创建对象数组只进行1次迭代

时间:2017-01-29 19:22:36

标签: javascript arrays loops object

我正在尝试创建一个可变的对象数组,但是当我尝试执行for循环时,它只执行迭代一次然后停止。

function generate() {
        works = [];  // Clear array
        console.log(num.value);
        for(i=0; i < num.value; i++) {
            console.log(i);
            var fire = new Firework(cxt);
            works.push(fire);
        }
    }

其中cxt是html canvas上下文,num.value是范围。

这只会进行一次迭代然后停止。这是烟花对象的构造函数。

function Firework(Context, DestX, DestY, Speed, Radius, Color, Scale) {
    // Basic Stuff
    this.stat = 0;  // Status of explosion 0 - 100
    this.speed = Speed || 5;
    this.color = Color || "blue";
    this.radius = Radius || 5;
    this.scale = Scale || 1;

    // Movment Stuff
    this.curX = 0;
    this.curY = 0;
    this.destX = DestX || 100;
    this.destY = DestY || 100;
    this.dX = this.speed * Math.cos(Math.atan((this.destY)/(this.destX)));
    this.dY = this.speed * Math.sin(Math.atan((this.destY)/(this.destX)));

    // Spark Stuff
    this.sparkNum = 100;  // SNumber of sparks per level
    this.sparkLvls = 4;  // Number of levels of sparks
    this.sparkAngle = [];
    this.sparkDist = [];

    // Setup Angles and Distances
    for(i=0; i<this.sparkLvls; i++) {  // 4 Levels of sparks
        this.sparkAngle[i] = [];
        this.sparkDist[i] = new Array(this.sparkNum);
        this.sparkDist[i].fill(i*this.radius);  // Set Distance init to 0

        // Generate angles of sparks randomly
        for(j=0; j<this.sparkNum; j++) {
            this.sparkAngle[i][j] = Math.random()*2*Math.PI;
        }
        this.sparkAngle[i].sort();  // Sort angles for difference calc

        // Store Angles as differences between them
        var temp = [];
        for(j=1; j<this.sparkNum; j++) {
            temp[j] = this.sparkAngle[i][j] - this.sparkAngle[i][j-1];
        }
        this.sparkAngle[i] = temp;
    }

    this.context = Context;
}

非常感谢任何帮助。提前谢谢

1 个答案:

答案 0 :(得分:2)

您使用相同的变量i(没有var是全局变量)

在for循环中添加var

for(var i=0; i < num.value; i++) { // in  generate function

for(var i=0; i<this.sparkLvls; i++) {  // in Firework function