#include "player.h"
class team
{
public:
team();
void addPlayer(player);
void deletePlayer(int);
double getTotalCost();
int getPlayerCount();
double inBank();
string toString();
private:
player a;
int playerId;
double bank;
int i;
};
#include "../../std_lib_facilities.h"
#include "team.h"
team::team()
{
vector <player> a;
player a;
}
team::addPlayer(player)
{
a.push_back(a);
}
如果需要更多信息,请询问。提前感谢您的帮助。
答案 0 :(得分:1)
我认为这就是你的意思:
#include "player.h"
#include <vector>
class team
{
public:
team();
void addPlayer(player);
void deletePlayer(int);
double getTotalCost();
int getPlayerCount();
double inBank();
string toString();
private:
vector<player> a;
int playerId;
double bank;
int i;
};
#include "../../std_lib_facilities.h"
#include "team.h"
team::team()
{
}
team::addPlayer(player p)
{
a.push_back(p);
}
答案 1 :(得分:0)
你应该把你的vector变量作为你的类的一个成员,或者在堆上创建它,并保持指向它的指针。现在,您将在teem构造函数中的堆栈上创建向量。它将在构造函数完成时删除。 此外,您不能为播放器和矢量使用名称a。我建议你先阅读一些C ++书籍。
答案 2 :(得分:0)
这有很多错误,我不知道从哪里开始,你宣布一个单一的玩家,在这里:
private:
player a; // why not just call every variable in your program "a"?
然后在团队的构造函数中:
team::team()
{
vector<player> a; // a vector that will be destroyed on exit from constructor
player a; // another single player, but you've just defined 'a' so you should get a compiler error along the lines of redefinition.
}
我怀疑你想要这样的东西:
#include <vector>
#include <string>
#include "player.h"
class team
{
private:
std::vector<player> m_Players; // players
public:
void addPlayer(const player& _player) { m_Players.push_back(_player); }
}; // eo class team
答案 3 :(得分:0)
你需要什么?将球员存放在你的班级团队中?
#include <iostream>
#include <vector>
using namespace std;
class Player
{
public:
Player(int id) { m_id = id; }
int GetId() {return m_id; }
private:
int m_id;
};
class team
{
public:
team(){};
void AddPlayer(Player p) {m_arr.push_back(p);}
size_t Size(){ return m_arr.size();}
Player GetPlayer(size_t index) {return m_arr[index];}
private:
vector<Player> m_arr;
};
void main()
{
team t;
for (int i =0; i < 10; ++i)
{
t.AddPlayer(Player(i));
}
for (int i =0; i < t.Size();++i)
{
cout << "Player [" << i + 1 << "] with id: " << t.GetPlayer(i).GetId() << endl;
}
}