我在网络地图上使用自定义生成的图块(使用openlayers显示)。 瓷砖是由maperetive产生的,它很棒。然而,我的地图旋转-3 / 4Pi(openlayers具有此功能)并且许多标签被颠倒渲染。 我相信maperitive没有相对于任意角度渲染标签的功能。可能有其他选择来解决这个问题吗?
答案 0 :(得分:0)
也许你可以在maperetive中使用export-bitmap命令生成位图。然后你旋转整个。希望这有帮助!
答案 1 :(得分:0)
我能够解决问题(在某种程度上)使用ILSpy&更改maperitive的dll。 Reflexil
如果有人感兴趣,标签的渲染是通过GdiPainter.DrawText(string, IPointF2List, ...)
方法(来自Karta.dll)完成的。它使用Brejc.Geometry.Algorithms.Polylines.Analysis.PolylineWalker
类(来自Brejc.Geospatial.dll),它控制跨折线的单个字符的放置。我改变了这个类,使它沿着相反方向的折线行走。
public class PolylineWalker : IPolylineWalker
{
private readonly PolylineAnalysis polylineAnalysis;
private float currentOffset;
private int currentSegment;
private float currentOffsetWithinSegment;
private float polylineLength;
public float CurrentAngle
{
get
{
return this.polylineAnalysis.SegmentAngles[this.currentSegment] + 180f;
}
}
public float CurrentOffsetWithinSegment
{
get
{
return this.currentOffsetWithinSegment;
}
}
public Brejc.Geometry.PointF2 CurrentPoint
{
get
{
float num;
float num2;
this.polylineAnalysis.Points.GetPoint(this.currentSegment, out num, out num2);
float num3;
float num4;
this.polylineAnalysis.Points.GetPoint(this.currentSegment + 1, out num3, out num4);
float num5 = this.currentOffsetWithinSegment / this.polylineAnalysis.SegmentLengths[this.currentSegment];
float x = (num - num3) * num5 + num3;
float y = (num2 - num4) * num5 + num4;
return new Brejc.Geometry.PointF2(x, y);
}
}
public float CurrentOffset
{
get
{
return this.currentOffset;
}
}
public int CurrentSegment
{
get
{
return this.currentSegment;
}
}
public float LengthLeftOnSegment
{
get
{
return this.polylineAnalysis.SegmentLengths[this.currentSegment] - this.currentOffsetWithinSegment;
}
}
public PolylineWalker(PolylineAnalysis polylineAnalysis)
{
this.polylineAnalysis = polylineAnalysis;
this.polylineLength = polylineAnalysis.PolylineLength;
}
public void MoveBy(float delta)
{
if (delta.IsZero())
{
return;
}
if (this.currentOffset + delta > this.polylineLength)
{
throw new System.ArgumentOutOfRangeException("delta");
}
if (this.currentOffset + delta == this.polylineLength)
{
int num = 0;
num++;
}
float num2 = this.currentOffset + delta;
this.currentOffset -= this.currentOffsetWithinSegment;
if (delta > 0f)
{
while (this.currentSegment >= 0)
{
this.currentOffset += this.polylineAnalysis.SegmentLengths[this.currentSegment];
if (this.currentOffset >= num2)
{
this.currentOffsetWithinSegment = num2 - (this.currentOffset - this.polylineAnalysis.SegmentLengths[this.currentSegment]);
this.currentOffset = num2;
return;
}
this.currentSegment--;
}
throw new System.InvalidOperationException("Bug in the algorithm");
}
this.MoveTo(num2);
}
public void MoveTo(float offset)
{
if (offset < 0f)
{
throw new System.ArgumentOutOfRangeException("offset");
}
if (offset > this.polylineLength)
{
throw new System.ArgumentOutOfRangeException("offset");
}
this.currentOffset = 0f;
this.currentSegment = this.polylineAnalysis.SegmentsCount - 1;
while (this.currentSegment >= 0)
{
if (this.currentOffset + this.polylineAnalysis.SegmentLengths[this.currentSegment] >= offset)
{
this.currentOffsetWithinSegment = offset - this.currentOffset;
this.currentOffset = offset;
return;
}
this.currentOffset += this.polylineAnalysis.SegmentLengths[this.currentSegment];
this.currentSegment--;
}
throw new System.InvalidOperationException("Bug in the algorithm");
}
}