我正在研究Swift / Cocoa / Xcode应用程序。
此应用程序包含SceneKit视图。渲染API设置为Default(我认为这是Metal)。
如果我在这个SceneKit视图对象上运行snapshot()
,我会收到此错误消息。我想要做的是从相机中捕获场景的UIImage
Texture PixelFormat MTLPixelFormatBGRA8Unorm does not match Resolve PixelFormat MTLPixelFormatRGBA8Unorm
如果我将渲染API设置为OpenGL
,我没有错误,一切正常。
我在iOS应用程序上尝试了相同的功能,它适用于两种情况(Metal或OpenGL)。
我不明白为什么会收到此错误,我应该怎么做以避免错误。
以下是示例代码:
import SceneKit
import Cocoa
class ViewController: NSViewController {
@IBOutlet weak var vue_scene: SCNView!
@IBOutlet weak var img_snapshot: NSImageView!
let camera_node = SCNNode()
var box_node:SCNNode = SCNNode()
override func viewDidLoad() {
super.viewDidLoad()
let scene = SCNScene()
vue_scene.scene = scene
vue_scene.backgroundColor = NSColor.clear
vue_scene.showsStatistics = false
vue_scene.allowsCameraControl = false
vue_scene.autoenablesDefaultLighting = true
camera_node.camera = SCNCamera()
camera_node.camera?.zNear = 0.01
camera_node.camera?.zFar = 1000000.0
vue_scene.pointOfView = camera_node
vue_scene.scene!.rootNode.addChildNode(camera_node)
let box = SCNBox(width: 10.0,
height: 10.0,
length: 10.0,
chamferRadius: 0.0)
box.firstMaterial?.diffuse.contents = NSColor.red
box.firstMaterial?.isDoubleSided = true
box_node = SCNNode(geometry:box)
box_node.position = SCNVector3Make(0,0,0)
box_node.opacity = 1.0
vue_scene.scene!.rootNode.addChildNode(box_node)
camera_node.position = SCNVector3Make(
0.0,
0.0,
70.0)
}
@IBAction func on_btn(_ sender: Any) {
// signal SIGABRT here:
// /Library/Caches/com.apple.xbs/Sources/Metal/Metal-56.6.1/ToolsLayers/Debug/MTLDebugCommandBuffer.mm:215: failed assertion `Texture PixelFormat MTLPixelFormatBGRA8Unorm does not match Resolve PixelFormat MTLPixelFormatRGBA8Unorm'
let image = vue_scene.snapshot()
img_snapshot.image = image;
}
}
答案 0 :(得分:1)
在macOS中,使用Tab View
(例如)容纳SceneView
和NSImageView
。
我在macOS 10.15.4 Catalina上使用了Xcode 11.4。
import SceneKit
import Cocoa
class ViewController: NSViewController {
@IBOutlet var sceneView: SCNView!
@IBOutlet var imageView: NSImageView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.scene = SCNScene()
sceneView.pointOfView?.position.z = 20
sceneView.allowsCameraControl = true
sceneView.showsStatistics = true
sceneView.backgroundColor = NSColor.black
sceneView.autoenablesDefaultLighting = true
let box = SCNBox(width: 1.0,
height: 1.0,
length: 1.0,
chamferRadius: 0.0)
box.firstMaterial?.diffuse.contents = NSColor.systemTeal
let boxNode = SCNNode(geometry: box)
boxNode.position = SCNVector3(0,0,-10)
sceneView.scene!.rootNode.addChildNode(boxNode)
}
@IBAction func createSnapshot(_ sender: NSButton) {
let image = sceneView.snapshot()
imageView.image = image
}
}