使用OWIN的Websockets

时间:2017-01-25 09:39:43

标签: c# asp.net-web-api websocket owin

到目前为止我在网络api上使用Microsoft WebSockets的所有示例都使用IIS,实现是在get方法上将HTTP连接升级为websocket,并将websocket处理程序的实例传递给HTTPContext

public HttpResponseMessage Get() {
  if (HttpContext.Current.IsWebSocketRequest) {
     var noteHandler = new NoteSocketHandler();
     HttpContext.Current.AcceptWebSocketRequest(noteHandler);
  }
  return new HttpResponseMessage(HttpStatusCode.SwitchingProtocols);
}

我们想要实现的是在OWIN管道上做同样的事情。我面临的问题是连接正在升级以使用Websockets,但它没有使用我的websocket处理程序。我哪里错了?请建议。

使用OwinContext的控制器(遵循示例WebSockets in Nancy using OWIN),

public HttpResponseMessage Get() {
   IOwinContext owinContext = Request.GetOwinContext();

   WebSocketAccept acceptToken = owinContext.Get<WebSocketAccept>("websocket.Accept");
   if (acceptToken != null) {
      var requestHeaders = GetValue<IDictionary<string, string[]>>(owinContext.Environment, "owin.RequestHeaders");

      Dictionary<string, object> acceptOptions = null;
      string[] subProtocols;
      if (requestHeaders.TryGetValue("Sec-WebSocket-Protocol", out subProtocols) && subProtocols.Length > 0) {
         acceptOptions = new Dictionary<string, object>();
         // Select the first one from the client
         acceptOptions.Add("websocket.SubProtocol", subProtocols[0].Split(',').First().Trim());
      }

      acceptToken(acceptOptions, async wsEnv => {
         var wsSendAsync = (WebSocketSendAsync)wsEnv["websocket.SendAsync"];
         var wsRecieveAsync = (WebSocketReceiveAsync)wsEnv["websocket.ReceiveAsync"];
         var wsCloseAsync = (WebSocketCloseAsync)wsEnv["websocket.CloseAsync"];
         var wsCallCancelled = (CancellationToken)wsEnv["websocket.CallCancelled"];

         //should I pass the handler to an event?
         var handler = new NoteSocketHAndler();               
      });

   } else {
      return new HttpResponseMessage(HttpStatusCode.BadRequest);
   }
   return new HttpResponseMessage(HttpStatusCode.SwitchingProtocols);
}

处理程序代码:

using System;
using Socket = Microsoft.Web.WebSockets;
using Newtonsoft.Json;

public class NoteSocketHandler : Socket.WebSocketHandler {
   private static Socket.WebSocketCollection connections = new Socket.WebSocketCollection();

   public NoteSocketHandler() {
   }

   public override void OnOpen() {
      connections.Add(this);
   }

   public override void OnClose() {
      connections.Remove(this);
   }

   public override void OnMessage(string message) {
      ChatMessage chatMessage = JsonConvert.DeserializeObject<ChatMessage>(message);
      foreach (var connection in connections) {
         connection.Send(message);
      }
   }
}

1 个答案:

答案 0 :(得分:6)

我终于想出了如何解决这个问题。你可以找到下面的代码,我也写了一个使用websockets on OWIN的基本应用程序。

using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Microsoft.Owin;

namespace NoteApp.WebService.Controller {
   using System;
   using System.Net.WebSockets;
   using System.Text;
   using System.Threading;
   using System.Threading.Tasks;
   using NoteApp.WebService.Handler;
   using WebSocketAccept = System.Action<
                                System.Collections.Generic.IDictionary<string, object>, // WebSocket Accept parameters
                                System.Func< // WebSocketFunc callback
                                    System.Collections.Generic.IDictionary<string, object>, // WebSocket environment
                                    System.Threading.Tasks.Task>>;
   using WebSocketCloseAsync = System.Func<
                                    int, // closeStatus
                                    string, // closeDescription
                                    System.Threading.CancellationToken, // cancel
                                    System.Threading.Tasks.Task>;
   using WebSocketReceiveAsync = System.Func<
                  System.ArraySegment<byte>, // data
                  System.Threading.CancellationToken, // cancel
                  System.Threading.Tasks.Task<
                      System.Tuple< // WebSocketReceiveTuple
                          int, // messageType
                          bool, // endOfMessage
                          int>>>; // count
   // closeStatusDescription
   using WebSocketReceiveResult = System.Tuple<int, bool, int>;
   using WebSocketSendAsync = System.Func<
                                       System.ArraySegment<byte>, // data
                                       int, // message type
                                       bool, // end of message
                                       System.Threading.CancellationToken, // cancel
                                       System.Threading.Tasks.Task>;

   public class NoteController : ApiController {
      public HttpResponseMessage Get() {
         IOwinContext owinContext = Request.GetOwinContext();

         WebSocketAccept acceptToken = owinContext.Get<WebSocketAccept>("websocket.Accept");
         if (acceptToken != null) {
            var requestHeaders = GetValue<IDictionary<string, string[]>>(owinContext.Environment, "owin.RequestHeaders");

            Dictionary<string, object> acceptOptions = null;
            string[] subProtocols;
            if (requestHeaders.TryGetValue("Sec-WebSocket-Protocol", out subProtocols) && subProtocols.Length > 0) {
               acceptOptions = new Dictionary<string, object>();
               // Select the first one from the client
               acceptOptions.Add("websocket.SubProtocol", subProtocols[0].Split(',').First().Trim());
            }
            acceptToken(acceptOptions, ProcessSocketConnection);


         } else {
            return new HttpResponseMessage(HttpStatusCode.BadRequest);
         }
         return new HttpResponseMessage(HttpStatusCode.SwitchingProtocols);
      }

      private async Task ProcessSocketConnection(IDictionary<string, object> wsEnv) {
         var wsSendAsync = (WebSocketSendAsync)wsEnv["websocket.SendAsync"];
         var wsCloseAsync = (WebSocketCloseAsync)wsEnv["websocket.CloseAsync"];
         var wsCallCancelled = (CancellationToken)wsEnv["websocket.CallCancelled"];
         var wsRecieveAsync = (WebSocketReceiveAsync)wsEnv["websocket.ReceiveAsync"];

         //pass the sendasync tuple and the cancellation token to the handler. The handler uses the sendasync method to send message. Each connected client has access to this
         var handler = new NoteSocketHandler(wsSendAsync, CancellationToken.None);
         handler.OnOpen();
         var buffer = new ArraySegment<byte>(new byte[100]);
         try {
            object status;
            while (!wsEnv.TryGetValue("websocket.ClientCloseStatus", out status) || (int)status == 0) {
               WebSocketReceiveResult webSocketResultTuple = await wsRecieveAsync(buffer, CancellationToken.None);                   
               int count = webSocketResultTuple.Item3;

               handler.OnMessage(Encoding.UTF8.GetString(buffer.Array, 0, count));
            }
         } catch (Exception ex) {
            Console.WriteLine(ex.Message);
            throw ex;
         }
         handler.OnClose();
         await wsCloseAsync((int)WebSocketCloseStatus.NormalClosure, "Closing", CancellationToken.None);
      }

      T GetValue<T>(IDictionary<string, object> env, string key) {
         object value;
         return env.TryGetValue(key, out value) && value is T ? (T)value : default(T);
      }


   }
}