好的,所以我有这个代码(执行),但一切都在左上角。
如何更改它,使圆圈位于中间,底部中心的4个按钮?
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import static javax.swing.Spring.height;
import static javax.swing.Spring.width;
public class MoveTheBall extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
//Parent root = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml"));
Button btn1 = new Button();
btn1.setText("Left");
btn1.setOnAction((ActionEvent event) -> {
System.out.println("Hello World!");
});
Button btn2 = new Button();
btn2.setText("Right");
btn2.setOnAction((ActionEvent event) -> {
System.out.println("Hello World!");
});
Button btn3 = new Button();
btn3.setText("Up");
btn3.setOnAction((ActionEvent event) -> {
System.out.println("Hello World!");
});
Button btn4 = new Button();
btn4.setText("Down");
btn4.setOnAction((ActionEvent event) -> {
System.out.println("Hello World!");
});
StackPane rootPane = new StackPane();
HBox pane = new HBox();
VBox pane2 = new VBox();
Circle circle = new Circle();
circle.centerXProperty().bind(pane.widthProperty().divide(2));
circle.centerYProperty().bind(pane.heightProperty().divide(2));
circle.setRadius(50);
circle.setStroke(Color.BLACK);
circle.setFill(Color.WHITE);
pane2.getChildren().add(circle);
pane.getChildren().addAll(btn1, btn2, btn3, btn4);
Scene scene = new Scene(rootPane, 400, 400);
rootPane.getChildren().addAll(pane,pane2);
BorderPane borderPane = new BorderPane();
borderPane.setPrefSize(400, 400);
pane.setLayoutY(300);
pane2.setLayoutX(150);
primaryStage.setTitle("Move the circle!");
primaryStage.setScene(scene);
primaryStage.show();
}
Here is a picture with the results and with black what I would like to make.
注意:不需要某些导入,但这是我必须包含的内容。 谢谢!
答案 0 :(得分:2)
嗯,对于您的预期输出,您使用的布局太多了。试试这个
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import static javax.swing.Spring.height;
import static javax.swing.Spring.width;
import javafx.geometry.Pos;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
//Parent root = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml"));
Button btn1 = new Button();
btn1.setText("Left");
btn1.setOnAction((ActionEvent event) -> {
System.out.println("Hello World!");
});
Button btn2 = new Button();
btn2.setText("Right");
btn2.setOnAction((ActionEvent event) -> {
System.out.println("Hello World!");
});
Button btn3 = new Button();
btn3.setText("Up");
btn3.setOnAction((ActionEvent event) -> {
System.out.println("Hello World!");
});
Button btn4 = new Button();
btn4.setText("Down");
btn4.setOnAction((ActionEvent event) -> {
System.out.println("Hello World!");
});
Circle circle = new Circle();
circle.setRadius(50);
circle.setStroke(Color.BLACK);
circle.setFill(Color.WHITE);
BorderPane rootPane = new BorderPane();
rootPane.setCenter(circle);
HBox hb = new HBox(btn1, btn2, btn3, btn4);
hb.setAlignment(Pos.CENTER);
rootPane.setBottom(hb);
Scene scene = new Scene(rootPane, 400, 400);
primaryStage.setTitle("Move the circle!");
primaryStage.setScene(scene);
primaryStage.show();
}
}