我目前正在使用mediacodec进行实时视图硬件解码。 代码看起来像这样
mMediaCodecDecoder = MediaCodec.createDecoderByType(MIME_TYPE);
format = MediaFormat.createVideoFormat(MIME_TYPE, mLiveViewBuff.frameData.picWidth, mLiveViewBuff.frameData.picHeight);
if (mSurfaceHolder.getSurface().isValid()) {
mMediaCodecDecoder.configure(format, mSurfaceHolder.getSurface(), null, 0);
}
mMediaCodecDecoder.start();
decoderInputBuffers = mMediaCodecDecoder.getInputBuffers();
decoderOutputBuffers = mMediaCodecDecoder.getOutputBuffers();
decoderConfigured = true;
在某个阶段,我决定像这样发布Mediacodec
mMediaCodecDecoder.stop();
mMediaCodecDecoder.release();
mMediaCodecDecoder = null;
之后我想在我想为另一个liveview硬件解码创建另一个mediacodec之前通过这样做来清除表面视图。
Canvas canvas = mSurfaceHolder.lockCanvas();
canvas.drawColor(getResources().getColor(R.color.WHITE));
mSurfaceHolder.unlockCanvasAndPost(canvas);
但我收到了一些connect(P): already connected
错误
长话短说
所以基本上,我有2 h264 livefeed使用mediacodec进行硬件解码并在surfaceview上播放。在玩它们之间,我想通过在画布上画出纯黑色来清除表面视图。
请给我一些建议 感谢
答案 0 :(得分:0)
我在这里得到类似的问题并在这里回答https://stackoverflow.com/a/29243067/849715
private void clearSurface(SurfaceTexture texture) {
EGL10 egl = (EGL10) EGLContext.getEGL();
EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
egl.eglInitialize(display, null);
int[] attribList = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL10.EGL_WINDOW_BIT,
EGL10.EGL_NONE, 0, // placeholder for recordable [@-3]
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
egl.eglChooseConfig(display, attribList, configs, configs.length, numConfigs);
EGLConfig config = configs[0];
EGLContext context = egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, new int[]{
12440, 2,
EGL10.EGL_NONE
});
EGLSurface eglSurface = egl.eglCreateWindowSurface(display, config, texture,
new int[]{
EGL10.EGL_NONE
});
egl.eglMakeCurrent(display, eglSurface, eglSurface, context);
GLES20.glClearColor(0, 0, 0, 1);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
egl.eglSwapBuffers(display, eglSurface);
egl.eglDestroySurface(display, eglSurface);
egl.eglMakeCurrent(display, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_CONTEXT);
egl.eglDestroyContext(display, context);
egl.eglTerminate(display);
}