我已将Unity项目导出为android工作室项目。我在android studio中导入了该项目。我创建了一个活动,我想从该活动中启动UnityplayerActivity。但它给了我一个例外。
Main2Activity.java
package com.ultimate;
import android.content.Intent;
import android.os.Bundle;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.View;
import android.widget.Button;
import com.unity3d.player.UnityPlayer;
public class Main2Activity extends AppCompatActivity {
Button button;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main2);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
Button button = (Button) findViewById(R.id.button);
button.setOnClickListener(new View.OnClickListener(){
@Override
public void onClick(View v) {
Intent intent = new Intent(getApplicationContext(),com.ultimate.UnityPlayerActivity.class);
startActivity(intent);
}
});
FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
.setAction("Action", null).show();
}
});
}
}
content_main2.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/content_main2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
tools:context="com.ultimate.Main2Activity"
tools:showIn="@layout/activity_main2">
<Button
android:text="Primary Device"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="135dp"
android:id="@+id/button" />
</RelativeLayout>
UnityPlayerActivity.java
package com.ultimate;
import com.unity3d.player.*;
import android.app.Activity;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
public class UnityPlayerActivity extends Activity
{
protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code
// Setup activity layout
@Override protected void onCreate (Bundle savedInstanceState)
{
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
getWindow().setFormat(PixelFormat.RGBX_8888); // <--- This makes xperia play happy
mUnityPlayer = new UnityPlayer(this );
setContentView(mUnityPlayer);
mUnityPlayer.requestFocus();
}
// Quit Unity
@Override protected void onDestroy ()
{
mUnityPlayer.quit();
super.onDestroy();
}
// Pause Unity
@Override protected void onPause()
{
super.onPause();
mUnityPlayer.pause();
}
// Resume Unity
@Override protected void onResume()
{
super.onResume();
mUnityPlayer.resume();
}
// This ensures the layout will be correct.
@Override public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
mUnityPlayer.configurationChanged(newConfig);
}
// Notify Unity of the focus change.
@Override public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
mUnityPlayer.windowFocusChanged(hasFocus);
}
// For some reason the multiple keyevent type is not supported by the ndk.
// Force event injection by overriding dispatchKeyEvent().
@Override public boolean dispatchKeyEvent(KeyEvent event)
{
if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
return mUnityPlayer.injectEvent(event);
return super.dispatchKeyEvent(event);
}
// Pass any events not handled by (unfocused) views straight to UnityPlayer
@Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); }
@Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); }
@Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); }
/*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); }
}
错误: -
02-02 02:22:36.522 17389-17422/com.ultimate E/HAL: hw_get_module_by_class: module name gralloc
02-02 02:22:36.522 17389-17422/com.ultimate E/HAL: hw_get_module_by_class: module name gralloc
02-02 02:22:38.362 17389-17389/com.ultimate E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.ultimate, PID: 17389
android.content.ActivityNotFoundException: Unable to find explicit activity class {com.ultimate/com.ultimate.UnityPlayerActivity}; have you declared this activity in your AndroidManifest.xml?
at android.app.Instrumentation.checkStartActivityResult(Instrumentation.java:1801)
at android.app.Instrumentation.execStartActivity(Instrumentation.java:1514)
at android.app.Activity.startActivityForResult(Activity.java:3978)
at android.support.v4.app.BaseFragmentActivityJB.startActivityForResult(BaseFragmentActivityJB.java:50)
at android.support.v4.app.FragmentActivity.startActivityForResult(FragmentActivity.java:79)
at android.app.Activity.startActivityForResult(Activity.java:3939)
at android.support.v4.app.FragmentActivity.startActivityForResult(FragmentActivity.java:859)
at android.app.Activity.startActivity(Activity.java:4262)
at android.app.Activity.startActivity(Activity.java:4230)
at com.ultimate.Main2Activity$1.onClick(Main2Activity.java:30)
at android.view.View.performClick(View.java:5207)
at android.view.View$PerformClick.run(View.java:21177)
at android.os.Handler.handleCallback(Handler.java:739)
at android.os.Handler.dispatchMessage(Handler.java:95)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5441)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:738)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:628)
谢谢。 。
答案 0 :(得分:2)
我已经解决了这个问题。
您必须在UnityPlayerActivity
文件中添加AndroidManifest.xml
。