编辑:这是一个工作版本。我通过NSCoding保存并从NSUserDefaults加载后,我能够在NSMUtableArray中检索我的对象。我认为重要的是,您不仅需要对数组进行反存档,还需要对其所有内容进行反存档。如您所见,我不仅要存储我的冻结对象的NSData,还要存储我的数组的NSData:
// My class "Freeze"
@interface Freeze : NSObject <NSCoding> // The NSCoding-protocoll is important!!
{
NSMutableString *name;
}
@property(nonatomic, copy) NSMutableString *name;
-(void) InitString;
@end
@implementation Freeze
@synthesize name;
-(void) InitString {
name = [[NSMutableString stringWithString:@"Some sentence... lalala"] retain];
}
// Method from NSCoding-protocol
- (void)encodeWithCoder:(NSCoder *)encoder
{
//Encode properties, other class variables, etc
[encoder encodeObject:self.name forKey:@"name"];
}
// Method from NSCoding-protocol
- (id)initWithCoder:(NSCoder *)decoder
{
self = [super init];
if( self != nil )
{
//decode properties, other class vars
self.name = [decoder decodeObjectForKey:@"name"];
}
return self;
}
@end
Freeze *freeze;
NSMutableArray *runes;
NSMutableArray *newRunes;
runes = [[NSMutableArray alloc] init];
newRunes = [[NSMutableArray alloc] init];
freeze = [[Freeze alloc] init];
[freeze InitString];
[runes addObject:freeze];
[self saveState];
[self restoreState];
Freeze *newFreeze = [[Freeze alloc] init];
newFreeze = [newRunes objectAtIndex:0];
NSString *String = [NSString stringWithString:newFreeze.name];
NSLog(@"%@", String);
//-----------------------------------------------------------------------------
- (void) saveState
{
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
NSData* myClassData = [NSKeyedArchiver archivedDataWithRootObject:freeze];
[defaults setObject:myClassData forKey:@"MyClass"];
NSData* myClassArrayData = [NSKeyedArchiver archivedDataWithRootObject:runes];
[defaults setObject:myClassArrayData forKey:@"MyClassArray"];
}
- (void) restoreState
{
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
NSData* myClassData = [defaults objectForKey:@"MyClass"];
freeze = [NSKeyedUnarchiver unarchiveObjectWithData:myClassData];
NSData* myClassArrayData = [defaults objectForKey:@"MyClassArray"];
NSArray *savedMyClassArray = [NSKeyedUnarchiver unarchiveObjectWithData:myClassArrayData];
if( savedMyClassArray != nil )
newRunes = [[NSMutableArray alloc] initWithArray:savedMyClassArray];
else
newRunes = [[NSMutableArray alloc] init];
}
编辑:这是我之前收到的错误,它不再显示上面的更新版本。
它在最后崩溃,调试器显示以下错误: * *由于未捕获的异常'NSInvalidArgumentException'而终止应用程序,原因:' - [NSConcreteMutableData InitString]:无法识别的选择器发送到实例0x6b1fe20'*
此外,它说“NewFreeze”不是CFString类型。有人知道发生了什么事吗?我真的想保存我的对象。
答案 0 :(得分:1)
问题是不允许将自定义类存储为Settings plist(NSUserDefaults)中的节点,因为数据存储在文件系统中而不是应用程序中的对象。设置应用程序(此数据也将可见)不知道“冻结”对象是什么。处理您想要做的事情的最佳方式是使用Core Data。
另请注意:当您尝试从Freeze
数组初始化新的runes
对象时,在方法结束时会导致您获得的错误,因为当您将对象放入runes数组首先将其封装为NSData
对象,但是当你将其取出时,在将其设置为NewFreeze
答案 1 :(得分:0)
您当然可以使用NSKeyedArchiver
类保存自己的对象。
但是:
- (id)initWithCoder:(NSCoder *)decoder
{
//self = [[Freeze alloc] init]; // I don't think you want to
// allocate a new object here,
self = [super init];
if( self != nil )
{
//decode properties, other class vars
self.name = [decoder decodeObjectForKey:@"name"];
}
return self;
}
就像之前提到的那样,你无法将它保存到NSUserDefaults。 但是,您可以将其保存到应用程序文档目录中的文件中。
编辑:这是我一年前写的一些代码作为测试。我认为这可能与您尝试做的非常接近。那里有一些与之无关的东西,比如从主捆绑中加载一个plist,但我会保留它以防万一有人觉得它有用。HighScoresManager.h
#import <Foundation/Foundation.h>
@interface ScoreEntry : NSObject <NSCoding>
{
NSString *player;
NSInteger score;
}
@property (nonatomic, retain) NSString *player;
@property (nonatomic, assign) NSInteger score;
+ (ScoreEntry *) entryWithScore:(NSInteger) score andPlayer:(NSString *)player;
@end
@interface HighScoresManager : NSObject
{
NSMutableArray *m_Highscores;
}
@property (nonatomic, readonly) NSArray *highscores;
- (void) addScore: (NSInteger) score forPlayer:(NSString *)player;
- (void) addScoreEntry: (ScoreEntry *) entry;
@end
HighScoresManager.m
#import "HighScoresManager.h"
@implementation ScoreEntry
@synthesize player;
@synthesize score;
+ (ScoreEntry *) entryWithScore:(NSInteger) score andPlayer:(NSString *)player
{
ScoreEntry *entry = [[[ScoreEntry alloc] init] autorelease];
entry.score = score;
entry.player = player;
return entry;
}
+ (ScoreEntry *) entryWithNSDictionary:(NSDictionary *)dict
{
ScoreEntry *entry = [[[ScoreEntry alloc] init] autorelease];
entry.score = [[dict objectForKey:@"score"] intValue];
entry.player = [dict objectForKey:@"player"];
return entry;
}
- (void) encodeWithCoder: (NSCoder *) coder
{
[coder encodeInteger:score forKey:@"score"];
[coder encodeObject:player forKey:@"player"];
}
- (id) initWithCoder: (NSCoder *) decoder
{
if( self = [super init] )
{
score = [decoder decodeIntForKey:@"score"];
player = [[decoder decodeObjectForKey:@"player"] retain];
}
return (self);
}
- (void) dealloc
{
[player release];
[super dealloc];
}
@end
@implementation HighScoresManager
- (BOOL) saveHighScores
{
BOOL success = NO;
if( m_Highscores )
{
NSArray *pathList = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, NO);
NSString *path = [[[pathList objectAtIndex:0] stringByAppendingPathComponent:@"highscores.txt"] stringByExpandingTildeInPath];
success = [NSKeyedArchiver archiveRootObject:m_Highscores toFile:path];
}
return success;
}
- (BOOL) loadHighScores
{
BOOL success = NO;
NSArray *pathList = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, NO);
NSString *path = [[[pathList objectAtIndex:0] stringByAppendingPathComponent:@"highscores.txt"] stringByExpandingTildeInPath];
if(m_Highscores)
{
[m_Highscores release];
}
m_Highscores = [NSKeyedUnarchiver unarchiveObjectWithFile:path];
if( m_Highscores )
{
[m_Highscores retain];
success = YES;
}
else
{
m_Highscores = [[NSMutableArray alloc] init];
success = NO;
}
// if empty, load default highscores from plist
if([m_Highscores count] == 0)
{
NSString *resourcePath = [[NSBundle mainBundle] resourcePath];
NSString *path = [[resourcePath stringByAppendingPathComponent:@"DefaultHighscores.plist"] stringByExpandingTildeInPath];
NSDictionary *defaultHighscoresDict = [[NSDictionary alloc] initWithContentsOfFile:path];
NSArray *defaultHighscores = [defaultHighscoresDict objectForKey:@"highscores"];
for (NSDictionary *dict in defaultHighscores)
{
[m_Highscores addObject:[ScoreEntry entryWithNSDictionary:dict]];
}
[defaultHighscoresDict release];
}
return success;
}
- (id) init
{
self = [super init];
if(self)
{
[self loadHighScores];
}
return self;
}
- (NSArray *) highscores
{
return (NSArray *) m_Highscores;
}
- (void) addScore: (NSInteger) score forPlayer:(NSString *)player
{
[self addScoreEntry:[ScoreEntry entryWithScore:score andPlayer:player]];
}
- (void) addScoreEntry: (ScoreEntry *) entry
{
[m_Highscores addObject:entry];
}
- (void) dealloc
{
[self saveHighScores];
[m_Highscores release];
[super dealloc];
}
@end
也许我应该把文件上传到某个地方并在这里链接......无论如何,现在已经完成了。