我已经在GPU和CPU上为浮点值的大矢量实现了级联加法函数。这只是意味着这个向量shell的所有元素总结为一个结果。 CPU算法非常简单,工作正常,但GPU算法总是与期望的结果相差35200。
算法的最小工作代码和与CPU的比较如下。
输出始终如下:
CPU Time: 22.760059 ms, bandwidth: 3.514929 GB/s
GPU Time (improved): 12.077088 ms, bandwidth: 6.624114 GB/s
- CPU result does not match GPU result in improved atomic add.
CPU: 10000000.000000, GPU: 10035200.000000, diff:-35200.000000
我用cuda-memcheck检查了它,但在该运行中没有发生错误。我尝试了许多不同的东西,但没有任何工作。如果不是由于float数据类型的不准确,因为我将所有浮点数更改为整数并仍然得到完全相同的结果。
这是我的代码:
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include <chrono>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
void reductionWithCudaImproved(float *result, const float *input);
__global__ void reductionKernelImproved(float *result, const float *input);
void reductionCPU(float *result, const float *input);
#define SIZE 10000000
#define TILE 32
#define ILP 8
#define BLOCK_X_IMPR (TILE / ILP)
#define BLOCK_Y_IMPR 32
#define BLOCK_COUNT_X_IMPR 100
int main()
{
int i;
float *input;
float resultCPU, resultGPU;
double cpuTime, cpuBandwidth;
input = (float*)malloc(SIZE * sizeof(float));
resultCPU = 0.0;
resultGPU = 0.0;
srand((int)time(NULL));
auto start = std::chrono::high_resolution_clock::now();
auto end = std::chrono::high_resolution_clock::now();
for (i = 0; i < SIZE; i++)
input[i] = 1.0;
start = std::chrono::high_resolution_clock::now();
reductionCPU(&resultCPU, input);
end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> diff = end - start;
cpuTime = (diff.count() * 1000);
cpuBandwidth = (sizeof(float) * SIZE * 2) / (cpuTime * 1000000);
printf("CPU Time: %f ms, bandwidth: %f GB/s\n\n", cpuTime, cpuBandwidth);
reductionWithCudaImproved(&resultGPU, input);
if (resultCPU != resultGPU)
printf("- CPU result does not match GPU result in improved atomic add. CPU: %f, GPU: %f, diff:%f\n\n", resultCPU, resultGPU, (resultCPU - resultGPU));
else
printf("+ CPU result matches GPU result in improved atomic add. CPU: %f, GPU: %f\n\n", resultCPU, resultGPU);
return 0;
}
void reductionCPU(float *result, const float *input)
{
for (int i = 0; i < SIZE; i++)
*result += input[i];
}
__global__ void reductionKernelImproved(float *result, const float *input)
{
int i;
int col = (blockDim.x * blockIdx.x + threadIdx.x) * ILP;
int row = blockDim.y * blockIdx.y + threadIdx.y;
int index = row * blockDim.x * BLOCK_COUNT_X_IMPR + col;
__shared__ float interResult;
if (threadIdx.x == 0 && threadIdx.y == 0)
interResult = 0.0;
__syncthreads();
#pragma unroll ILP
for (i = 0; i < ILP; i++)
{
if (index < SIZE)
{
atomicAdd(&interResult, input[index]);
index++;
}
}
__syncthreads();
if (threadIdx.x == 0 && threadIdx.y == 0)
atomicAdd(result, interResult);
}
void reductionWithCudaImproved(float *result, const float *input)
{
dim3 dim_grid, dim_block;
float *dev_input = 0;
float *dev_result = 0;
cudaEvent_t start, stop;
float elapsed = 0;
double gpuBandwidth;
dim_block.x = BLOCK_X_IMPR;
dim_block.y = BLOCK_Y_IMPR;
dim_block.z = 1;
dim_grid.x = BLOCK_COUNT_X_IMPR;
dim_grid.y = (int)ceil((float)SIZE / (float)(TILE * dim_block.y* BLOCK_COUNT_X_IMPR));
dim_grid.z = 1;
cudaSetDevice(0);
cudaMalloc((void**)&dev_input, SIZE * sizeof(float));
cudaMalloc((void**)&dev_result, sizeof(float));
cudaMemcpy(dev_input, input, SIZE * sizeof(float), cudaMemcpyHostToDevice);
cudaMemcpy(dev_result, result, sizeof(float), cudaMemcpyHostToDevice);
cudaEventCreate(&start);
cudaEventCreate(&stop);
cudaEventRecord(start);
reductionKernelImproved << <dim_grid, dim_block >> >(dev_result, dev_input);
cudaEventRecord(stop);
cudaEventSynchronize(stop);
cudaEventElapsedTime(&elapsed, start, stop);
gpuBandwidth = (sizeof(float) * SIZE * 2) / (elapsed * 1000000);
printf("GPU Time (improved): %f ms, bandwidth: %f GB/s\n", elapsed, gpuBandwidth);
cudaDeviceSynchronize();
cudaMemcpy(result, dev_result, sizeof(float), cudaMemcpyDeviceToHost);
cudaFree(dev_input);
cudaFree(dev_result);
return;
}
答案 0 :(得分:3)
我认为你的内核调用中有重叠的索引:
int col = (blockDim.x * blockIdx.x + threadIdx.x) * ILP;
int row = blockDim.y * blockIdx.y + threadIdx.y;
int index = row * blockDim.x * BLOCK_COUNT_X_IMPR + col;
如果我没弄错,你的blockDim.x = 4和BLOCK_COUNT_X_IMPR = 100,所以每一行都会跳400个索引。 但是,你的col可以高达400 * 8。
考虑:
blockIdx = (12, 0)
threadIdx = (3, 0)
=> col = (12*4 + 3) * 8 = 408
row = 0
index = 408
blockIdx = (0, 0)
threadIdx = (1, 1)
=> col = (0*4 + 1) * 8 = 8
row = 1
index = 1 * 400 + 8 = 408
所以我猜你应该重写索引
// gridDim.x = BLOCK_COUNT_X_IMPR
int index = row * blockDim.x * gridDim.x * ILP + col;