我有这个脚本创建一个UDP服务器,它接收一个流并将其放入一个数组中。每分钟后,我将数据摄入,清理并发送到另一台服务器。这两个操作都在共享相同变量的theads上运行。
import socket, time, threading, copy
UDP_IP = "255.255.255.255"
UDP_PORT = 4032
store = []
lock = threading.Lock()
def receive_data():
global queue
global lock
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind((UDP_IP, UDP_PORT))
while True:
data = s.recv(9999)
# store data temporarily
lock.acquire()
store.append(data)
lock.release()
def send_data():
global store
global lock
lock.acquire()
data = copy.deepcopy(store)
store = []
lock.release()
# Clean up, send and put a timer
threading.Timer(60, send_data).start()
t1 = threading.Thread(target=receive_data, name='Server')
t1.start()
t2 = threading.Thread(target=send_data, name='Sender')
t2.start()
我的问题:在避免数据丢失方面,这是一个足够好的脚本吗?我担心锁定变量可能会使UDP服务器保持不变以访问它,并以某种方式跳过在此期间发送的数据。
答案 0 :(得分:1)
假设你的代码是这样的:
import socket, time, threading, copy
UDP_IP = "255.255.255.255"
UDP_PORT = 4032
store = []
lock = threading.Lock()
def receive_data():
global store
global lock
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind((UDP_IP, UDP_PORT))
while True:
data = s.recv(9999)
# store data temporarily
lock.acquire() # Note the lock around access to global store
store.append(data)
lock.release()
def send_data():
global store
global lock
lock.acquire()
data = store[:] # cheap copy of the contents while locked
store = []
lock.release()
# Expensive processing of data to send it to another server
process(data)
# Clean up, send and put a timer
threading.Timer(60, send_data).start()
t1 = threading.Thread(target=receive_data, name='Server')
t1.start()
t2 = threading.Thread(target=send_data, name='Sender')
t2.start()
然后就阅读数据而言没有任何阻碍。无论如何,套接字将为您缓冲数据。