我无法加载XNA音效。我尝试通过cwd选择文件以及完整的静态目录,但是当我尝试构建时,声音效果仍然显示为null。我已经三次检查文件是否在正确的位置,以及它是否包含在项目中,但它仍然无法识别。
以下是我正在使用的代码:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
namespace Prototype0217
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Color clearColor = Color.CornflowerBlue;
SoundEffect noise;
string cwd = System.IO.Directory.GetCurrentDirectory();
string ngnl1 = "A:\\DrawingBoard\\Prototype0217\\Prototype0217\\Content\\ngnl1.mp3";
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
noise = Content.Load<SoundEffect>("Content\\ngnl.mp3");
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed)
clearColor = Color.Green;
if (GamePad.GetState(PlayerIndex.One).Buttons.B == ButtonState.Pressed)
clearColor = Color.Red;
if (GamePad.GetState(PlayerIndex.One).Buttons.X == ButtonState.Pressed)
clearColor = Color.Blue;
if (GamePad.GetState(PlayerIndex.One).Buttons.Y == ButtonState.Pressed)
clearColor = Color.Orange;
if (GamePad.GetState(PlayerIndex.One).Buttons.RightShoulder == ButtonState.Pressed)
noise.Play();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(clearColor);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}