版本
1.7.3
测试用例
http://jsfiddle.net/human_a/uhe70ju7/
/**
* Stack blur filter for fabricjs
* Example:
* obj.filters.push(new fabric.Image.filters.StackBlur(6));
* obj.applyFilters(canvas.renderAll.bind(canvas));
*
* Heavily inspired by:
* https://gist.github.com/pierrickouw/2ab679159beee9d80ca6
* http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
* uses stackBlurCanvasRGBA function but could be swapped be stackBlurCanvasRGB
* @see: http://www.quasimondo.com/StackBlurForCanvas/StackBlur.js
*/
var fabric = window.fabric,
extend = fabric.util.object.extend;
var mul_table = [
512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
289,287,285,282,280,278,275,273,271,269,267,265,263,261,259
];
var shg_table = [
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
];
function BlurStack() {
this.r = 0;
this.g = 0;
this.b = 0;
this.a = 0;
this.next = null;
}
fabric.Image.filters.StackBlur = fabric.util.createClass(fabric.Image.filters.BaseFilter, {
/**
* Filter type
*/
type: 'StackBlur',
/**
* Constructor
*/
initialize: function(options) { //radius of the blur
options = options || {};
this.radius = options.radius || 0;
},
/**
* Applies blur to canvas element
*/
applyTo: function(canvasEl) {
// Don't apply blur if it's zero
if (!this.radius) return;
var radius = this.radius;
var width = canvasEl.width;
var height = canvasEl.height;
var context = canvasEl.getContext("2d");
var imageData;
imageData = context.getImageData( 0, 0, width, height );
var pixels = imageData.data;
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
r_out_sum, g_out_sum, b_out_sum, a_out_sum,
r_in_sum, g_in_sum, b_in_sum, a_in_sum,
pr, pg, pb, pa, rbs;
var div = radius + radius + 1;
var widthMinus1 = width - 1;
var heightMinus1 = height - 1;
var radiusPlus1 = radius + 1;
var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;
var stackStart = new BlurStack();
var stack = stackStart;
for ( i = 1; i < div; i++ ) {
stack = stack.next = new BlurStack();
if ( i === radiusPlus1 ) var stackEnd = stack;
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var mul_sum = mul_table[radius];
var shg_sum = shg_table[radius];
for ( y = 0; y < height; y++ ) {
r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for( i = 0; i < radiusPlus1; i++ ) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
for( i = 1; i < radiusPlus1; i++ ) {
p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for ( x = 0; x < width; x++ ) {
pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
if ( pa !== 0 )
{
pa = 255 / pa;
pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
} else {
pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
// eslint-disable-next-line
p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
r_in_sum += ( stackIn.r = pixels[p]);
g_in_sum += ( stackIn.g = pixels[p+1]);
b_in_sum += ( stackIn.b = pixels[p+2]);
a_in_sum += ( stackIn.a = pixels[p+3]);
r_sum += r_in_sum;
g_sum += g_in_sum;
b_sum += b_in_sum;
a_sum += a_in_sum;
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += 4;
}
yw += width;
}
for ( x = 0; x < width; x++ ) {
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
yi = x << 2;
r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for( i = 0; i < radiusPlus1; i++ )
{
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
yp = width;
for( i = 1; i <= radius; i++ )
{
yi = ( yp + x ) << 2;
r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
if( i < heightMinus1 )
{
yp += width;
}
}
yi = x;
stackIn = stackStart;
stackOut = stackEnd;
for ( y = 0; y < height; y++ )
{
p = yi << 2;
pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
if ( pa > 0 )
{
pa = 255 / pa;
pixels[p] = ((r_sum * mul_sum) >> shg_sum ) * pa;
pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
} else {
pixels[p] = pixels[p+1] = pixels[p+2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
// eslint-disable-next-line
p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;
r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += width;
}
}
context.putImageData( imageData, 0, 0 );
},
/**
* Returns object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
radius: this.radius
});
}
});
fabric.Image.filters.StackBlur.fromObject = function() {
return new fabric.Image.filters.StackBlur()
};
/* END OF STACK BLUR FILTER PLUGIN */
/* Start loading the canvas */
const canvas = new fabric.Canvas();
const el = document.getElementById('my-canvas');
const button1 = document.getElementById('load-canvas1');
const button2 = document.getElementById('load-canvas2');
const addBlur = document.getElementById('add-blur');
const json1 = {"background":"rgba(255, 255, 255, 1)","height":480,"objects":[{"alignX":"none","alignY":"none","angle":0,"backgroundColor":"","crossOrigin":"Anonymous","evented":true,"fill":"rgb(0,0,0)","fillRule":"nonzero","filters":[{"radius":21,"type":"StackBlur"}],"flipX":false,"flipY":false,"globalCompositeOperation":"source-over","height":720,"itemThumb":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","itemTitle":"Image layer","left":360,"lockMovementX":false,"lockMovementY":false,"lockRotation":false,"lockScalingX":false,"lockScalingY":false,"lockUniScaling":true,"meetOrSlice":"meet","objType":"item","opacity":1,"originX":"center","originY":"center","scaleX":1,"scaleY":1,"selectable":true,"skewX":0,"skewY":0,"src":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","stroke":"","strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"strokeWidth":0,"timestamp":1485254754,"top":241,"type":"image","uuid":"e19bcfb3-4993-4709-bca3-ccf5be20c62f","visible":true,"width":1080}],"width":720}
const json2 = {"background":"rgba(255, 255, 255, 1)","height":480,"hoverCursor":"move","id":"mainCanvas","lastModified":1485254765,"objects":[{"alignX":"none","alignY":"none","angle":0,"backgroundColor":"","crossOrigin":"Anonymous","evented":true,"fill":"rgb(0,0,0)","fillRule":"nonzero","filters":[],"flipX":false,"flipY":false,"globalCompositeOperation":"source-over","height":720,"itemThumb":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","itemTitle":"Image layer","left":360,"lockMovementX":false,"lockMovementY":false,"lockRotation":false,"lockScalingX":false,"lockScalingY":false,"lockUniScaling":true,"meetOrSlice":"meet","objType":"item","opacity":1,"originX":"center","originY":"center","scaleX":1,"scaleY":1,"selectable":true,"skewX":0,"skewY":0,"src":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","stroke":"","strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"strokeWidth":0,"timestamp":1485254754,"top":241,"type":"image","uuid":"e19bcfb3-4993-4709-bca3-ccf5be20c62f","visible":true,"width":1080}],"projectDesc":"","projectName":"Untitled Project","projectPublished":false,"projectTags":"","publicDemo":false,"textTemplate":false,"timestamp":1485254742,"width":720}
// Load canvas that contains an image with blur
const loadCanvas1 = function() {
canvas.initialize(el, {
backgroundColor: '#FFFFFF',
enableRetinaScaling: true,
preserveObjectStacking: true,
controlsAboveOverlay: false,
selectionCompatibility: true,
stopContextMenu: true,
fireRightClick: true,
width: 720,
height: 480,
});
canvas.loadFromJSON( JSON.stringify(json1), canvas.renderAll.bind(canvas) );
};
button1.addEventListener( 'click', loadCanvas1 );
// Load canvas WITHOUT blur
const loadCanvas2 = function() {
canvas.initialize(el, {
backgroundColor: '#FFFFFF',
enableRetinaScaling: true,
preserveObjectStacking: true,
controlsAboveOverlay: false,
selectionCompatibility: true,
stopContextMenu: true,
fireRightClick: true,
width: 720,
height: 480,
});
canvas.loadFromJSON( JSON.stringify(json2), ()=>{
canvas.renderAll.bind(canvas)
canvas.setActiveObject(canvas.getObjects()[0])
} );
};
button2.addEventListener( 'click', loadCanvas2 );
// Add blur event
const addBlurFunc = function() {
if(canvas.getActiveObject()) {
canvas.getActiveObject().filters.push(new fabric.Image.filters.StackBlur({radius: 30}));
canvas.getActiveObject().applyFilters(canvas.renderAll.bind(canvas));
canvas.renderAll();
}
}
addBlur.addEventListener( 'click', addBlurFunc );
button {
border: 0 none;
background: #fff;
border-radius: 5px;
cursor: pointer;
color: #333;
box-shadow: 0 4px 6px rgba(50, 50, 93, 0.11), 0 1px 3px rgba(0, 0, 0, 0.08);
padding: 11px 22px;
font-weight: 600;
font-size: 13px;
letter-spacing: 1px;
margin: 10px auto;
outline: 0 none;
}
button.blue {
background: #1877FF;
color: #fff;
}
button.red {
background: #C35A2D;
color: #fff;
}
button.green {
background: #65C879;
color: #fff;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.3/fabric.min.js"></script>
<canvas id="my-canvas"></canvas>
<div>
<button id="load-canvas2" class="green">LOAD CANVAS</button>
<button id="add-blur" class="blue">ADD BLUR</button>
</div>
<button id="load-canvas1" class="red">LOAD WITH BLUR</button>
重现的步骤
单击绿色按钮以通过JSON(const json2)加载画布,然后单击蓝色按钮将StackBlur添加到项目内的图像。您可以看到StackBlur过滤器工作正常。
现在点击红色按钮,它会尝试加载另一个JSON(const json1),其中包含分配了StackBlur过滤器的图像。但是这次它无法完全加载项目,没有显示错误。
预期行为
如果StackBlur过滤器在将图像分配给图像时有效,则在通过JSON加载已保存的项目时也应该有效。
实际行为
如果画布包含分配了StackBlur过滤器的任何元素,则无法加载画布。
PS
我基于以下项目创建了这个StackBlur过滤器插件: https://gist.github.com/pierrickouw/2ab679159beee9d80ca6 http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
你可以在这里看到我的要点: https://gist.github.com/human-a/25b7f58565b89de4e999ef2f4de1982c
答案 0 :(得分:1)
这个问题在这里得到解答: https://github.com/kangax/fabric.js/issues/3645
可以在此处找到插件的更正版本: https://gist.github.com/human-a/25b7f58565b89de4e999ef2f4de1982c
/**
* Stack blur filter for fabricjs
* Example:
* obj.filters.push(new fabric.Image.filters.StackBlur(6));
* obj.applyFilters(canvas.renderAll.bind(canvas));
*
* Heavily inspired by:
* https://gist.github.com/pierrickouw/2ab679159beee9d80ca6
* http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
* uses stackBlurCanvasRGBA function but could be swapped be stackBlurCanvasRGB
* @see: http://www.quasimondo.com/StackBlurForCanvas/StackBlur.js
*/
var fabric = window.fabric,
extend = fabric.util.object.extend;
var mul_table = [
512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
289,287,285,282,280,278,275,273,271,269,267,265,263,261,259
];
var shg_table = [
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
];
function BlurStack() {
this.r = 0;
this.g = 0;
this.b = 0;
this.a = 0;
this.next = null;
}
fabric.Image.filters.StackBlur = fabric.util.createClass(fabric.Image.filters.BaseFilter, {
/**
* Filter type
*/
type: 'StackBlur',
/**
* Constructor
*/
initialize: function(options) { //radius of the blur
options = options || {};
this.radius = options.radius || 0;
},
/**
* Applies blur to canvas element
*/
applyTo: function(canvasEl) {
// Don't apply blur if it's zero
if (!this.radius) return;
var radius = this.radius;
var width = canvasEl.width;
var height = canvasEl.height;
var context = canvasEl.getContext("2d");
var imageData;
imageData = context.getImageData( 0, 0, width, height );
var pixels = imageData.data;
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
r_out_sum, g_out_sum, b_out_sum, a_out_sum,
r_in_sum, g_in_sum, b_in_sum, a_in_sum,
pr, pg, pb, pa, rbs;
var div = radius + radius + 1;
var widthMinus1 = width - 1;
var heightMinus1 = height - 1;
var radiusPlus1 = radius + 1;
var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;
var stackStart = new BlurStack();
var stack = stackStart;
for ( i = 1; i < div; i++ ) {
stack = stack.next = new BlurStack();
if ( i === radiusPlus1 ) var stackEnd = stack;
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var mul_sum = mul_table[radius];
var shg_sum = shg_table[radius];
for ( y = 0; y < height; y++ ) {
r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for( i = 0; i < radiusPlus1; i++ ) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
for( i = 1; i < radiusPlus1; i++ ) {
p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for ( x = 0; x < width; x++ ) {
pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
if ( pa !== 0 )
{
pa = 255 / pa;
pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
} else {
pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
// eslint-disable-next-line
p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
r_in_sum += ( stackIn.r = pixels[p]);
g_in_sum += ( stackIn.g = pixels[p+1]);
b_in_sum += ( stackIn.b = pixels[p+2]);
a_in_sum += ( stackIn.a = pixels[p+3]);
r_sum += r_in_sum;
g_sum += g_in_sum;
b_sum += b_in_sum;
a_sum += a_in_sum;
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += 4;
}
yw += width;
}
for ( x = 0; x < width; x++ ) {
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
yi = x << 2;
r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for( i = 0; i < radiusPlus1; i++ )
{
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
yp = width;
for( i = 1; i <= radius; i++ )
{
yi = ( yp + x ) << 2;
r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
if( i < heightMinus1 )
{
yp += width;
}
}
yi = x;
stackIn = stackStart;
stackOut = stackEnd;
for ( y = 0; y < height; y++ )
{
p = yi << 2;
pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
if ( pa > 0 )
{
pa = 255 / pa;
pixels[p] = ((r_sum * mul_sum) >> shg_sum ) * pa;
pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
} else {
pixels[p] = pixels[p+1] = pixels[p+2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
// eslint-disable-next-line
p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;
r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
a_out_sum += ( pa = stackOut.a );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += width;
}
}
context.putImageData( imageData, 0, 0 );
},
/**
* Returns object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
radius: this.radius
});
}
});
fabric.Image.filters.StackBlur.fromObject = fabric.Image.filters.BaseFilter.fromObject
/* END OF STACK BLUR FILTER PLUGIN */
/* Start loading the canvas */
const canvas = new fabric.Canvas();
const el = document.getElementById('my-canvas');
const button1 = document.getElementById('load-canvas1');
const button2 = document.getElementById('load-canvas2');
const addBlur = document.getElementById('add-blur');
const json1 = {"background":"rgba(255, 255, 255, 1)","height":480,"objects":[{"alignX":"none","alignY":"none","angle":0,"backgroundColor":"","crossOrigin":"Anonymous","evented":true,"fill":"rgb(0,0,0)","fillRule":"nonzero","filters":[{"radius":21,"type":"StackBlur"}],"flipX":false,"flipY":false,"globalCompositeOperation":"source-over","height":720,"itemThumb":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","itemTitle":"Image layer","left":360,"lockMovementX":false,"lockMovementY":false,"lockRotation":false,"lockScalingX":false,"lockScalingY":false,"lockUniScaling":true,"meetOrSlice":"meet","objType":"item","opacity":1,"originX":"center","originY":"center","scaleX":1,"scaleY":1,"selectable":true,"skewX":0,"skewY":0,"src":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","stroke":"","strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"strokeWidth":0,"timestamp":1485254754,"top":241,"type":"image","uuid":"e19bcfb3-4993-4709-bca3-ccf5be20c62f","visible":true,"width":1080}],"width":720}
const json2 = {"background":"rgba(255, 255, 255, 1)","height":480,"hoverCursor":"move","id":"mainCanvas","lastModified":1485254765,"objects":[{"alignX":"none","alignY":"none","angle":0,"backgroundColor":"","crossOrigin":"Anonymous","evented":true,"fill":"rgb(0,0,0)","fillRule":"nonzero","filters":[],"flipX":false,"flipY":false,"globalCompositeOperation":"source-over","height":720,"itemThumb":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","itemTitle":"Image layer","left":360,"lockMovementX":false,"lockMovementY":false,"lockRotation":false,"lockScalingX":false,"lockScalingY":false,"lockUniScaling":true,"meetOrSlice":"meet","objType":"item","opacity":1,"originX":"center","originY":"center","scaleX":1,"scaleY":1,"selectable":true,"skewX":0,"skewY":0,"src":"https://images.unsplash.com/photo-1485239269752-c4fb2b79e7bd?ixlib=rb-0.3.5…crop=entropy&cs=tinysrgb&w=1080&fit=max&s=4f605a4cfd9130ff74b49f5b61d44436","stroke":"","strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"strokeWidth":0,"timestamp":1485254754,"top":241,"type":"image","uuid":"e19bcfb3-4993-4709-bca3-ccf5be20c62f","visible":true,"width":1080}],"projectDesc":"","projectName":"Untitled Project","projectPublished":false,"projectTags":"","publicDemo":false,"textTemplate":false,"timestamp":1485254742,"width":720}
// Load canvas that contains an image with blur
const loadCanvas1 = function() {
canvas.initialize(el, {
backgroundColor: '#FFFFFF',
enableRetinaScaling: true,
preserveObjectStacking: true,
controlsAboveOverlay: false,
selectionCompatibility: true,
stopContextMenu: true,
fireRightClick: true,
width: 720,
height: 480,
});
canvas.loadFromJSON( JSON.stringify(json1), canvas.renderAll.bind(canvas) );
};
button1.addEventListener( 'click', loadCanvas1 );
// Load canvas WITHOUT blur
const loadCanvas2 = function() {
canvas.initialize(el, {
backgroundColor: '#FFFFFF',
enableRetinaScaling: true,
preserveObjectStacking: true,
controlsAboveOverlay: false,
selectionCompatibility: true,
stopContextMenu: true,
fireRightClick: true,
width: 720,
height: 480,
});
canvas.loadFromJSON( JSON.stringify(json2), ()=>{
canvas.renderAll.bind(canvas)
canvas.setActiveObject(canvas.getObjects()[0])
} );
};
button2.addEventListener( 'click', loadCanvas2 );
// Add blur event
const addBlurFunc = function() {
if(canvas.getActiveObject()) {
canvas.getActiveObject().filters.push(new fabric.Image.filters.StackBlur({radius: 30}));
canvas.getActiveObject().applyFilters(canvas.renderAll.bind(canvas));
canvas.renderAll();
}
}
addBlur.addEventListener( 'click', addBlurFunc );
button {
border: 0 none;
background: #fff;
border-radius: 5px;
cursor: pointer;
color: #333;
box-shadow: 0 4px 6px rgba(50, 50, 93, 0.11), 0 1px 3px rgba(0, 0, 0, 0.08);
padding: 11px 22px;
font-weight: 600;
font-size: 13px;
letter-spacing: 1px;
margin: 10px auto;
outline: 0 none;
}
button.blue {
background: #1877FF;
color: #fff;
}
button.red {
background: #C35A2D;
color: #fff;
}
button.green {
background: #65C879;
color: #fff;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.3/fabric.min.js"></script>
<canvas id="my-canvas"></canvas>
<div>
<button id="load-canvas2" class="green">LOAD CANVAS</button>
<button id="add-blur" class="blue">ADD BLUR</button>
</div>
<button id="load-canvas1" class="red">LOAD WITH BLUR</button>