using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Shooter
{
class Player
{
//Animation representing player
public Texture2D PlayerTexture;
//Position of player relative to left side of screen
public Vector2 Position;
public bool playerActive;
public int playerHealth;
public int Width
{
get { return PlayerTexture.Width; }
}
public int Height
{
get { return PlayerTexture.Height; }
}
public void Initialize(Texture2D texture, Vector2 position)
{
PlayerTexture = texture;
//sets the position of player to middle of the screen
Position = position;
playerActive = true;
playerHealth = 100;
}
public void Update()
{
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(PlayerTexture, Position, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
}
}
}
这是我的代码,对于我的播放器类,程序没有编译错误。然而,当我运行游戏时,它表示" Game1已停止响应"当我调试时,会出现一条错误消息,指出" value不能为null"。我在这里使用XNA关注Windows游戏开发教程:
谢谢!
答案 0 :(得分:0)
查看错误和您的代码我想这是您唯一的课程?如果是这样,您使用的教程有点奇怪。因为它绝对涵盖了初学者的素材,但它会跳过一些关键信息。
在monogame中,您的第一堂课应该始终从Game类继承。对于monogame / XNA游戏的基本结构,我建议你阅读以下文章:http://rbwhitaker.wikidot.com/monogame-project-template