FabricJS自定义过滤器插件在向图像添加过滤器时有效,但无法通过JSON

时间:2017-01-25 10:07:47

标签: javascript canvas fabricjs

版本

1.7.3

测试用例

http://jsfiddle.net/human_a/uhe70ju7/

/**
 * Stack blur filter for fabricjs
 * Example:
 * obj.filters.push(new fabric.Image.filters.StackBlur(6));
 * obj.applyFilters(canvas.renderAll.bind(canvas));
 *
 * Heavily inspired by:
 * https://gist.github.com/pierrickouw/2ab679159beee9d80ca6
 * http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
 * uses stackBlurCanvasRGBA function but could be swapped be stackBlurCanvasRGB
 * @see: http://www.quasimondo.com/StackBlurForCanvas/StackBlur.js
 */
var fabric = window.fabric,
    extend = fabric.util.object.extend;

var mul_table = [
  512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
  454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
  482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
  437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
  497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
  320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
  446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
  329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
  505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
  399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
  324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
  268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
  451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
  385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
  332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
  289,287,285,282,280,278,275,273,271,269,267,265,263,261,259
];
var shg_table = [
  9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
  17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
  19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
  20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
  21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
  21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
  22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
  22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
  23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
  23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
  23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
  23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
  24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
  24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
  24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
  24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
];

function BlurStack() {
  this.r = 0;
  this.g = 0;
  this.b = 0;
  this.a = 0;
  this.next = null;
}

fabric.Image.filters.StackBlur = fabric.util.createClass(fabric.Image.filters.BaseFilter, {

  /**
        * Filter type
        */
  type: 'StackBlur',

  /**
        * Constructor
        */
  initialize: function(options) { //radius of the blur

    options = options || {};
    this.radius = options.radius || 0;

  },

  /**
        * Applies blur to canvas element
        */
  applyTo: function(canvasEl) {
    // Don't apply blur if it's zero
    if (!this.radius) return;

    var radius = this.radius;
    var width = canvasEl.width;
    var height = canvasEl.height;
    var context = canvasEl.getContext("2d");
    var imageData;

    imageData = context.getImageData( 0, 0, width, height );

    var pixels = imageData.data;

    var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
        r_out_sum, g_out_sum, b_out_sum, a_out_sum,
        r_in_sum, g_in_sum, b_in_sum, a_in_sum,
        pr, pg, pb, pa, rbs;

    var div = radius + radius + 1;
    var widthMinus1  = width - 1;
    var heightMinus1 = height - 1;
    var radiusPlus1  = radius + 1;
    var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;

    var stackStart = new BlurStack();
    var stack = stackStart;
    for ( i = 1; i < div; i++ ) {
      stack = stack.next = new BlurStack();
      if ( i === radiusPlus1 ) var stackEnd = stack;
    }
    stack.next = stackStart;
    var stackIn = null;
    var stackOut = null;

    yw = yi = 0;

    var mul_sum = mul_table[radius];
    var shg_sum = shg_table[radius];

    for ( y = 0; y < height; y++ ) {
      r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;

      r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
      g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
      b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
      a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );

      r_sum += sumFactor * pr;
      g_sum += sumFactor * pg;
      b_sum += sumFactor * pb;
      a_sum += sumFactor * pa;

      stack = stackStart;

      for( i = 0; i < radiusPlus1; i++ ) {
        stack.r = pr;
        stack.g = pg;
        stack.b = pb;
        stack.a = pa;
        stack = stack.next;
      }

      for( i = 1; i < radiusPlus1; i++ ) {
        p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
        r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
        g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
        b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
        a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;

        r_in_sum += pr;
        g_in_sum += pg;
        b_in_sum += pb;
        a_in_sum += pa;

        stack = stack.next;
      }


      stackIn = stackStart;
      stackOut = stackEnd;
      for ( x = 0; x < width; x++ ) {
        pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
        if ( pa !== 0 )
        {
          pa = 255 / pa;
          pixels[yi]   = ((r_sum * mul_sum) >> shg_sum) * pa;
          pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
          pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
        } else {
          pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
        }

        r_sum -= r_out_sum;
        g_sum -= g_out_sum;
        b_sum -= b_out_sum;
        a_sum -= a_out_sum;

        r_out_sum -= stackIn.r;
        g_out_sum -= stackIn.g;
        b_out_sum -= stackIn.b;
        a_out_sum -= stackIn.a;

        // eslint-disable-next-line
        p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;

        r_in_sum += ( stackIn.r = pixels[p]);
        g_in_sum += ( stackIn.g = pixels[p+1]);
        b_in_sum += ( stackIn.b = pixels[p+2]);
        a_in_sum += ( stackIn.a = pixels[p+3]);

        r_sum += r_in_sum;
        g_sum += g_in_sum;
        b_sum += b_in_sum;
        a_sum += a_in_sum;

        stackIn = stackIn.next;

        r_out_sum += ( pr = stackOut.r );
        g_out_sum += ( pg = stackOut.g );
        b_out_sum += ( pb = stackOut.b );
        a_out_sum += ( pa = stackOut.a );

        r_in_sum -= pr;
        g_in_sum -= pg;
        b_in_sum -= pb;
        a_in_sum -= pa;

        stackOut = stackOut.next;

        yi += 4;
      }
      yw += width;
    }


    for ( x = 0; x < width; x++ ) {
      g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;

      yi = x << 2;
      r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
      g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
      b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
      a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);

      r_sum += sumFactor * pr;
      g_sum += sumFactor * pg;
      b_sum += sumFactor * pb;
      a_sum += sumFactor * pa;

      stack = stackStart;

      for( i = 0; i < radiusPlus1; i++ )
      {
        stack.r = pr;
        stack.g = pg;
        stack.b = pb;
        stack.a = pa;
        stack = stack.next;
      }

      yp = width;

      for( i = 1; i <= radius; i++ )
      {
        yi = ( yp + x ) << 2;

        r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
        g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
        b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
        a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;

        r_in_sum += pr;
        g_in_sum += pg;
        b_in_sum += pb;
        a_in_sum += pa;

        stack = stack.next;

        if( i < heightMinus1 )
        {
          yp += width;
        }
      }

      yi = x;
      stackIn = stackStart;
      stackOut = stackEnd;
      for ( y = 0; y < height; y++ )
      {
        p = yi << 2;
        pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
        if ( pa > 0 )
        {
          pa = 255 / pa;
          pixels[p]   = ((r_sum * mul_sum) >> shg_sum ) * pa;
          pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
          pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
        } else {
          pixels[p] = pixels[p+1] = pixels[p+2] = 0;
        }

        r_sum -= r_out_sum;
        g_sum -= g_out_sum;
        b_sum -= b_out_sum;
        a_sum -= a_out_sum;

        r_out_sum -= stackIn.r;
        g_out_sum -= stackIn.g;
        b_out_sum -= stackIn.b;
        a_out_sum -= stackIn.a;

        // eslint-disable-next-line
        p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;

        r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
        g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
        b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
        a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));

        stackIn = stackIn.next;

        r_out_sum += ( pr = stackOut.r );
        g_out_sum += ( pg = stackOut.g );
        b_out_sum += ( pb = stackOut.b );
        a_out_sum += ( pa = stackOut.a );

        r_in_sum -= pr;
        g_in_sum -= pg;
        b_in_sum -= pb;
        a_in_sum -= pa;

        stackOut = stackOut.next;

        yi += width;
      }
    }
    context.putImageData( imageData, 0, 0 );
  },

  /**
        * Returns object representation of an instance
        */
  toObject: function() {
    return extend(this.callSuper('toObject'), {
      radius: this.radius
    });
  }
});

fabric.Image.filters.StackBlur.fromObject = function() {
  return new fabric.Image.filters.StackBlur()
};
/* END OF STACK BLUR FILTER PLUGIN */






/* Start loading the canvas */
const canvas = new fabric.Canvas();
const el = document.getElementById('my-canvas');
const button1 = document.getElementById('load-canvas1');
const button2 = document.getElementById('load-canvas2');
const addBlur = document.getElementById('add-blur');


const json1 = {"background":"rgba(255, 255, 255, 1)","height":480,"objects":[{"alignX":"none","alignY":"none","angle":0,"backgroundColor":"","crossOrigin":"Anonymous","evented":true,"fill":"rgb(0,0,0)","fillRule":"nonzero","filters":[{"radius":21,"type":"StackBlur"}],"flipX":false,"flipY":false,"globalCompositeOperation":"source-over","height":720,"itemThumb":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","itemTitle":"Image layer","left":360,"lockMovementX":false,"lockMovementY":false,"lockRotation":false,"lockScalingX":false,"lockScalingY":false,"lockUniScaling":true,"meetOrSlice":"meet","objType":"item","opacity":1,"originX":"center","originY":"center","scaleX":1,"scaleY":1,"selectable":true,"skewX":0,"skewY":0,"src":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","stroke":"","strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"strokeWidth":0,"timestamp":1485254754,"top":241,"type":"image","uuid":"e19bcfb3-4993-4709-bca3-ccf5be20c62f","visible":true,"width":1080}],"width":720}

const json2 = {"background":"rgba(255, 255, 255, 1)","height":480,"hoverCursor":"move","id":"mainCanvas","lastModified":1485254765,"objects":[{"alignX":"none","alignY":"none","angle":0,"backgroundColor":"","crossOrigin":"Anonymous","evented":true,"fill":"rgb(0,0,0)","fillRule":"nonzero","filters":[],"flipX":false,"flipY":false,"globalCompositeOperation":"source-over","height":720,"itemThumb":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","itemTitle":"Image layer","left":360,"lockMovementX":false,"lockMovementY":false,"lockRotation":false,"lockScalingX":false,"lockScalingY":false,"lockUniScaling":true,"meetOrSlice":"meet","objType":"item","opacity":1,"originX":"center","originY":"center","scaleX":1,"scaleY":1,"selectable":true,"skewX":0,"skewY":0,"src":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","stroke":"","strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"strokeWidth":0,"timestamp":1485254754,"top":241,"type":"image","uuid":"e19bcfb3-4993-4709-bca3-ccf5be20c62f","visible":true,"width":1080}],"projectDesc":"","projectName":"Untitled Project","projectPublished":false,"projectTags":"","publicDemo":false,"textTemplate":false,"timestamp":1485254742,"width":720}

// Load canvas that contains an image with blur
const loadCanvas1 = function() {
	canvas.initialize(el, {
		backgroundColor: '#FFFFFF',
    enableRetinaScaling: true,
    preserveObjectStacking: true,
    controlsAboveOverlay: false,
    selectionCompatibility: true,
    stopContextMenu: true,
    fireRightClick: true,
    width: 720,
    height: 480,
	});
	canvas.loadFromJSON( JSON.stringify(json1), canvas.renderAll.bind(canvas) );
};
button1.addEventListener( 'click', loadCanvas1 );



// Load canvas WITHOUT blur
const loadCanvas2 = function() {
	canvas.initialize(el, {
    backgroundColor: '#FFFFFF',
    enableRetinaScaling: true,
    preserveObjectStacking: true,
    controlsAboveOverlay: false,
    selectionCompatibility: true,
    stopContextMenu: true,
    fireRightClick: true,
    width: 720,
    height: 480,
	});
	canvas.loadFromJSON( JSON.stringify(json2), ()=>{
  	canvas.renderAll.bind(canvas)
    canvas.setActiveObject(canvas.getObjects()[0])
  } );
};
button2.addEventListener( 'click', loadCanvas2 );

// Add blur event
const addBlurFunc = function() {
	if(canvas.getActiveObject()) {
      canvas.getActiveObject().filters.push(new fabric.Image.filters.StackBlur({radius: 30}));
    	canvas.getActiveObject().applyFilters(canvas.renderAll.bind(canvas));

			canvas.renderAll();
  }
}
addBlur.addEventListener( 'click', addBlurFunc );
button {
	border: 0 none;
	background: #fff;
	border-radius: 5px;
	cursor: pointer;
	color: #333;
	box-shadow: 0 4px 6px rgba(50, 50, 93, 0.11), 0 1px 3px rgba(0, 0, 0, 0.08);
	padding: 11px 22px;
	font-weight: 600;
	font-size: 13px;
	letter-spacing: 1px;
	margin: 10px auto;
	outline: 0 none;
}

button.blue {
  background: #1877FF;
  color: #fff;
}

button.red {
  background: #C35A2D;
  color: #fff;
}

button.green {
  background: #65C879;
  color: #fff;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.3/fabric.min.js"></script>
<canvas id="my-canvas"></canvas>
<div>
  <button id="load-canvas2" class="green">LOAD CANVAS</button>
  <button id="add-blur" class="blue">ADD BLUR</button>
</div>
<button id="load-canvas1" class="red">LOAD WITH BLUR</button>

重现的步骤

单击绿色按钮以通过JSON(const json2)加载画布,然后单击蓝色按钮将StackBlur添加到项目内的图像。您可以看到StackBlur过滤器工作正常。

现在点击红色按钮,它会尝试加载另一个JSON(const json1),其中包含分配了StackBlur过滤器的图像。但是这次它无法完全加载项目,没有显示错误。

预期行为

如果StackBlur过滤器在将图像分配给图像时有效,则在通过JSON加载已保存的项目时也应该有效。

实际行为

如果画布包含分配了StackBlur过滤器的任何元素,则无法加载画布。

PS

我基于以下项目创建了这个StackBlur过滤器插件: https://gist.github.com/pierrickouw/2ab679159beee9d80ca6 http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html

你可以在这里看到我的要点: https://gist.github.com/human-a/25b7f58565b89de4e999ef2f4de1982c

1 个答案:

答案 0 :(得分:1)

这个问题在这里得到解答: https://github.com/kangax/fabric.js/issues/3645

可以在此处找到插件的更正版本: https://gist.github.com/human-a/25b7f58565b89de4e999ef2f4de1982c

/**
 * Stack blur filter for fabricjs
 * Example:
 * obj.filters.push(new fabric.Image.filters.StackBlur(6));
 * obj.applyFilters(canvas.renderAll.bind(canvas));
 *
 * Heavily inspired by:
 * https://gist.github.com/pierrickouw/2ab679159beee9d80ca6
 * http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
 * uses stackBlurCanvasRGBA function but could be swapped be stackBlurCanvasRGB
 * @see: http://www.quasimondo.com/StackBlurForCanvas/StackBlur.js
 */
var fabric = window.fabric,
    extend = fabric.util.object.extend;

var mul_table = [
  512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
  454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
  482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
  437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
  497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
  320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
  446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
  329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
  505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
  399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
  324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
  268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
  451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
  385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
  332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
  289,287,285,282,280,278,275,273,271,269,267,265,263,261,259
];
var shg_table = [
  9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
  17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
  19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
  20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
  21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
  21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
  22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
  22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
  23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
  23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
  23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
  23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
  24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
  24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
  24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
  24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
];

function BlurStack() {
  this.r = 0;
  this.g = 0;
  this.b = 0;
  this.a = 0;
  this.next = null;
}

fabric.Image.filters.StackBlur = fabric.util.createClass(fabric.Image.filters.BaseFilter, {

  /**
        * Filter type
        */
  type: 'StackBlur',

  /**
        * Constructor
        */
  initialize: function(options) { //radius of the blur

    options = options || {};
    this.radius = options.radius || 0;

  },

  /**
        * Applies blur to canvas element
        */
  applyTo: function(canvasEl) {
    // Don't apply blur if it's zero
    if (!this.radius) return;

    var radius = this.radius;
    var width = canvasEl.width;
    var height = canvasEl.height;
    var context = canvasEl.getContext("2d");
    var imageData;

    imageData = context.getImageData( 0, 0, width, height );

    var pixels = imageData.data;

    var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
        r_out_sum, g_out_sum, b_out_sum, a_out_sum,
        r_in_sum, g_in_sum, b_in_sum, a_in_sum,
        pr, pg, pb, pa, rbs;

    var div = radius + radius + 1;
    var widthMinus1  = width - 1;
    var heightMinus1 = height - 1;
    var radiusPlus1  = radius + 1;
    var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;

    var stackStart = new BlurStack();
    var stack = stackStart;
    for ( i = 1; i < div; i++ ) {
      stack = stack.next = new BlurStack();
      if ( i === radiusPlus1 ) var stackEnd = stack;
    }
    stack.next = stackStart;
    var stackIn = null;
    var stackOut = null;

    yw = yi = 0;

    var mul_sum = mul_table[radius];
    var shg_sum = shg_table[radius];

    for ( y = 0; y < height; y++ ) {
      r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;

      r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
      g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
      b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
      a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );

      r_sum += sumFactor * pr;
      g_sum += sumFactor * pg;
      b_sum += sumFactor * pb;
      a_sum += sumFactor * pa;

      stack = stackStart;

      for( i = 0; i < radiusPlus1; i++ ) {
        stack.r = pr;
        stack.g = pg;
        stack.b = pb;
        stack.a = pa;
        stack = stack.next;
      }

      for( i = 1; i < radiusPlus1; i++ ) {
        p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
        r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
        g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
        b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
        a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;

        r_in_sum += pr;
        g_in_sum += pg;
        b_in_sum += pb;
        a_in_sum += pa;

        stack = stack.next;
      }


      stackIn = stackStart;
      stackOut = stackEnd;
      for ( x = 0; x < width; x++ ) {
        pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
        if ( pa !== 0 )
        {
          pa = 255 / pa;
          pixels[yi]   = ((r_sum * mul_sum) >> shg_sum) * pa;
          pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
          pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
        } else {
          pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
        }

        r_sum -= r_out_sum;
        g_sum -= g_out_sum;
        b_sum -= b_out_sum;
        a_sum -= a_out_sum;

        r_out_sum -= stackIn.r;
        g_out_sum -= stackIn.g;
        b_out_sum -= stackIn.b;
        a_out_sum -= stackIn.a;

        // eslint-disable-next-line
        p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;

        r_in_sum += ( stackIn.r = pixels[p]);
        g_in_sum += ( stackIn.g = pixels[p+1]);
        b_in_sum += ( stackIn.b = pixels[p+2]);
        a_in_sum += ( stackIn.a = pixels[p+3]);

        r_sum += r_in_sum;
        g_sum += g_in_sum;
        b_sum += b_in_sum;
        a_sum += a_in_sum;

        stackIn = stackIn.next;

        r_out_sum += ( pr = stackOut.r );
        g_out_sum += ( pg = stackOut.g );
        b_out_sum += ( pb = stackOut.b );
        a_out_sum += ( pa = stackOut.a );

        r_in_sum -= pr;
        g_in_sum -= pg;
        b_in_sum -= pb;
        a_in_sum -= pa;

        stackOut = stackOut.next;

        yi += 4;
      }
      yw += width;
    }


    for ( x = 0; x < width; x++ ) {
      g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;

      yi = x << 2;
      r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
      g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
      b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
      a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);

      r_sum += sumFactor * pr;
      g_sum += sumFactor * pg;
      b_sum += sumFactor * pb;
      a_sum += sumFactor * pa;

      stack = stackStart;

      for( i = 0; i < radiusPlus1; i++ )
      {
        stack.r = pr;
        stack.g = pg;
        stack.b = pb;
        stack.a = pa;
        stack = stack.next;
      }

      yp = width;

      for( i = 1; i <= radius; i++ )
      {
        yi = ( yp + x ) << 2;

        r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
        g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
        b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
        a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;

        r_in_sum += pr;
        g_in_sum += pg;
        b_in_sum += pb;
        a_in_sum += pa;

        stack = stack.next;

        if( i < heightMinus1 )
        {
          yp += width;
        }
      }

      yi = x;
      stackIn = stackStart;
      stackOut = stackEnd;
      for ( y = 0; y < height; y++ )
      {
        p = yi << 2;
        pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
        if ( pa > 0 )
        {
          pa = 255 / pa;
          pixels[p]   = ((r_sum * mul_sum) >> shg_sum ) * pa;
          pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
          pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
        } else {
          pixels[p] = pixels[p+1] = pixels[p+2] = 0;
        }

        r_sum -= r_out_sum;
        g_sum -= g_out_sum;
        b_sum -= b_out_sum;
        a_sum -= a_out_sum;

        r_out_sum -= stackIn.r;
        g_out_sum -= stackIn.g;
        b_out_sum -= stackIn.b;
        a_out_sum -= stackIn.a;

        // eslint-disable-next-line
        p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;

        r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
        g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
        b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
        a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));

        stackIn = stackIn.next;

        r_out_sum += ( pr = stackOut.r );
        g_out_sum += ( pg = stackOut.g );
        b_out_sum += ( pb = stackOut.b );
        a_out_sum += ( pa = stackOut.a );

        r_in_sum -= pr;
        g_in_sum -= pg;
        b_in_sum -= pb;
        a_in_sum -= pa;

        stackOut = stackOut.next;

        yi += width;
      }
    }
    context.putImageData( imageData, 0, 0 );
  },

  /**
        * Returns object representation of an instance
        */
  toObject: function() {
    return extend(this.callSuper('toObject'), {
      radius: this.radius
    });
  }
});

fabric.Image.filters.StackBlur.fromObject = fabric.Image.filters.BaseFilter.fromObject
/* END OF STACK BLUR FILTER PLUGIN */






/* Start loading the canvas */
const canvas = new fabric.Canvas();
const el = document.getElementById('my-canvas');
const button1 = document.getElementById('load-canvas1');
const button2 = document.getElementById('load-canvas2');
const addBlur = document.getElementById('add-blur');


const json1 = {"background":"rgba(255, 255, 255, 1)","height":480,"objects":[{"alignX":"none","alignY":"none","angle":0,"backgroundColor":"","crossOrigin":"Anonymous","evented":true,"fill":"rgb(0,0,0)","fillRule":"nonzero","filters":[{"radius":21,"type":"StackBlur"}],"flipX":false,"flipY":false,"globalCompositeOperation":"source-over","height":720,"itemThumb":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","itemTitle":"Image layer","left":360,"lockMovementX":false,"lockMovementY":false,"lockRotation":false,"lockScalingX":false,"lockScalingY":false,"lockUniScaling":true,"meetOrSlice":"meet","objType":"item","opacity":1,"originX":"center","originY":"center","scaleX":1,"scaleY":1,"selectable":true,"skewX":0,"skewY":0,"src":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","stroke":"","strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"strokeWidth":0,"timestamp":1485254754,"top":241,"type":"image","uuid":"e19bcfb3-4993-4709-bca3-ccf5be20c62f","visible":true,"width":1080}],"width":720}

const json2 = {"background":"rgba(255, 255, 255, 1)","height":480,"hoverCursor":"move","id":"mainCanvas","lastModified":1485254765,"objects":[{"alignX":"none","alignY":"none","angle":0,"backgroundColor":"","crossOrigin":"Anonymous","evented":true,"fill":"rgb(0,0,0)","fillRule":"nonzero","filters":[],"flipX":false,"flipY":false,"globalCompositeOperation":"source-over","height":720,"itemThumb":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","itemTitle":"Image layer","left":360,"lockMovementX":false,"lockMovementY":false,"lockRotation":false,"lockScalingX":false,"lockScalingY":false,"lockUniScaling":true,"meetOrSlice":"meet","objType":"item","opacity":1,"originX":"center","originY":"center","scaleX":1,"scaleY":1,"selectable":true,"skewX":0,"skewY":0,"src":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","stroke":"","strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"strokeWidth":0,"timestamp":1485254754,"top":241,"type":"image","uuid":"e19bcfb3-4993-4709-bca3-ccf5be20c62f","visible":true,"width":1080}],"projectDesc":"","projectName":"Untitled Project","projectPublished":false,"projectTags":"","publicDemo":false,"textTemplate":false,"timestamp":1485254742,"width":720}

// Load canvas that contains an image with blur
const loadCanvas1 = function() {
	canvas.initialize(el, {
		backgroundColor: '#FFFFFF',
    enableRetinaScaling: true,
    preserveObjectStacking: true,
    controlsAboveOverlay: false,
    selectionCompatibility: true,
    stopContextMenu: true,
    fireRightClick: true,
    width: 720,
    height: 480,
	});
	canvas.loadFromJSON( JSON.stringify(json1), canvas.renderAll.bind(canvas) );
};
button1.addEventListener( 'click', loadCanvas1 );



// Load canvas WITHOUT blur
const loadCanvas2 = function() {
	canvas.initialize(el, {
    backgroundColor: '#FFFFFF',
    enableRetinaScaling: true,
    preserveObjectStacking: true,
    controlsAboveOverlay: false,
    selectionCompatibility: true,
    stopContextMenu: true,
    fireRightClick: true,
    width: 720,
    height: 480,
	});
	canvas.loadFromJSON( JSON.stringify(json2), ()=>{
  	canvas.renderAll.bind(canvas)
    canvas.setActiveObject(canvas.getObjects()[0])
  } );
};
button2.addEventListener( 'click', loadCanvas2 );

// Add blur event
const addBlurFunc = function() {
	if(canvas.getActiveObject()) {
      canvas.getActiveObject().filters.push(new fabric.Image.filters.StackBlur({radius: 30}));
    	canvas.getActiveObject().applyFilters(canvas.renderAll.bind(canvas));

			canvas.renderAll();
  }
}
addBlur.addEventListener( 'click', addBlurFunc );
button {
	border: 0 none;
	background: #fff;
	border-radius: 5px;
	cursor: pointer;
	color: #333;
	box-shadow: 0 4px 6px rgba(50, 50, 93, 0.11), 0 1px 3px rgba(0, 0, 0, 0.08);
	padding: 11px 22px;
	font-weight: 600;
	font-size: 13px;
	letter-spacing: 1px;
	margin: 10px auto;
	outline: 0 none;
}

button.blue {
  background: #1877FF;
  color: #fff;
}

button.red {
  background: #C35A2D;
  color: #fff;
}

button.green {
  background: #65C879;
  color: #fff;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.3/fabric.min.js"></script>
<canvas id="my-canvas"></canvas>
<div>
  <button id="load-canvas2" class="green">LOAD CANVAS</button>
  <button id="add-blur" class="blue">ADD BLUR</button>
</div>
<button id="load-canvas1" class="red">LOAD WITH BLUR</button>