1;
            private int x2 = 24;
            private int y2 = 74;
            private int size3 = 115;
            private int size4 = 50;
            private Rectangle _rect2;

        public Form1()
        {
            InitializeComponent();
        }

        private void pictureBox1_Paint_1(object sender, PaintEventArgs e)
        {
            _rect1 = new Rectangle(x1, y1, size1, size2);
            e.Graphics.FillRectangle(Brushes.Red, _rect1);
            _rect2 = new Rectangle(x2, y2, size3, size4);
            e.Graphics.FillRectangle(Brushes.Black, _rect2);
        }

        private void pictureBox1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
        {
            this.KeyPreview = true;

            this.KeyDown += new KeyEventHandler(Form1_KeyDown);
        }

        private void Form1_KeyDown(object sender, KeyEventArgs e)
        { 
            if (e.KeyData == Keys.Right)
            {
                x1 += 15;
            }
            if (e.KeyData == Keys.Left)
            {
                x1 -= 15;
            }
            if (e.KeyData == Keys.Up)
            {
                y1 -= 15;
            }
            if (e.KeyData == Keys.Down)
            {
                y1 += 15;
            }
            if (e.KeyData == Keys.D)
            {
                x2 += 15;
            }
            if (e.KeyData == Keys.A)
            {
                x2 -= 15;
            }
            if (e.KeyData == Keys.W)
            {
                y2 -= 15;
            }
            if (e.KeyData == Keys.S)
            {
                y2 += 15;
            }
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            pictureBox1.Invalidate();
        }
    }
}

Visual Studio生成的设计代码:

namespace Race_Game
{
    partial class Form1
    {
    /// <summary>
    /// Required designer variable.
    /// </summary>
    private System.ComponentModel.IContainer components = null;

    /// <summary>
    /// Clean up any resources being used.
    /// </summary>
    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
    protected override void Dispose(bool disposing)
    {
        if (disposing && (components != null))
        {
            components.Dispose();
        }
        base.Dispose(disposing);
    }

    #region Windows Form Designer generated code

    /// <summary>
    /// Required method for Designer support - do not modify
    /// the contents of this method with the code editor.
    /// </summary>
    private void InitializeComponent()
    {
        this.components = new System.ComponentModel.Container();
        System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
        this.timer1 = new System.Windows.Forms.Timer(this.components);
        this.pictureBox1 = new System.Windows.Forms.PictureBox();
        ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
        this.SuspendLayout();
        // 
        // timer1
        // 
        this.timer1.Enabled = true;
        this.timer1.Interval = 1;
        this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
        // 
        // pictureBox1
        // 
        this.pictureBox1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureBox1.BackgroundImage")));
        this.pictureBox1.Location = new System.Drawing.Point(0, 0);
        this.pictureBox1.Name = "pictureBox1";
        this.pictureBox1.Size = new System.Drawing.Size(1944, 1066);
        this.pictureBox1.TabIndex = 0;
        this.pictureBox1.TabStop = false;
        this.pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint_1);
        this.pictureBox1.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.pictureBox1_PreviewKeyDown);
        // 
        // Form1
        // 
        this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
        this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
        this.ClientSize = new System.Drawing.Size(1916, 1053);
        this.Controls.Add(this.pictureBox1);
        this.Name = "Form1";
        this.Text = "Form1";
        this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
        this.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint_1);
        this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
        ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
        this.ResumeLayout(false);

    }

    #endregion

    private System.Windows.Forms.Timer timer1;
    private System.Windows.Forms.PictureBox pictureBox1;
}

}

2 个答案:

答案 0 :(得分:3)

我决定做的是按下键来分配速度,然后按键上升到零速度。那并将x和y坐标组合成PointSize个对象。

您可以独立且连续地移动框。

scr

public partial class Form1 : Form
{
    const int velocity = 15;
    Point position_A = new Point(24, 16);
    Point position_B = new Point(24, 74);
    Size size_A = new Size(115, 50);
    Size size_B = new Size(115, 50);
    Size velocity_A = new Size(0, 0);
    Size velocity_B = new Size(0, 0);

    public Rectangle Shape_A
    {
        get
        {
            return new Rectangle(position_A, size_A);
        }
    }
    public Rectangle Shape_B
    {
        get
        {
            return new Rectangle(position_B, size_B);
        }
    }
    public Form1()
    {
        InitializeComponent();
    }

    private void pictureBox1_Resize(object sender, EventArgs e)
    {
        pictureBox1.Refresh();
    }

    private void pictureBox1_Paint(object sender, PaintEventArgs e)
    {
        e.Graphics.FillRectangle(Brushes.Red, Shape_A);
        e.Graphics.FillRectangle(Brushes.Black, Shape_B);
    }

    private void timer1_Tick(object sender, EventArgs e)
    {
        this.position_A+=velocity_A;
        this.position_B+=velocity_B;
        pictureBox1.Refresh();
    }

    private void Form1_KeyDown(object sender, KeyEventArgs e)
    {
        Debug.WriteLine($"KeyDown Code:{e.KeyCode}");
        switch (e.KeyCode)
        {
            case Keys.Up:
                this.velocity_A=new Size(velocity_A.Width, -velocity);
                break;
            case Keys.Down:
                this.velocity_A=new Size(velocity_A.Width, +velocity);
                break;
            case Keys.Left:
                this.velocity_A=new Size(-velocity, velocity_A.Height);
                break;
            case Keys.Right:
                this.velocity_A=new Size(+velocity, velocity_A.Height);
                break;
            case Keys.W:
                this.velocity_B=new Size(velocity_B.Width, -velocity);
                break;
            case Keys.S:
                this.velocity_B=new Size(velocity_B.Width, +velocity);
                break;
            case Keys.A:
                this.velocity_B=new Size(-velocity, velocity_B.Height);
                break;
            case Keys.D:
                this.velocity_B=new Size(+velocity, velocity_B.Height);
                break;
            case Keys.Escape:
                this.Close();
                break;
        }
        pictureBox1.Invalidate();
    }

    private void Form1_KeyUp(object sender, KeyEventArgs e)
    {
        switch (e.KeyCode)
        {
            case Keys.Up:
            case Keys.Down:
                this.velocity_A=new Size(velocity_A.Width, 0);
                break;
            case Keys.Right:
            case Keys.Left:
                this.velocity_A=new Size(0, velocity_A.Height);
                break;
            case Keys.W:
            case Keys.S:
                this.velocity_B=new Size(velocity_B.Width, 0);
                break;
            case Keys.A:
            case Keys.D:
                this.velocity_B=new Size(0, velocity_B.Height);
                break;
        }
    }
}

答案 1 :(得分:1)

使用定时器通过WinAPI函数GetKeyState定期轮询各个键的状态,而不是对按键事件做出反应。

对于以下示例设置,我使用具有两个NumericUpDown控件(“numericUpDownA”和“numericUpDownLeft”)和一个Timer“timerCheckKeyboard”的表单,间隔为100ms并设置为启用。 Timer具有OnClick事件处理程序“timerCheckKeyboard_Tick”。

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
    }

    [DllImport("USER32.dll")]
    static extern short GetKeyState(int nVirtKey);


    private const int KEY_PRESSED = 0x8000;

    private const int VK_W = (int)'W';
    private const int VK_A = (int)'A';
    private const int VK_S = (int)'S';
    private const int VK_D = (int)'D';
    private const int VK_LEFT = 0x25;
    private const int VK_UP = 0x26;
    private const int VK_RIGHT = 0x27;
    private const int VK_DOWN = 0x28;

    private bool IsKeyPressed(int key)
    {
        return (GetKeyState(key) & KEY_PRESSED) != 0;
    }

    private void timerCheckKeyboard_Tick(object sender, EventArgs e)
    {
        if (IsKeyPressed(VK_A))
        {
            numericUpDownA.Value++;
        }

        if (IsKeyPressed(VK_LEFT))
        {
            numericUpDownLeft.Value++;
        }
    }
}

按下A键时,NumericUpDownA控件中的值会增加。按下Cursor Left键时,NumericUpDownLeft控件中的值会增加。 您可以同时按“A”和“Cursor left”,并且NumericUpDown控件中的值都会增加。

请注意,当您的应用程序不是活动应用程序时按下键时,这甚至会起作用。因此,您可能希望在Timer-Tick-Event中首先测试它,或者在表单没有焦点时完全禁用计时器。 (表单的事件ActivateDeactivate)。