我知道这个问题在这里被无数次问了,我搜索了SO和其他来源的解决方案,但我无法解决错误。我有一个getter和setter用于我的ClientPlayer类属性,当调用某个按钮时,在GUI中调用setter,我想在客户端连接并将对象发送到服务器后使用getter。调用方法“this.client.sendTCP(clientPlayer.getPlayerName());”在ClientController中返回nullPointerException。
错误:“JavaFX Application Thread”java.lang.IllegalArgumentException:object不能为null。
我的猜测是我创建一个ClientPlayer的新实例一次太多,因此返回null,因为我的字符串playerName最初设置为none。但是,我不确定如何解决问题。我真的很感激任何帮助。
public class ClientPlayer implements Serializable {
public ClientPlayer() {
}
private String playerName;
public void setPlayerName(String playerName) {
this.playerName = playerName;
}
public String getPlayerName() {
return this.playerName;
}
}
在我的GUI代码的相关部分下面,我设置了一个连接服务器的按钮:
ClientPlayer clientPlayer = new ClientPlayer();
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect();
window.setScene(lobbyScene);
});
以下是我的客户端类,我尝试获取名称并发送到服务器:
public class ClientController() {
ClientPlayer clientPlayer = new ClientPlayer();
public void connect() {
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(clientPlayer.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
}
答案 0 :(得分:2)
在GUI中,您创建一个ClientPlayer
实例并在其上调用setPlayerName()
。然后在ClientController
中,您创建一个新的ClientPlayer
实例(您永远不会在其上调用setPlayerName()
),并在其上调用getPlayerName()
。由于您从未为该实例设置播放器名称,因此getPlayerName()
当然会返回null。
你需要决定自己的责任是什么?#34; ClientPlayer
实例。如果ClientController
负责,则向getClientPlayer()
添加ClientController
方法,然后执行
clientToGame.setOnAction((ActionEvent w) -> {
clientController.getClientPlayer().setPlayerName(clientNameText.getText());
clientController.connect();
window.setScene(lobbyScene);
});
并从GUI类中完全删除ClientPlayer
。如果GUI类负责拥有它,那么将对它的引用传递给connect()
方法,并从控制器中删除ClientPlayer
字段:
public class ClientController() {
// ClientPlayer clientPlayer = new ClientPlayer();
public void connect(ClientPlayer clientPlayer) {
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(clientPlayer.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
}
当然
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect(clientPlayer);
window.setScene(lobbyScene);
});
答案 1 :(得分:-1)
丑陋但应该有效:
使ClientPlayer
访问静态。在你的gui班:
public static ClientPlayer clientPlayer = new ClientPlayer();
然后您可以通过以下方式访问ClientController
中的同一个对象:
...
this.client.sendTCP(MyGuiClass.clientPlayer.getPlayerName());
...
编辑:
问题是,你没有引用"相同的"您在ClientController中通过clientPlayer
对象,就像在GUI-Class中一样。你应该以某种方式将该对象交给或使用静态引用。您也可以在ClientController
的构造函数中交出它。
EDIT2:
ClientPlayer clientPlayer = new ClientPlayer();
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect(clientPlayer);
window.setScene(lobbyScene);
});
在您的ClientController中:
public void connect(ClientPlayer player) {
this.clientPlayer = player;
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(player.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}